Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
FatMorty
Charon
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bacchus
Bacchus
FredFlintStone69
Bacchus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,171 Elo+
Party 2
He Bo
He Bo
TooGoodForCOD
He Bo
Level 88
God Stats
0W - 1L
1,640 SR
Queue Stats
1W - 7L
1,171 Elo+
Party 2
Odin
Odin
thedudeelusive
Odin
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 103
1,528 SR
1,369 Elo+

VS

Team Averages
Level 137
1,526 SR
1,477 Elo+
Zeus
Zeus
 
Zeus
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
lolicamino
Tyr
Level 88
God Stats
3W - 2L
1,500 SR
Queue Stats
47W - 39L
1,488 Elo+
Solo
Ah Puch
Ah Puch
xTheDude007x
Ah Puch
Level 129
God Stats
11W - 7L
1,628 SR
Queue Stats
335W - 340L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
17
2 / 2 / 5
7,970
797
8,035
5,452
2,412
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon
FatMorty
Charon
11
2 / 7 / 5
7,422
742
6,909
13,593
10,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 4 / 8
7,580
758
4,159
11,117
10,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
2 / 8 / 5
7,347
735
7,285
10,293
3,278
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
3 / 5 / 5
7,220
722
7,602
13,505
12,818
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
3 / 0 / 16
8,359
836
9,719
1,848
752
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
 
Hun Batz
13
5 / 5 / 10
8,024
802
8,155
9,601
4,849
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
 
Ne Zha
13
2 / 3 / 13
7,532
753
9,112
7,663
3,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
11 / 1 / 14
9,758
976
10,609
18,480
17,178
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Puch
xTheDude007x
Ah Puch
15
5 / 1 / 17
8,538
854
12,427
9,843
4,490
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
96
10
Kills
26
26
Deaths
10
28
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
2
2
5
2.25
W
Zeus
 
Zeus
3
0
16
11
W
Hun Batz
 
Hun Batz
5
5
10
2
W
Ne Zha
 
Ne Zha
2
3
13
2.83
L
Charon
FatMorty
Charon
2
7
5
0.64
L
1
4
8
1.25
L
2
8
5
0.56
W
11
1
14
18
L
3
5
5
1.1
W
Ah Puch
xTheDude007x
Ah Puch
5
1
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,990
Damage
50,022
53,960
Taken
47,435
40,173
Mitigated
30,717
8,140
Healing
21,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
8,035
773
687
1,325
5,452
2,412
0
2,843
2,609
28,141
0
W
Zeus
 
Zeus
9,719
1,524
1,206
967
1,848
752
180
709
1,139
24,019
0
W
Hun Batz
 
Hun Batz
8,155
1,701
265
1,220
9,601
4,849
0
5,938
3,663
0
16,264
W
Ne Zha
 
Ne Zha
9,112
1,262
915
1,090
7,663
3,448
323
4,928
2,735
0
15,635
L
Charon
FatMorty
Charon
6,909
1,449
122
607
13,593
10,685
0
7,243
6,350
12,334
0
L
4,159
314
0
921
11,117
10,980
0
3,867
7,250
7,106
0
L
7,285
103
178
322
10,293
3,278
0
4,382
5,911
10,854
0
W
10,609
2,035
555
8,412
18,480
17,178
0
10,352
8,128
0
17,354
L
7,602
1,719
882
3,096
13,505
12,818
0
3,811
9,694
0
12,232
W
Ah Puch
xTheDude007x
Ah Puch
12,427
313
1,183
5,492
9,843
4,490
0
4,461
5,382
22,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,539
Gold Earned
42,211
101
Minions Killed
106
0
Camps Cleared
0
888,978
Distance Traveled
1,025,198
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
7,970
797
65
7
0
187,993
0
W
Zeus
8,359
836
39
4
0
195,896
0
W
Hun Batz
8,024
802
13
1
0
185,862
0
W
Ne Zha
7,532
753
13
1
0
198,271
0
L
Charon
7,422
742
13
1
0
148,488
0
L
Bacchus
7,580
758
4
0
0
207,924
0
L
He Bo
7,347
735
15
2
0
159,560
0
W
Tyr
9,758
976
18
2
0
231,413
0
L
Odin
7,220
722
4
0
0
185,013
0
W
Ah Puch
8,538
854
23
2
0
213,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role