Player Matchup

Izanami
Izanami
 
Izanami
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
 
Kali
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
Edo0_TenSeii
Cabrakan
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 32L
1,330 Elo+
Party 2
Hercules
Hercules
Laceros
Hercules
Level 133
God Stats
5W - 11L
1,391 SR
Queue Stats
265W - 268L
1,384 Elo+
Party 3
Zeus
Zeus
SPACCAPORTE
Zeus
Level 142
God Stats
11W - 13L
1,518 SR
Queue Stats
162W - 183L
1,392 Elo+
Party 3
Team Averages
Level 160
1,482 SR
1,421 Elo+

VS

Team Averages
Level 134
1,549 SR
1,495 Elo+
Geb
Geb
 
Geb
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Chronos
Chronos
Blbk230
Chronos
Level 127
God Stats
4W - 9L
1,338 SR
Queue Stats
189W - 204L
1,548 Elo+
Solo
Tyr
Tyr
Brendaliathan
Tyr
Level 135
God Stats
2W - 0L
1,721 SR
Queue Stats
48W - 47L
1,464 Elo+
Party 1
Pele
Pele
Milleash000
Pele
Level 143
God Stats
17W - 15L
1,550 SR
Queue Stats
79W - 69L
1,537 Elo+
Party 4
Charybdis
Charybdis
x509dan420
Charybdis
Level 137
God Stats
5W - 8L
1,636 SR
Queue Stats
132W - 138L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
3 / 5 / 1
6,081
608
5,761
8,146
3,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kali
 
Kali
8
2 / 3 / 4
5,525
553
3,182
10,656
3,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Cabrakan
Edo0_TenSeii
Cabrakan
6
0 / 3 / 4
4,312
431
3,265
8,227
4,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
Laceros
Hercules
11
2 / 1 / 1
6,004
600
3,355
8,624
6,717
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

8
1 / 1 / 1
5,059
506
5,262
4,241
1,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 1 / 9
5,679
568
5,336
8,723
4,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Chronos
Blbk230
Chronos
12
4 / 1 / 2
6,716
672
5,351
6,847
2,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

10
0 / 3 / 1
6,029
603
4,082
8,907
4,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

10
4 / 0 / 2
5,981
598
6,806
8,040
2,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charybdis
x509dan420
Charybdis
10
3 / 3 / 1
5,884
588
2,479
6,280
1,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
26
8
Kills
11
13
Deaths
8
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
5
1
0.7
L
Kali
 
Kali
2
3
4
1.33
W
Geb
 
Geb
0
1
9
4.5
W
Chronos
Blbk230
Chronos
4
1
2
5
W
0
3
1
0.17
L
Cabrakan
Edo0_TenSeii
Cabrakan
0
3
4
0.67
L
Hercules
Laceros
Hercules
2
1
1
2.5
W
4
0
2
5
L
1
1
1
1.5
W
Charybdis
x509dan420
Charybdis
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,825
Damage
24,054
39,894
Taken
38,797
19,352
Mitigated
15,786
11,052
Healing
7,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,761
3,560
0
1,151
8,146
3,463
0
2,801
5,036
0
46,182
L
Kali
 
Kali
3,182
1,336
0
2,354
10,656
3,903
0
3,257
7,166
0
31,410
W
Geb
 
Geb
5,336
1,014
0
750
8,723
4,652
0
2,122
6,529
22,369
0
W
Chronos
Blbk230
Chronos
5,351
1,599
0
1,211
6,847
2,406
832
2,391
4,456
43,072
0
W
4,082
807
72
2,300
8,907
4,380
39
573
8,334
0
31,757
L
Cabrakan
Edo0_TenSeii
Cabrakan
3,265
437
327
2,131
8,227
4,069
0
2,242
5,787
10,465
0
L
Hercules
Laceros
Hercules
3,355
1,588
0
4,208
8,624
6,717
57
69
8,555
0
30,800
W
6,806
1,593
0
2,006
8,040
2,638
106
2,326
5,498
0
43,202
L
5,262
911
0
881
4,241
1,200
0
1,486
2,663
26,236
0
W
Charybdis
x509dan420
Charybdis
2,479
1,329
0
1,633
6,280
1,710
473
647
5,453
0
30,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,981
Gold Earned
30,289
207
Minions Killed
289
0
Camps Cleared
0
1,006,781
Distance Traveled
1,081,906
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,081
608
74
7
0
186,289
0
L
Kali
5,525
553
37
4
0
221,449
2
W
Geb
5,679
568
32
3
0
215,623
2
W
Chronos
6,716
672
85
9
0
201,437
0
W
Tyr
6,029
603
61
6
0
217,018
0
L
Cabrakan
4,312
431
12
1
0
216,065
0
L
Hercules
6,004
600
51
5
0
201,347
0
W
Pele
5,981
598
55
6
0
240,131
2
L
Zeus
5,059
506
33
3
0
181,631
0
W
Charybdis
5,884
588
56
6
0
207,697
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role