Player Matchup

Cernunnos
Cernunnos
ElPastaDente
Cernunnos
Level 123
God Stats
6W - 2L
1,647 SR
Queue Stats
175W - 181L
1,543 Elo+
Party 1
Baron Samedi
Baron Samedi
FaTALxTaLEnt
Baron Samedi
Level 83
God Stats
1W - 0L
1,317 SR
Queue Stats
46W - 54L
1,450 Elo+
Party 2
Charon
Charon
IxI JayCee IxI
Charon
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 63L
1,414 Elo+
Party 2
Baba Yaga
Baba Yaga
JungleXJimmy
Baba Yaga
Level 146
God Stats
2W - 0L
1,569 SR
Queue Stats
76W - 77L
1,481 Elo+
Party 1
Nu Wa
Nu Wa
Robottron
Nu Wa
Level 155
God Stats
7W - 4L
1,421 SR
Queue Stats
268W - 287L
1,522 Elo+
Party 1
Team Averages
Level 131
1,491 SR
1,482 Elo+

VS

Team Averages
Level 113
1,524 SR
1,433 Elo+
Nemesis
Nemesis
FuZe T0X1C
Nemesis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 42L
1,338 Elo+
Solo
Scylla
Scylla
Lucky Alcapone
Scylla
Level 129
God Stats
13W - 8L
1,499 SR
Queue Stats
520W - 550L
1,489 Elo+
Solo
Artio
Artio
SH311833
Artio
Level 155
God Stats
4W - 11L
1,519 SR
Queue Stats
364W - 362L
1,460 Elo+
Solo
Ymir
Ymir
SmellyDooDoo265
Ymir
Level 138
God Stats
2W - 3L
1,605 SR
Queue Stats
134W - 112L
1,536 Elo+
Solo
Thanatos
Thanatos
matrixvscrix1525
Thanatos
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 89L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ElPastaDente
Cernunnos
17
4 / 2 / 18
10,452
747
14,063
14,460
6,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
FaTALxTaLEnt
Baron Samedi
18
6 / 3 / 16
11,166
798
20,544
13,362
7,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

18
4 / 2 / 16
10,451
747
8,268
16,746
17,930
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baba Yaga
JungleXJimmy
Baba Yaga
17
5 / 1 / 19
10,522
752
14,734
12,086
6,465
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
Robottron
Nu Wa
19
11 / 2 / 15
12,177
870
21,027
9,880
4,959
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FuZe T0X1C
Nemesis
13
0 / 9 / 2
7,863
562
5,105
17,069
8,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
2 / 5 / 4
10,343
739
20,945
13,462
6,492
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
SH311833
Artio
15
2 / 3 / 2
9,498
678
2,775
16,862
18,574
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 7 / 5
9,482
677
10,433
22,773
27,584
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 6 / 1
8,373
598
7,007
16,478
8,123
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
22
30
Kills
8
10
Deaths
30
84
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
ElPastaDente
Cernunnos
4
2
18
6.5
W
Baron Samedi
FaTALxTaLEnt
Baron Samedi
6
3
16
4.67
L
Nemesis
FuZe T0X1C
Nemesis
0
9
2
0.11
W
4
2
16
6
W
Baba Yaga
JungleXJimmy
Baba Yaga
5
1
19
14.5
L
2
5
4
0.8
W
Nu Wa
Robottron
Nu Wa
11
2
15
9.25
L
Artio
SH311833
Artio
2
3
2
1
L
1
7
5
0.5
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,636
Damage
46,265
66,534
Taken
86,644
43,519
Mitigated
69,738
25,744
Healing
25,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
ElPastaDente
Cernunnos
14,063
6,784
223
2,408
14,460
6,790
2,771
7,407
7,053
0
37,468
W
Baron Samedi
FaTALxTaLEnt
Baron Samedi
20,544
1,078
7,174
4,421
13,362
7,375
1,893
8,352
5,010
30,193
0
L
Nemesis
FuZe T0X1C
Nemesis
5,105
1,160
0
1,071
17,069
8,965
0
13,045
3,724
0
17,055
W
8,268
1,067
835
719
16,746
17,930
990
6,541
10,205
16,410
693
W
Baba Yaga
JungleXJimmy
Baba Yaga
14,734
767
940
3,343
12,086
6,465
987
6,558
5,528
22,701
102
L
20,945
150
502
3,144
13,462
6,492
0
10,528
2,490
58,073
0
W
Nu Wa
Robottron
Nu Wa
21,027
8,285
3,535
2,146
9,880
4,959
1,884
5,295
4,585
44,315
0
L
Artio
SH311833
Artio
2,775
31
5,327
5,973
16,862
18,574
0
10,842
5,663
11,878
0
L
10,433
826
501
1,825
22,773
27,584
0
15,947
6,313
21,306
0
L
7,007
966
1,620
5,824
16,478
8,123
0
11,577
4,676
0
22,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,768
Gold Earned
45,559
142
Minions Killed
142
0
Camps Cleared
0
1,269,720
Distance Traveled
1,122,572
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,452
747
46
3
0
229,396
0
W
Baron Samedi
11,166
798
16
1
0
260,107
0
L
Nemesis
7,863
562
21
2
0
203,035
0
W
Charon
10,451
747
11
1
0
251,262
0
W
Baba Yaga
10,522
752
20
1
0
246,409
0
L
Scylla
10,343
739
73
5
0
213,672
0
W
Nu Wa
12,177
870
49
4
0
282,546
0
L
Artio
9,498
678
18
1
0
270,489
0
L
Ymir
9,482
677
13
1
0
214,506
0
L
Thanatos
8,373
598
17
1
0
220,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role