Player Matchup

Bastet
Bastet
Chunchunmaru16
Bastet
Level 20
God Stats
2W - 5L
1,640 SR
Queue Stats
18W - 22L
1,492 Elo+
Party 2
Hachiman
Hachiman
Exoteczz
Hachiman
Level 56
God Stats
28W - 38L
1,346 SR
Queue Stats
144W - 175L
1,411 Elo+
Party 2
Anubis
Anubis
Patayaaaaaaa
Anubis
Level 17
God Stats
7W - 14L
1,196 SR
Queue Stats
19W - 28L
1,409 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Stormccccrow
Cu Chulainn
Level 65
God Stats
20W - 22L
1,517 SR
Queue Stats
131W - 131L
1,440 Elo+
Party 2
Charon
Charon
kaidd88
Charon
Level 63
God Stats
36W - 21L
1,596 SR
Queue Stats
152W - 182L
1,479 Elo+
Party 2
Team Averages
Level 44
1,459 SR
1,446 Elo+

VS

Team Averages
Level 133
1,547 SR
1,481 Elo+
Bakasura
Bakasura
 
Bakasura
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
LowlySaltPeddler
Mulan
Level 125
God Stats
11W - 7L
1,788 SR
Queue Stats
213W - 197L
1,527 Elo+
Solo
Nox
Nox
Nastiaaa
Nox
Level 129
God Stats
5W - 16L
1,753 SR
Queue Stats
291W - 249L
1,497 Elo+
Solo
Olorun
Olorun
Paingorack84
Olorun
Level 158
God Stats
3W - 1L
1,258 SR
Queue Stats
170W - 159L
1,436 Elo+
Party 1
Chronos
Chronos
Pr0je3ct187
Chronos
Level 123
God Stats
6W - 6L
1,435 SR
Queue Stats
138W - 141L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 1
7,820
602
8,422
14,064
5,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
Exoteczz
Hachiman
12
3 / 5 / 3
7,584
583
7,592
11,112
3,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
10
0 / 9 / 3
6,252
481
4,611
13,504
6,135
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
Stormccccrow
Cu Chulainn
12
0 / 4 / 0
7,053
543
7,722
13,213
12,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Charon
kaidd88
Charon
9
2 / 5 / 4
6,809
524
9,719
15,178
8,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
6 / 2 / 8
8,000
615
9,381
12,822
4,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
6 / 0 / 2
9,151
704
11,559
13,137
14,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

12
3 / 2 / 13
7,794
600
5,963
11,982
7,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Olorun
14
7 / 3 / 5
8,618
663
10,988
10,354
3,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos
Pr0je3ct187
Chronos
12
3 / 3 / 9
7,155
550
9,201
10,794
3,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
62
10
Kills
25
25
Deaths
10
11
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
2
8
5
L
5
2
1
2.75
L
Hachiman
Exoteczz
Hachiman
3
5
3
0.9
W
6
0
2
7
W
3
2
13
4.75
W
Olorun
7
3
5
3.17
L
Anubis
0
9
3
0.17
W
Chronos
Pr0je3ct187
Chronos
3
3
9
2.5
L
Cu Chulainn
Stormccccrow
Cu Chulainn
0
4
0
0
L
Charon
kaidd88
Charon
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,066
Damage
47,092
67,071
Taken
59,089
36,727
Mitigated
34,511
17,705
Healing
14,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
9,381
6,561
0
2,248
12,822
4,800
357
3,001
9,821
0
49,005
L
8,422
2,798
0
5,215
14,064
5,736
0
4,045
10,019
0
58,528
L
Hachiman
Exoteczz
Hachiman
7,592
2,943
0
3,571
11,112
3,966
897
4,935
5,322
0
46,660
W
11,559
1,868
0
4,682
13,137
14,907
0
798
12,339
0
64,863
W
5,963
1,317
0
3,110
11,982
7,469
530
3,511
8,471
26,390
0
W
Olorun
10,988
6,386
60
2,844
10,354
3,643
1,801
4,073
6,281
60,304
0
L
Anubis
4,611
484
0
3,023
13,504
6,135
0
5,945
6,729
36,263
0
W
Chronos
Pr0je3ct187
Chronos
9,201
1,849
0
1,697
10,794
3,692
1,845
3,067
7,727
43,671
0
L
Cu Chulainn
Stormccccrow
Cu Chulainn
7,722
1,720
0
2,127
13,213
12,042
354
817
12,396
554
54,201
L
Charon
kaidd88
Charon
9,719
2,050
0
3,769
15,178
8,848
271
10,410
4,392
23,873
111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,518
Gold Earned
40,718
329
Minions Killed
403
0
Camps Cleared
0
1,290,870
Distance Traveled
1,322,050
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,000
615
80
6
0
316,900
2
L
Bastet
7,820
602
82
6
0
309,020
0
L
Hachiman
7,584
583
74
6
0
247,175
0
W
Mulan
9,151
704
109
8
0
250,014
0
W
Nox
7,794
600
45
3
0
236,245
5
W
Olorun
8,618
663
100
8
0
245,911
0
L
Anubis
6,252
481
66
5
0
207,436
0
W
Chronos
7,155
550
69
5
0
272,980
3
L
Cu Chulainn
7,053
543
87
7
0
266,032
1
L
Charon
6,809
524
20
2
0
261,207
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role