Player Matchup

Zeus
Zeus
 
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
godsmack08
Nox
Level 121
God Stats
4W - 6L
1,306 SR
Queue Stats
149W - 155L
1,418 Elo+
Solo
Odin
Odin
xKillerOG-
Odin
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,626 Elo+
Solo
Team Averages
Level 121
1,435 SR
1,515 Elo+

VS

Team Averages
Level 111
1,559 SR
1,489 Elo+
Ishtar
Ishtar
Ftrakers
Ishtar
Level 69
God Stats
91W - 57L
1,590 SR
Queue Stats
365W - 344L
1,507 Elo+
Solo
Merlin
Merlin
HHECTOR
Merlin
Level 128
God Stats
94W - 83L
1,543 SR
Queue Stats
352W - 376L
1,449 Elo+
Solo
Ymir
Ymir
KingOfTheGiants
Ymir
Level 137
God Stats
72W - 59L
1,544 SR
Queue Stats
153W - 128L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
1 / 2 / 1
7,267
727
7,004
4,060
1,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 1 / 1
7,207
721
3,901
5,431
2,270
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 2
6,631
663
3,440
8,828
5,811
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Ftrakers
Ishtar
12
5 / 0 / 1
8,209
821
8,542
6,945
2,557
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
HHECTOR
Merlin
11
0 / 0 / 6
7,401
740
3,456
4,428
1,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 2 / 4
7,211
721
3,276
7,958
6,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
2
Kills
6
6
Deaths
2
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
2
1
0.75
W
Ishtar
Ftrakers
Ishtar
5
0
1
5.5
W
Merlin
HHECTOR
Merlin
0
0
6
3
W
1
2
4
1.5
L
1
1
1
1.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,345
Damage
15,274
18,319
Taken
19,331
9,572
Mitigated
11,026
2,945
Healing
4,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
7,004
254
0
628
4,060
1,491
0
1,981
1,935
31,010
0
W
Ishtar
Ftrakers
Ishtar
8,542
6,120
0
2,223
6,945
2,557
0
3,619
3,083
0
35,728
W
Merlin
HHECTOR
Merlin
3,456
52
0
1,660
4,428
1,586
0
2,531
1,727
38,051
0
W
3,276
727
0
802
7,958
6,883
0
4,665
2,912
9,166
0
L
3,901
228
0
460
5,431
2,270
43
1,970
3,319
24,997
0
L
3,440
954
68
1,789
8,828
5,811
0
2,886
5,818
0
13,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,105
Gold Earned
22,821
109
Minions Killed
134
0
Camps Cleared
0
533,272
Distance Traveled
547,569
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,267
727
46
5
0
176,154
0
W
Ishtar
8,209
821
60
6
0
184,097
0
W
Merlin
7,401
740
51
5
0
183,558
0
W
Ymir
7,211
721
23
2
0
179,914
1
L
Nox
7,207
721
42
4
0
189,676
0
L
Odin
6,631
663
21
2
0
167,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role