Player Matchup

Anubis
Anubis
Platinum V
BigPoppaNasty
Anubis
Platinum V
Level 83
God Stats
10W - 10L
1,553 SR
Queue Stats
243W - 231L
1,924 MMR
Solo
Artio
Artio
Platinum I
Jaxs96
Artio
Platinum I
Level 180
God Stats
4W - 4L
1,377 SR
Queue Stats
425W - 412L
1,837 MMR
Solo
Bellona
Bellona
Platinum III
Kariya21
Bellona
Platinum III
Level 156
God Stats
2W - 2L
1,293 SR
Queue Stats
397W - 392L
1,837 MMR
Solo
Loki
Loki
Platinum II
Lonely_Susano
Loki
Platinum II
Level 191
God Stats
25W - 30L
1,488 SR
Queue Stats
237W - 228L
1,878 MMR
Solo
Xbalanque
Xbalanque
Platinum IV
Nature
Xbalanque
Platinum IV
Level 162
God Stats
11W - 8L
1,512 SR
Queue Stats
93W - 86L
1,788 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 154
1,444 SR
1,853 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 155
1,588 SR
1,713 MMR
Janus
Janus
Platinum I
 
Janus
Platinum I
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Platinum IV
 
Khepri
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum III
Enorm
Sun Wukong
Platinum III
Level 148
God Stats
1W - 1L
1,763 SR
Queue Stats
172W - 174L
1,864 MMR
Solo
Sol
Sol
Diamond V
M0wlester
Sol
Diamond V
Level 96
God Stats
2W - 5L
1,525 SR
Queue Stats
318W - 307L
1,923 MMR
Solo
Thor
Thor
Platinum V
Çlyde
Thor
Platinum V
Level 163
God Stats
5W - 6L
1,652 SR
Queue Stats
132W - 119L
1,776 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 0
7,044
640
4,264
4,752
2,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artio
Jaxs96
Artio
10
1 / 1 / 4
6,024
548
2,019
6,451
4,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
Kariya21
Bellona
11
3 / 2 / 1
7,178
653
9,337
11,654
11,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 1 / 2
6,105
555
3,859
5,933
2,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
Nature
Xbalanque
11
2 / 0 / 0
6,298
573
6,962
9,698
3,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
UllrMartichorasHe BoFreya

VS

Bans
NikeBakasuraSusanoAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 0 / 0
5,999
545
2,669
2,839
880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
 
Khepri
7
0 / 2 / 2
5,043
458
1,891
6,086
3,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
Enorm
Sun Wukong
9
1 / 4 / 1
5,420
493
4,090
11,415
7,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 2 / 0
6,155
560
10,307
8,625
2,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
Çlyde
Thor
8
0 / 3 / 1
4,941
449
1,437
8,343
2,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
11
Kills
4
4
Deaths
11
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
0
0
1
L
Khepri
 
Khepri
0
2
2
0.5
W
3
0
0
3
L
Sun Wukong
Enorm
Sun Wukong
1
4
1
0.38
W
Artio
Jaxs96
Artio
1
1
4
3
W
Bellona
Kariya21
Bellona
3
2
1
1.75
W
2
1
2
3
L
2
2
0
1
W
Xbalanque
Nature
Xbalanque
2
0
0
2
L
Thor
Çlyde
Thor
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,441
Damage
20,394
38,488
Taken
37,308
23,722
Mitigated
16,354
17,057
Healing
12,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,669
401
0
1,125
2,839
880
0
419
2,420
48,640
0
L
Khepri
 
Khepri
1,891
415
0
1,684
6,086
3,457
0
1,136
4,950
8,877
0
W
4,264
78
0
2,603
4,752
2,196
0
1,217
3,479
80,365
0
L
Sun Wukong
Enorm
Sun Wukong
4,090
475
0
3,558
11,415
7,012
0
341
11,074
0
30,230
W
Artio
Jaxs96
Artio
2,019
477
435
2,397
6,451
4,407
0
3,972
2,479
13,717
0
W
Bellona
Kariya21
Bellona
9,337
4,230
0
4,383
11,654
11,119
66
1,334
10,258
0
56,453
W
3,859
999
0
1,000
5,933
2,194
0
2,505
3,428
0
40,883
L
10,307
5,594
0
5,500
8,625
2,660
0
833
7,792
59,967
0
W
Xbalanque
Nature
Xbalanque
6,962
3,268
0
6,239
9,698
3,806
308
5,721
3,977
0
57,852
L
Thor
Çlyde
Thor
1,437
551
0
750
8,343
2,345
0
3,554
4,789
0
26,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,649
Gold Earned
27,558
412
Minions Killed
300
0
Camps Cleared
0
1,105,707
Distance Traveled
1,118,342
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,999
545
106
10
0
235,374
0
L
Khepri
5,043
458
4
0
0
226,617
1
W
Anubis
7,044
640
133
12
0
215,850
0
L
Sun Wukong
5,420
493
43
4
0
223,193
0
W
Artio
6,024
548
17
2
0
218,597
2
W
Bellona
7,178
653
96
9
0
211,256
0
W
Loki
6,105
555
74
7
0
249,549
0
L
Sol
6,155
560
102
9
0
200,804
2
W
Xbalanque
6,298
573
92
8
0
210,455
1
L
Thor
4,941
449
45
4
0
232,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role