Player Matchup

Jormungandr
Jormungandr
Diamond IV
Kreenick
Jormungandr
Diamond IV
Level 168
God Stats
1W - 6L
1,500 SR
Queue Stats
488W - 459L
2,027 MMR
Solo
Pele
Pele
Diamond III
MemoriesYo
Pele
Diamond III
Level 158
God Stats
41W - 30L
1,663 SR
Queue Stats
159W - 145L
2,100 MMR
Solo
Anhur
Anhur
Platinum III
NatanaelCano
Anhur
Platinum III
Level 140
God Stats
3W - 1L
1,632 SR
Queue Stats
30W - 6L
2,096 MMR
Solo
Janus
Janus
Diamond IV
Widzar
Janus
Diamond IV
Level 231
God Stats
44W - 56L
1,569 SR
Queue Stats
359W - 356L
2,037 MMR
Solo
Khepri
Khepri
Platinum I
ĆųcąPéĺųdą
Khepri
Platinum I
Level 85
God Stats
1W - 0L
1,300 SR
Queue Stats
205W - 186L
2,034 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 156
1,533 SR
2,059 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 173
1,537 SR
1,825 MMR
Agni
Agni
Diamond III
 
Agni
Diamond III
Level 220
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond V
DeSantis2024
Ne Zha
Diamond V
Level 121
God Stats
13W - 13L
1,638 SR
Queue Stats
781W - 774L
2,025 MMR
Solo
Surtr
Surtr
Diamond V
Griggly
Surtr
Diamond V
Level 209
God Stats
1W - 1L
1,500 SR
Queue Stats
251W - 234L
2,080 MMR
Solo
Rama
Rama
Platinum IV
mrallmighty
Rama
Platinum IV
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,500 MMR
Solo
Ymir
Ymir
Diamond V
Еrick
Ymir
Diamond V
Level 170
God Stats
9W - 12L
1,548 SR
Queue Stats
243W - 241L
2,022 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Kreenick
Jormungandr
13
1 / 0 / 2
7,261
605
10,647
12,476
8,222
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 1 / 1
7,118
593
4,690
9,863
3,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 1 / 1
8,430
703
6,747
9,112
4,202
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Widzar
Janus
11
2 / 1 / 1
6,634
553
4,004
5,100
1,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
0 / 1 / 3
6,571
548
3,831
8,001
6,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
BakasuraKaliThanatos

VS

Bans
MartichorasThorRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
0 / 1 / 1
7,092
591
5,770
5,966
1,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
11
1 / 2 / 2
6,515
543
5,762
12,392
4,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Surtr
Griggly
Surtr
11
0 / 2 / 0
6,526
544
7,012
13,849
6,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 3 / 1
6,671
556
4,826
8,665
1,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
Еrick
Ymir
11
1 / 1 / 2
6,202
517
2,472
8,533
5,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
9
Kills
4
4
Deaths
9
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
1
1
0.5
L
Ne Zha
1
2
2
1
L
Surtr
Griggly
Surtr
0
2
0
0
W
Jormungandr
Kreenick
Jormungandr
1
0
2
2
W
3
1
1
3.5
W
3
1
1
3.5
W
Janus
Widzar
Janus
2
1
1
2.5
L
2
3
1
0.83
W
0
1
3
1.5
L
Ymir
Еrick
Ymir
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,919
Damage
25,842
44,552
Taken
49,405
24,280
Mitigated
20,738
16,453
Healing
13,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
5,770
413
0
656
5,966
1,921
0
2,841
3,125
59,503
0
L
Ne Zha
5,762
3,248
0
2,728
12,392
4,486
0
4,011
8,381
0
58,593
L
Surtr
Griggly
Surtr
7,012
3,196
0
3,810
13,849
6,892
0
8,860
4,989
390
52,347
W
Jormungandr
Kreenick
Jormungandr
10,647
3,222
0
4,740
12,476
8,222
0
240
12,236
68,320
166
W
4,690
1,491
0
3,131
9,863
3,554
0
1,381
8,346
0
58,181
W
6,747
5,105
0
5,296
9,112
4,202
67
1,450
7,662
0
81,844
W
Janus
Widzar
Janus
4,004
96
0
500
5,100
1,609
0
2,537
2,283
55,350
0
L
4,826
3,871
0
2,822
8,665
1,744
0
512
8,153
0
50,299
W
3,831
242
0
2,786
8,001
6,693
0
2,376
5,543
18,792
0
L
Ymir
Еrick
Ymir
2,472
661
0
3,100
8,533
5,695
0
2,092
6,441
22,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,014
Gold Earned
33,006
470
Minions Killed
407
0
Camps Cleared
0
1,305,182
Distance Traveled
1,254,845
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,092
591
110
9
0
255,034
2
L
Ne Zha
6,515
543
90
8
0
282,700
1
L
Surtr
6,526
544
88
7
0
238,652
0
W
Jormungandr
7,261
605
118
10
0
230,476
3
W
Pele
7,118
593
86
7
0
303,487
1
W
Anhur
8,430
703
139
12
0
216,070
3
W
Janus
6,634
553
99
8
0
284,298
1
L
Rama
6,671
556
87
7
0
232,215
0
W
Khepri
6,571
548
28
2
0
270,851
0
L
Ymir
6,202
517
32
3
0
246,244
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role