Player Matchup

Charybdis
Charybdis
Daxksi
Charybdis
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 216L
1,435 Elo+
Solo
Janus
Janus
Karasu_aV
Janus
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,435 Elo+
Party 1
Arachne
Arachne
LaPapaAyuda
Arachne
Level 154
God Stats
1W - 1L
1,720 SR
Queue Stats
3W - 5L
1,499 Elo+
Party 1
Fafnir
Fafnir
Mooooooooooj
Fafnir
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Shiva
Shiva
StyhLz
Shiva
Level 22
God Stats
0W - 1L
1,356 SR
Queue Stats
5W - 4L
1,598 Elo+
Party 1
Team Averages
Level 82
1,515 SR
1,493 Elo+

VS

Team Averages
Level 129
1,577 SR
1,484 Elo+
Martichoras
Martichoras
AmonLuzbel
Martichoras
Level 99
God Stats
16W - 8L
1,587 SR
Queue Stats
193W - 170L
1,439 Elo+
Solo
Anubis
Anubis
MOST_DOPE77
Anubis
Level 72
God Stats
58W - 61L
1,540 SR
Queue Stats
59W - 61L
1,471 Elo+
Solo
Medusa
Medusa
Necrosatus
Medusa
Level 123
God Stats
2W - 2L
1,439 SR
Queue Stats
21W - 11L
1,563 Elo+
Solo
Nike
Nike
Provisonary_
Nike
Level 203
God Stats
4W - 0L
1,778 SR
Queue Stats
215W - 207L
1,511 Elo+
Solo
Charon
Charon
Zelgodis
Charon
Level 146
God Stats
34W - 25L
1,542 SR
Queue Stats
791W - 840L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Daxksi
Charybdis
12
0 / 3 / 1
6,351
635
3,484
8,884
2,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
Karasu_aV
Janus
14
1 / 3 / 0
7,242
724
4,347
6,674
2,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
LaPapaAyuda
Arachne
12
0 / 2 / 0
6,323
632
7,170
13,696
6,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
11
0 / 4 / 0
6,779
678
1,454
9,887
12,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shiva
StyhLz
Shiva
14
1 / 4 / 1
7,099
710
3,015
9,070
6,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
AmonLuzbel
Martichoras
16
1 / 0 / 8
8,006
801
9,110
4,158
2,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
15
7 / 1 / 6
8,368
837
9,337
4,196
2,451
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Necrosatus
Medusa
13
0 / 0 / 12
7,013
701
7,812
5,470
2,023
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
4 / 1 / 8
8,211
821
5,869
9,078
6,470
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Charon
Zelgodis
Charon
15
4 / 0 / 7
8,515
852
8,420
5,830
5,018
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
57
2
Kills
16
16
Deaths
2
2
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Martichoras
AmonLuzbel
Martichoras
1
0
8
5
L
Charybdis
Daxksi
Charybdis
0
3
1
0.17
L
Janus
Karasu_aV
Janus
1
3
0
0.33
L
Arachne
LaPapaAyuda
Arachne
0
2
0
0
W
Anubis
7
1
6
10
L
Fafnir
0
4
0
0
W
Medusa
Necrosatus
Medusa
0
0
12
6
W
4
1
8
8
L
Shiva
StyhLz
Shiva
1
4
1
0.38
W
Charon
Zelgodis
Charon
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,470
Damage
40,548
48,211
Taken
28,732
31,349
Mitigated
18,008
8,804
Healing
8,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
AmonLuzbel
Martichoras
9,110
3,071
0
1,578
4,158
2,046
872
713
3,393
0
41,504
L
Charybdis
Daxksi
Charybdis
3,484
1,397
0
1,166
8,884
2,934
0
3,435
5,449
0
11,450
L
Janus
Karasu_aV
Janus
4,347
175
0
742
6,674
2,536
0
2,662
4,012
25,474
0
L
Arachne
LaPapaAyuda
Arachne
7,170
3,956
0
4,687
13,696
6,610
0
5,008
8,688
0
14,888
W
Anubis
9,337
222
0
1,274
4,196
2,451
474
628
3,564
23,326
0
L
Fafnir
1,454
325
0
1,479
9,887
12,619
0
3,168
6,719
4,228
0
W
Medusa
Necrosatus
Medusa
7,812
3,733
0
2,361
5,470
2,023
515
1,559
3,827
0
20,560
W
5,869
583
0
2,466
9,078
6,470
44
1,779
7,225
0
22,928
L
Shiva
StyhLz
Shiva
3,015
526
0
730
9,070
6,650
0
3,484
5,586
899
18,951
W
Charon
Zelgodis
Charon
8,420
856
0
1,162
5,830
5,018
297
1,321
4,409
20,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,794
Gold Earned
40,113
153
Minions Killed
236
0
Camps Cleared
0
963,157
Distance Traveled
1,077,560
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
8,006
801
83
8
0
185,752
0
L
Charybdis
6,351
635
27
3
0
189,726
2
L
Janus
7,242
724
57
6
0
197,096
0
L
Arachne
6,323
632
21
2
0
217,254
0
W
Anubis
8,368
837
42
4
0
196,374
0
L
Fafnir
6,779
678
6
1
0
165,735
0
W
Medusa
7,013
701
38
4
0
214,192
1
W
Nike
8,211
821
34
3
0
255,826
0
L
Shiva
7,099
710
42
4
0
193,346
0
W
Charon
8,515
852
39
4
0
225,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role