Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
DuncanFox
Ymir
Level 106
God Stats
1W - 0L
1,285 SR
Queue Stats
12W - 12L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Dust02
Aphrodite
Level 205
God Stats
1W - 0L
1,292 SR
Queue Stats
54W - 56L
1,404 Elo+
Solo
Amaterasu
Amaterasu
Duurk
Amaterasu
Level 93
God Stats
3W - 0L
1,726 SR
Queue Stats
14W - 10L
1,460 Elo+
Solo
Izanami
Izanami
ttvbtwmadjay2007
Izanami
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,365 Elo+
Party 3
Team Averages
Level 101
1,460 SR
1,446 Elo+

VS

Team Averages
Level 81
1,566 SR
1,487 Elo+
Janus
Janus
BloodshedBen
Janus
Level 79
God Stats
2W - 4L
1,495 SR
Queue Stats
107W - 115L
1,464 Elo+
Party 1
Achilles
Achilles
ItzJaeger
Achilles
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 93L
1,437 Elo+
Party 1
Cupid
Cupid
TruebornAlloy65
Cupid
Level 117
God Stats
6W - 2L
1,654 SR
Queue Stats
103W - 101L
1,492 Elo+
Party 1
Cabrakan
Cabrakan
Whiteclaw01
Cabrakan
Level 43
God Stats
3W - 5L
1,654 SR
Queue Stats
12W - 10L
1,669 Elo+
Party 2
Thanatos
Thanatos
teus_90
Thanatos
Level 66
God Stats
10W - 13L
1,527 SR
Queue Stats
77W - 76L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
3 / 2 / 0
9,766
543
6,608
16,832
7,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
13
2 / 1 / 5
8,973
499
7,584
10,970
13,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
Dust02
Aphrodite
14
5 / 3 / 0
8,781
488
6,501
11,391
4,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Amaterasu
Duurk
Amaterasu
16
2 / 0 / 5
9,335
519
15,972
19,911
20,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
2 / 4 / 1
8,438
469
7,263
11,891
4,362
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 0
9,238
513
7,719
10,134
4,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
ItzJaeger
Achilles
15
3 / 2 / 0
9,345
519
10,304
19,950
16,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
2 / 1 / 3
8,287
460
7,039
12,768
5,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
Whiteclaw01
Cabrakan
12
1 / 4 / 4
7,665
426
3,745
12,415
11,320
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
teus_90
Thanatos
12
2 / 4 / 3
7,995
444
5,827
13,087
5,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
14
Kills
8
10
Deaths
14
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
2
0
1.5
L
0
3
0
0
W
Ymir
2
1
5
4.5
W
Aphrodite
Dust02
Aphrodite
5
3
0
1.67
W
Amaterasu
Duurk
Amaterasu
2
0
5
4.5
L
Achilles
ItzJaeger
Achilles
3
2
0
1.5
L
2
1
3
3.5
L
Cabrakan
Whiteclaw01
Cabrakan
1
4
4
0.75
L
Thanatos
teus_90
Thanatos
2
4
3
0.88
W
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,928
Damage
34,634
70,995
Taken
68,354
49,981
Mitigated
43,081
21,933
Healing
16,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,608
3,996
0
3,500
16,832
7,261
116
1,406
15,328
0
87,926
L
7,719
170
0
2,262
10,134
4,648
190
3,923
6,211
83,140
0
W
Ymir
7,584
1,730
0
1,194
10,970
13,589
0
1,505
9,445
37,276
0
W
Aphrodite
Dust02
Aphrodite
6,501
1,067
96
5,764
11,391
4,241
738
3,897
7,272
55,632
0
W
Amaterasu
Duurk
Amaterasu
15,972
7,758
0
9,903
19,911
20,528
866
1,170
18,709
0
65,397
L
Achilles
ItzJaeger
Achilles
10,304
3,220
0
2,265
19,950
16,435
0
1,522
16,565
0
60,431
L
7,039
3,931
77
4,980
12,768
5,461
0
3,484
9,284
0
67,377
L
Cabrakan
Whiteclaw01
Cabrakan
3,745
537
0
849
12,415
11,320
0
2,070
10,303
13,289
0
L
Thanatos
teus_90
Thanatos
5,827
2,337
0
5,849
13,087
5,217
0
3,086
10,001
0
45,203
W
7,263
4,431
0
1,476
11,891
4,362
695
3,070
8,777
0
61,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,293
Gold Earned
42,530
437
Minions Killed
416
0
Camps Cleared
0
1,703,104
Distance Traveled
1,774,190
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,766
543
134
7
0
448,001
0
L
Janus
9,238
513
142
8
0
377,488
4
W
Ymir
8,973
499
38
2
0
362,039
5
W
Aphrodite
8,781
488
75
4
0
223,045
0
W
Amaterasu
9,335
519
94
5
0
334,927
3
L
Achilles
9,345
519
90
5
0
334,247
0
L
Cupid
8,287
460
98
5
0
340,307
0
L
Cabrakan
7,665
426
17
1
0
374,409
5
L
Thanatos
7,995
444
69
4
0
347,739
5
W
Izanami
8,438
469
96
5
0
335,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role