Player Matchup

Jormungandr
Jormungandr
Gold IV
 
Jormungandr
Gold IV
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver II
Maikel_980
Medusa
Silver II
Level 154
God Stats
4W - 2L
1,474 SR
Queue Stats
191W - 196L
1,187 MMR
Solo
Ymir
Ymir
Silver III
Mr MulluGullu
Ymir
Silver III
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 83L
1,112 MMR
Party 1
Vulcan
Vulcan
Bronze III
lukedeadude
Vulcan
Bronze III
Level 146
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 16L
1,407 MMR
Party 1
Mercury
Mercury
Gold V
vinterfyr
Mercury
Gold V
Level 107
God Stats
30W - 17L
1,725 SR
Queue Stats
279W - 274L
1,287 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,540 SR
1,298 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,470 SR
1,253 MMR
Bakasura
Bakasura
Gold IV
EnergyDarKnis
Bakasura
Gold IV
Level 210
God Stats
13W - 16L
1,512 SR
Queue Stats
447W - 436L
1,300 MMR
Solo
Ravana
Ravana
Silver I
IDroX-_-NeGo
Ravana
Silver I
Level 105
God Stats
7W - 11L
1,468 SR
Queue Stats
153W - 175L
1,138 MMR
Solo
Cerberus
Cerberus
Bronze IV
KlauNick
Cerberus
Bronze IV
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,262 MMR
Party 2
Zeus
Zeus
Gold V
La_milton11
Zeus
Gold V
Level 157
God Stats
38W - 45L
1,477 SR
Queue Stats
483W - 504L
1,303 MMR
Solo
Xbalanque
Xbalanque
Bronze IV
XL_JX99
Xbalanque
Bronze IV
Level 49
God Stats
0W - 2L
1,394 SR
Queue Stats
0W - 5L
1,262 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
4 / 0 / 0
10,157
564
8,953
11,702
15,448
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Maikel_980
Medusa
17
8 / 2 / 1
11,184
621
15,616
10,365
4,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
0 / 2 / 10
9,277
515
5,541
15,408
15,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Vulcan
16
1 / 4 / 3
10,078
560
7,144
10,461
4,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
vinterfyr
Mercury
17
6 / 3 / 4
10,477
582
12,801
15,829
6,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ThorAo KuangPoseidonKali

VS

Bans
ThanatosCharonSun WukongLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
EnergyDarKnis
Bakasura
16
5 / 5 / 5
9,949
553
13,909
21,269
10,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
16
0 / 2 / 1
9,395
522
6,525
11,206
8,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Cerberus
KlauNick
Cerberus
12
1 / 4 / 3
7,798
433
3,951
12,086
10,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

16
4 / 3 / 3
10,380
577
7,661
8,640
3,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
XL_JX99
Xbalanque
12
1 / 5 / 2
7,185
399
6,114
14,300
5,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
25
19
Kills
11
11
Deaths
19
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
0
0
4
L
Bakasura
EnergyDarKnis
Bakasura
5
5
5
1.5
L
Ravana
0
2
1
0.25
L
Cerberus
KlauNick
Cerberus
1
4
3
0.63
L
4
3
3
1.83
W
Medusa
Maikel_980
Medusa
8
2
1
4.25
W
0
2
10
2.5
L
Xbalanque
XL_JX99
Xbalanque
1
5
2
0.4
W
Vulcan
1
4
3
0.63
W
Mercury
vinterfyr
Mercury
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,055
Damage
38,160
63,765
Taken
67,501
46,019
Mitigated
38,301
12,923
Healing
18,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
8,953
3,167
0
3,321
11,702
15,448
20
0
11,397
71,271
0
L
Bakasura
EnergyDarKnis
Bakasura
13,909
8,456
0
7,055
21,269
10,662
70
5,300
15,969
0
80,614
L
Ravana
6,525
1,026
0
2,619
11,206
8,348
234
7,662
3,544
0
71,083
L
Cerberus
KlauNick
Cerberus
3,951
258
0
2,666
12,086
10,099
0
1,523
10,563
22,027
0
L
7,661
657
0
990
8,640
3,288
190
3,338
5,302
79,552
0
W
Medusa
Maikel_980
Medusa
15,616
7,106
0
3,155
10,365
4,164
0
2,456
7,627
0
95,933
W
5,541
1,774
0
2,525
15,408
15,950
125
2,366
12,192
40,264
0
L
Xbalanque
XL_JX99
Xbalanque
6,114
1,524
0
5,157
14,300
5,904
0
3,815
10,485
0
41,662
W
Vulcan
7,144
2,375
0
1,495
10,461
4,336
549
4,382
5,093
89,311
0
W
Mercury
vinterfyr
Mercury
12,801
6,712
0
2,427
15,829
6,121
237
3,033
11,444
0
109,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,173
Gold Earned
44,707
592
Minions Killed
494
0
Camps Cleared
0
1,864,708
Distance Traveled
1,682,787
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,157
564
119
7
0
333,016
4
L
Bakasura
9,949
553
133
7
0
409,733
0
L
Ravana
9,395
522
121
7
0
321,194
0
L
Cerberus
7,798
433
36
2
0
325,177
7
L
Zeus
10,380
577
138
8
0
327,506
4
W
Medusa
11,184
621
128
7
0
357,941
6
W
Ymir
9,277
515
51
3
0
352,382
2
L
Xbalanque
7,185
399
66
4
0
299,177
0
W
Vulcan
10,078
560
148
8
0
370,788
3
W
Mercury
10,477
582
146
8
0
450,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role