Player Matchup

Kuzenbo
Kuzenbo
Joaqiro
Kuzenbo
Level 149
God Stats
5W - 5L
1,232 SR
Queue Stats
120W - 122L
1,470 Elo+
Party 3
Sun Wukong
Sun Wukong
MestreAhPuch
Sun Wukong
Level 167
God Stats
24W - 17L
1,604 SR
Queue Stats
334W - 341L
1,509 Elo+
Solo
Ra
Ra
Nachthexen
Ra
Level 154
God Stats
6W - 7L
1,610 SR
Queue Stats
356W - 327L
1,508 Elo+
Party 2
Izanami
Izanami
OsxMob66
Izanami
Level 77
God Stats
2W - 1L
1,617 SR
Queue Stats
60W - 77L
1,418 Elo+
Party 3
Ne Zha
Ne Zha
THESPlAN
Ne Zha
Level 65
God Stats
11W - 10L
1,722 SR
Queue Stats
488W - 448L
1,565 Elo+
Party 2
Team Averages
Level 122
1,557 SR
1,494 Elo+

VS

Team Averages
Level 147
1,500 SR
1,524 Elo+
Thor
Thor
 
Thor
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
DemoBrainZ
Artemis
Level 165
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,483 Elo+
Solo
Yu Huang
Yu Huang
Hyakujuno
Yu Huang
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 129L
1,553 Elo+
Party 1
Kuzenbo
Kuzenbo
Minesam
Kuzenbo
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
205W - 168L
1,562 Elo+
Party 1
Ah Puch
Ah Puch
SrTero
Ah Puch
Level 174
God Stats
3W - 0L
1,500 SR
Queue Stats
278W - 245L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Joaqiro
Kuzenbo
11
4 / 6 / 1
7,722
454
11,691
16,740
15,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sun Wukong
MestreAhPuch
Sun Wukong
15
6 / 6 / 0
9,946
585
14,134
21,221
17,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 5 / 0
8,626
507
7,923
12,798
4,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
OsxMob66
Izanami
15
1 / 3 / 1
8,791
517
6,971
13,190
4,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
THESPlAN
Ne Zha
12
0 / 7 / 3
7,460
439
6,222
17,251
6,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
16
10 / 0 / 7
10,008
589
12,695
13,484
5,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artemis
DemoBrainZ
Artemis
16
3 / 3 / 2
9,766
574
12,500
12,349
5,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Yu Huang
Hyakujuno
Yu Huang
15
2 / 2 / 6
8,529
502
11,161
9,102
3,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Minesam
Kuzenbo
16
7 / 5 / 2
9,568
563
8,776
16,462
14,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
SrTero
Ah Puch
14
5 / 2 / 9
9,713
571
10,213
18,962
14,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
12
Kills
27
27
Deaths
12
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
10
0
7
13.5
W
Artemis
DemoBrainZ
Artemis
3
3
2
1.33
W
Yu Huang
Hyakujuno
Yu Huang
2
2
6
2.5
L
Kuzenbo
Joaqiro
Kuzenbo
4
6
1
0.75
L
Sun Wukong
MestreAhPuch
Sun Wukong
6
6
0
1
W
Kuzenbo
Minesam
Kuzenbo
7
5
2
1.6
L
1
5
0
0.2
L
Izanami
OsxMob66
Izanami
1
3
1
0.5
W
Ah Puch
SrTero
Ah Puch
5
2
9
4.75
L
Ne Zha
THESPlAN
Ne Zha
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,941
Damage
55,345
81,200
Taken
70,359
47,143
Mitigated
44,114
16,812
Healing
21,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
12,695
2,732
0
4,067
13,484
5,667
0
4,635
8,517
0
73,130
W
Artemis
DemoBrainZ
Artemis
12,500
7,003
0
5,436
12,349
5,564
805
2,110
10,039
0
88,202
W
Yu Huang
Hyakujuno
Yu Huang
11,161
966
0
963
9,102
3,399
393
3,592
5,242
63,811
0
L
Kuzenbo
Joaqiro
Kuzenbo
11,691
4,574
0
1,240
16,740
15,131
467
4,364
12,324
27,630
241
L
Sun Wukong
MestreAhPuch
Sun Wukong
14,134
2,146
0
4,557
21,221
17,064
425
7,878
12,480
0
84,930
W
Kuzenbo
Minesam
Kuzenbo
8,776
1,871
0
3,300
16,462
14,596
402
2,936
13,251
50,303
0
L
7,923
373
282
2,279
12,798
4,410
785
7,552
5,097
75,194
0
L
Izanami
OsxMob66
Izanami
6,971
2,897
0
3,191
13,190
4,524
803
1,746
11,444
0
75,122
W
Ah Puch
SrTero
Ah Puch
10,213
1,629
0
8,195
18,962
14,888
352
4,849
13,733
58,571
0
L
Ne Zha
THESPlAN
Ne Zha
6,222
1,720
0
5,263
17,251
6,014
0
7,501
9,705
0
41,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,545
Gold Earned
47,584
473
Minions Killed
515
0
Camps Cleared
0
1,676,195
Distance Traveled
1,702,220
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,008
589
104
6
0
392,351
0
W
Artemis
9,766
574
142
8
0
312,404
1
W
Yu Huang
8,529
502
107
6
0
343,272
0
L
Kuzenbo
7,722
454
35
2
0
329,612
0
L
Sun Wukong
9,946
585
123
7
0
308,422
0
W
Kuzenbo
9,568
563
83
5
0
332,534
0
L
Ra
8,626
507
126
7
0
360,757
3
L
Izanami
8,791
517
126
7
0
309,516
2
W
Ah Puch
9,713
571
79
5
0
321,659
3
L
Ne Zha
7,460
439
63
4
0
367,888
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role