Player Matchup

Fenrir
Fenrir
BizzonPowered
Fenrir
Level 154
God Stats
7W - 9L
1,417 SR
Queue Stats
93W - 77L
1,563 Elo+
Party 1
Chaac
Chaac
JohnnyKn0xville
Chaac
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,592 Elo+
Party 1
Nike
Nike
TheBigClayMan
Nike
Level 45
God Stats
1W - 1L
1,522 SR
Queue Stats
20W - 23L
1,492 Elo+
Party 1
Anubis
Anubis
TheOneNinja96
Anubis
Level 66
God Stats
4W - 1L
1,735 SR
Queue Stats
63W - 80L
1,560 Elo+
Party 1
Zhong Kui
Zhong Kui
nUwUa
Zhong Kui
Level 108
God Stats
4W - 3L
1,519 SR
Queue Stats
35W - 37L
1,530 Elo+
Party 1
Team Averages
Level 88
1,539 SR
1,547 Elo+

VS

Team Averages
Level 69
1,570 SR
1,591 Elo+
Bastet
Bastet
 
Bastet
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Acilec
Neith
Level 48
God Stats
1W - 1L
1,577 SR
Queue Stats
2W - 1L
1,686 Elo+
Party 2
Kali
Kali
SeedOfEchidna
Kali
Level 157
God Stats
1W - 1L
1,770 SR
Queue Stats
531W - 493L
1,581 Elo+
Solo
Olorun
Olorun
TriforceSmash
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,686 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
4 / 0 / 2
4,084
817
2,508
3,730
1,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 0 / 0
3,839
768
698
3,368
1,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
0 / 0 / 2
3,695
739
1,360
2,008
973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
5 / 0 / 1
4,691
938
3,657
3,244
1,330
Zhong Kui
nUwUa
Zhong Kui
6
0 / 0 / 1
3,444
689
1,214
2,063
1,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
4
0 / 3 / 0
2,954
591
1,940
5,120
1,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
 
Tyr
2
0 / 1 / 0
2,733
547
702
1,962
578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Neith
Acilec
Neith
4
0 / 1 / 0
3,004
601
538
2,068
421
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
0 / 1 / 0
3,162
632
1,831
4,017
1,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

5
0 / 4 / 0
3,266
653
423
3,902
762
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
10
Kills
0
0
Deaths
10
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
3
0
0
L
Tyr
 
Tyr
0
1
0
0
L
Neith
Acilec
Neith
0
1
0
0
W
4
0
2
5
W
1
0
0
1
L
0
1
0
0
W
0
0
2
1
W
5
0
1
5.5
L
0
4
0
0
W
Zhong Kui
nUwUa
Zhong Kui
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,437
Damage
5,434
14,413
Taken
17,069
6,107
Mitigated
4,023
6,471
Healing
3,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
1,940
240
0
1,292
5,120
1,093
0
2,091
3,029
0
11,621
L
Tyr
 
Tyr
702
81
0
740
1,962
578
0
0
1,962
0
4,009
L
Neith
Acilec
Neith
538
220
0
710
2,068
421
0
0
2,068
0
8,695
W
2,508
1,028
0
958
3,730
1,068
0
154
3,576
0
12,478
W
698
180
0
1,556
3,368
1,378
12
0
3,368
0
17,204
L
1,831
1,036
0
912
4,017
1,169
0
162
3,855
0
11,934
W
1,360
258
0
1,004
2,008
973
0
0
2,008
0
10,528
W
3,657
321
0
1,819
3,244
1,330
144
269
2,975
24,763
0
L
423
322
0
286
3,902
762
105
2,474
1,428
11,071
0
W
Zhong Kui
nUwUa
Zhong Kui
1,214
499
25
1,109
2,063
1,358
108
0
2,063
16,380
5,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,753
Gold Earned
15,119
157
Minions Killed
93
0
Camps Cleared
0
546,935
Distance Traveled
468,769
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
2,954
591
12
2
0
115,431
0
L
Tyr
2,733
547
9
2
0
35,597
0
L
Neith
3,004
601
20
4
0
98,347
0
W
Fenrir
4,084
817
17
3
0
125,987
0
W
Chaac
3,839
768
31
6
0
106,851
1
L
Kali
3,162
632
25
5
0
123,477
0
W
Nike
3,695
739
16
3
0
112,506
0
W
Anubis
4,691
938
47
9
0
101,928
0
L
Olorun
3,266
653
27
5
0
95,917
0
W
Zhong Kui
3,444
689
46
9
0
99,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role