Player Matchup

Chaac
Chaac
BarbieOnXanax
Chaac
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
107W - 100L
1,512 Elo+
Party 1
Ao Kuang
Ao Kuang
RagingLAX
Ao Kuang
Level 45
God Stats
3W - 2L
1,500 SR
Queue Stats
63W - 62L
1,423 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TastyFeet48
Ah Muzen Cab
Level 35
God Stats
25W - 16L
1,655 SR
Queue Stats
113W - 120L
1,536 Elo+
Solo
Merlin
Merlin
Zerdalias
Merlin
Level 102
God Stats
7W - 7L
1,450 SR
Queue Stats
436W - 398L
1,502 Elo+
Solo
Sylvanus
Sylvanus
weston_grey
Sylvanus
Level 103
God Stats
17W - 15L
1,576 SR
Queue Stats
112W - 127L
1,475 Elo+
Party 1
Team Averages
Level 82
1,536 SR
1,490 Elo+

VS

Team Averages
Level 90
1,480 SR
1,480 Elo+
Kali
Kali
DiamondFire67
Kali
Level 121
God Stats
11W - 6L
1,642 SR
Queue Stats
227W - 234L
1,447 Elo+
Solo
Sobek
Sobek
STOP THE TOXIC
Sobek
Level 80
God Stats
10W - 7L
1,544 SR
Queue Stats
538W - 500L
1,530 Elo+
Solo
Osiris
Osiris
YouGotBamfed1
Osiris
Level 84
God Stats
4W - 5L
1,592 SR
Queue Stats
170W - 174L
1,494 Elo+
Solo
Merlin
Merlin
YouRocKancelThat
Merlin
Level 128
God Stats
1W - 5L
1,124 SR
Queue Stats
198W - 191L
1,508 Elo+
Solo
Anhur
Anhur
YoungThibz
Anhur
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 73L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 3
10,212
638
18,618
20,317
21,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
RagingLAX
Ao Kuang
14
2 / 2 / 6
8,181
511
6,956
14,837
5,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
TastyFeet48
Ah Muzen Cab
13
2 / 3 / 3
8,232
515
10,247
12,385
4,750
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Zerdalias
Merlin
13
3 / 1 / 2
8,011
501
9,197
7,965
3,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sylvanus
weston_grey
Sylvanus
12
3 / 1 / 6
7,754
485
8,084
12,238
9,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 1
8,520
533
6,569
13,817
6,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 5 / 4
6,868
429
6,780
19,083
18,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 5 / 2
7,788
487
10,689
23,032
28,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
0 / 2 / 0
6,787
424
6,236
7,362
2,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
12
2 / 4 / 3
7,328
458
6,759
13,351
5,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
17
Kills
8
8
Deaths
17
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
7
1
3
8.5
L
4
1
1
4.5
W
Ao Kuang
RagingLAX
Ao Kuang
2
2
6
2.5
L
0
5
4
0.4
W
Ah Muzen Cab
TastyFeet48
Ah Muzen Cab
2
3
3
1.17
L
2
5
2
0.6
L
0
2
0
0
L
Anhur
2
4
3
0.88
W
Merlin
Zerdalias
Merlin
3
1
2
4
W
Sylvanus
weston_grey
Sylvanus
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,102
Damage
37,033
67,742
Taken
76,645
44,357
Mitigated
60,788
21,184
Healing
20,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,618
4,418
0
7,822
20,317
21,624
460
479
19,838
0
87,117
L
6,569
3,158
0
3,461
13,817
6,284
0
2,141
11,599
0
72,479
W
Ao Kuang
RagingLAX
Ao Kuang
6,956
1,355
0
3,301
14,837
5,745
0
1,562
13,203
64,499
0
L
6,780
226
0
4,045
19,083
18,514
216
8,714
10,166
17,507
0
W
Ah Muzen Cab
TastyFeet48
Ah Muzen Cab
10,247
7,000
0
3,642
12,385
4,750
150
2,798
9,579
0
57,528
L
10,689
5,045
0
8,266
23,032
28,135
0
2,670
20,286
387
56,553
L
6,236
137
0
1,217
7,362
2,765
0
5,468
1,806
44,721
0
L
Anhur
6,759
3,875
0
3,956
13,351
5,090
819
4,161
9,168
0
53,554
W
Merlin
Zerdalias
Merlin
9,197
292
0
980
7,965
3,037
460
4,228
3,415
57,779
0
W
Sylvanus
weston_grey
Sylvanus
8,084
3,377
2,110
3,329
12,238
9,201
1,051
3,530
8,484
29,828
9,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,390
Gold Earned
37,291
463
Minions Killed
390
0
Camps Cleared
0
1,506,988
Distance Traveled
1,447,789
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,212
638
127
8
0
301,535
2
L
Kali
8,520
533
97
6
0
330,938
0
W
Ao Kuang
8,181
511
90
6
0
343,861
0
L
Sobek
6,868
429
26
2
0
335,641
1
W
Ah Muzen Cab
8,232
515
85
5
0
306,262
0
L
Osiris
7,788
487
83
5
0
270,178
2
L
Merlin
6,787
424
95
6
0
251,870
0
L
Anhur
7,328
458
89
6
0
259,162
0
W
Merlin
8,011
501
95
6
0
296,614
0
W
Sylvanus
7,754
485
66
4
0
258,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role