Player Matchup

Zeus
Zeus
 
Zeus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
Otherbus-_-
Odin
Level 112
God Stats
3W - 6L
1,247 SR
Queue Stats
463W - 499L
1,532 Elo+
Party 2
Yemoja
Yemoja
Psychos VI
Yemoja
Level 142
God Stats
0W - 2L
1,161 SR
Queue Stats
76W - 79L
1,490 Elo+
Party 1
Loki
Loki
Snipersullie
Loki
Level 102
God Stats
0W - 2L
1,267 SR
Queue Stats
50W - 51L
1,490 Elo+
Party 1
Artemis
Artemis
Snub18741
Artemis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 59L
1,456 Elo+
Solo
Team Averages
Level 115
1,335 SR
1,494 Elo+

VS

Team Averages
Level 113
1,518 SR
1,495 Elo+
Jing Wei
Jing Wei
NotSnowie2257
Jing Wei
Level 124
God Stats
2W - 3L
1,348 SR
Queue Stats
100W - 113L
1,471 Elo+
Party 3
Susano
Susano
PineShield3000
Susano
Level 120
God Stats
3W - 1L
1,277 SR
Queue Stats
75W - 62L
1,535 Elo+
Solo
Cthulhu
Cthulhu
Sir AzazeI
Cthulhu
Level 147
God Stats
1W - 0L
1,745 SR
Queue Stats
55W - 58L
1,496 Elo+
Solo
Hel
Hel
Togi27
Hel
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 55L
1,505 Elo+
Solo
Thanatos
Thanatos
cushboyo
Thanatos
Level 108
God Stats
6W - 2L
1,718 SR
Queue Stats
107W - 120L
1,466 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
18
2 / 2 / 2
9,178
656
24,577
7,320
3,112
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
1 / 2 / 3
8,772
627
4,765
18,012
14,877
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
Psychos VI
Yemoja
14
0 / 1 / 5
7,480
534
2,567
8,575
5,662
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
2 / 3 / 3
7,886
563
6,373
8,461
3,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artemis
Snub18741
Artemis
13
0 / 5 / 4
7,631
545
10,128
13,081
5,224
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
NotSnowie2257
Jing Wei
17
1 / 0 / 8
9,892
707
8,428
13,371
7,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

17
4 / 1 / 5
10,094
721
9,603
9,858
5,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Sir AzazeI
Cthulhu
17
1 / 1 / 11
10,891
778
17,274
15,488
22,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hel
Togi27
Hel
17
3 / 1 / 7
10,164
726
5,761
11,212
6,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Thanatos
cushboyo
Thanatos
17
4 / 2 / 8
10,221
730
9,527
12,826
7,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
52
5
Kills
13
13
Deaths
5
17
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
2
2
1.5
W
Jing Wei
NotSnowie2257
Jing Wei
1
0
8
5
L
1
2
3
1.25
W
4
1
5
6.5
L
Yemoja
Psychos VI
Yemoja
0
1
5
2.5
W
Cthulhu
Sir AzazeI
Cthulhu
1
1
11
6.5
L
2
3
3
1.17
L
Artemis
Snub18741
Artemis
0
5
4
0.4
W
Hel
Togi27
Hel
3
1
7
6.5
W
Thanatos
cushboyo
Thanatos
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,410
Damage
50,593
55,449
Taken
62,755
32,424
Mitigated
49,878
21,496
Healing
40,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
24,577
279
381
454
7,320
3,112
0
2,789
4,531
48,378
0
W
Jing Wei
NotSnowie2257
Jing Wei
8,428
5,367
1,511
3,441
13,371
7,592
2,330
7,116
6,045
0
29,440
L
4,765
539
88
6,909
18,012
14,877
0
6,688
11,324
268
11,348
W
9,603
1,419
1,790
601
9,858
5,747
2,533
3,572
6,222
0
30,776
L
Yemoja
Psychos VI
Yemoja
2,567
212
7,149
3,016
8,575
5,662
0
3,625
4,950
5,225
0
W
Cthulhu
Sir AzazeI
Cthulhu
17,274
356
3,762
4,251
15,488
22,182
525
3,066
12,349
28,732
0
L
6,373
638
589
981
8,461
3,549
0
3,717
4,744
0
17,506
L
Artemis
Snub18741
Artemis
10,128
2,468
215
1,714
13,081
5,224
0
6,216
6,865
0
21,740
W
Hel
Togi27
Hel
5,761
800
13,204
7,421
11,212
6,617
228
7,550
3,498
21,698
0
W
Thanatos
cushboyo
Thanatos
9,527
2,110
0
4,390
12,826
7,740
1,560
5,245
7,453
0
13,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,947
Gold Earned
51,262
131
Minions Killed
156
0
Camps Cleared
0
1,049,812
Distance Traveled
1,226,992
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,178
656
57
4
0
235,241
0
W
Jing Wei
9,892
707
41
3
0
263,896
0
L
Odin
8,772
627
22
2
0
223,684
0
W
Susano
10,094
721
30
2
0
228,460
0
L
Yemoja
7,480
534
3
0
0
217,020
0
W
Cthulhu
10,891
778
24
2
0
259,679
0
L
Loki
7,886
563
17
1
0
166,124
0
L
Artemis
7,631
545
32
2
0
207,743
0
W
Hel
10,164
726
38
3
0
269,573
0
W
Thanatos
10,221
730
23
2
0
205,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role