Player Matchup

Charybdis
Charybdis
JP5Star
Charybdis
Level 122
God Stats
7W - 5L
1,511 SR
Queue Stats
342W - 370L
1,499 Elo+
Solo
Discordia
Discordia
Lord Dragon2660
Discordia
Level 49
God Stats
0W - 3L
1,244 SR
Queue Stats
54W - 61L
1,369 Elo+
Solo
Skadi
Skadi
Stewie53
Skadi
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
127W - 133L
1,425 Elo+
Solo
Thoth
Thoth
boy2nice
Thoth
Level 103
God Stats
0W - 3L
1,225 SR
Queue Stats
177W - 173L
1,442 Elo+
Solo
Merlin
Merlin
firelord1995
Merlin
Level 125
God Stats
1W - 3L
1,468 SR
Queue Stats
43W - 64L
1,381 Elo+
Solo
Team Averages
Level 105
1,390 SR
1,423 Elo+

VS

Team Averages
Level 73
1,476 SR
1,429 Elo+
Charon
Charon
BipolarRabbit44
Charon
Level 108
God Stats
9W - 0L
1,571 SR
Queue Stats
262W - 238L
1,455 Elo+
Party 1
King Arthur
King Arthur
Ichompedu95
King Arthur
Level 57
God Stats
2W - 1L
1,500 SR
Queue Stats
257W - 264L
1,420 Elo+
Solo
Hou Yi
Hou Yi
Nargiza
Hou Yi
Level 48
God Stats
9W - 6L
1,382 SR
Queue Stats
299W - 316L
1,411 Elo+
Solo
Ne Zha
Ne Zha
Parallel-Names
Ne Zha
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 90L
1,335 Elo+
Party 1
Vulcan
Vulcan
T_Wrexks
Vulcan
Level 87
God Stats
2W - 0L
1,429 SR
Queue Stats
49W - 31L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
JP5Star
Charybdis
13
2 / 4 / 3
7,579
689
4,555
8,813
3,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
Lord Dragon2660
Discordia
15
2 / 2 / 6
8,044
731
7,920
8,016
3,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
Stewie53
Skadi
15
5 / 4 / 1
8,381
762
10,541
10,878
4,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
boy2nice
Thoth
14
3 / 4 / 3
7,749
704
4,780
7,275
3,000
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
14
3 / 6 / 3
8,171
743
7,535
10,192
3,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 9
9,218
838
8,673
15,462
17,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
Ichompedu95
King Arthur
16
2 / 4 / 11
9,210
837
4,475
12,025
10,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
Nargiza
Hou Yi
17
4 / 1 / 7
10,147
922
8,280
7,498
3,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

17
7 / 2 / 5
9,779
889
9,623
7,111
3,928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
T_Wrexks
Vulcan
16
3 / 4 / 5
9,548
868
11,244
7,895
3,512
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
57
15
Kills
20
20
Deaths
16
16
Assists
37
Player
Kills
Deaths
Assists
KDA
W
4
5
9
1.7
W
King Arthur
Ichompedu95
King Arthur
2
4
11
1.88
L
Charybdis
JP5Star
Charybdis
2
4
3
0.88
L
Discordia
Lord Dragon2660
Discordia
2
2
6
2.5
W
Hou Yi
Nargiza
Hou Yi
4
1
7
7.5
W
7
2
5
4.75
L
Skadi
Stewie53
Skadi
5
4
1
1.38
W
Vulcan
T_Wrexks
Vulcan
3
4
5
1.38
L
Thoth
boy2nice
Thoth
3
4
3
1.13
L
Merlin
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,331
Damage
42,295
45,174
Taken
49,991
17,532
Mitigated
39,334
10,902
Healing
10,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,673
550
1,149
2,243
15,462
17,526
0
5,350
9,966
16,159
966
W
King Arthur
Ichompedu95
King Arthur
4,475
390
621
812
12,025
10,608
174
4,723
7,252
0
9,676
L
Charybdis
JP5Star
Charybdis
4,555
1,796
1,908
1,882
8,813
3,323
0
2,952
5,597
0
10,270
L
Discordia
Lord Dragon2660
Discordia
7,920
183
738
3,009
8,016
3,248
0
3,579
4,210
16,068
0
W
Hou Yi
Nargiza
Hou Yi
8,280
2,639
790
1,489
7,498
3,760
1,872
3,098
4,374
0
25,017
W
9,623
355
170
559
7,111
3,928
2,098
2,758
4,333
0
14,617
L
Skadi
Stewie53
Skadi
10,541
3,697
567
1,445
10,878
4,053
0
4,198
6,590
0
20,677
W
Vulcan
T_Wrexks
Vulcan
11,244
1,550
1,309
1,432
7,895
3,512
329
4,024
3,831
24,971
0
L
Thoth
boy2nice
Thoth
4,780
297
48
448
7,275
3,000
0
3,258
3,867
11,580
0
L
Merlin
7,535
415
86
771
10,192
3,908
0
4,012
5,959
21,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,924
Gold Earned
47,902
100
Minions Killed
112
0
Camps Cleared
0
919,354
Distance Traveled
1,055,783
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
9,218
838
10
1
0
191,168
0
W
King Arthur
9,210
837
19
2
0
207,196
0
L
Charybdis
7,579
689
12
1
0
189,201
0
L
Discordia
8,044
731
19
2
0
223,376
0
W
Hou Yi
10,147
922
46
4
0
202,259
0
W
Ne Zha
9,779
889
10
1
0
236,905
0
L
Skadi
8,381
762
24
2
0
189,451
0
W
Vulcan
9,548
868
27
2
0
218,255
0
L
Thoth
7,749
704
15
1
0
146,527
0
L
Merlin
8,171
743
30
3
0
170,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role