Player Matchup

Sun Wukong
Sun Wukong
Argoa
Sun Wukong
Level 45
God Stats
6W - 5L
1,407 SR
Queue Stats
17W - 23L
1,294 Elo+
Party 2
Surtr
Surtr
Ckhrono
Surtr
Level 43
God Stats
4W - 6L
1,634 SR
Queue Stats
170W - 171L
1,452 Elo+
Solo
Chang'e
Chang'e
Kamikazecow42
Chang'e
Level 36
God Stats
7W - 8L
1,370 SR
Queue Stats
59W - 51L
1,288 Elo+
Party 2
Ix Chel
Ix Chel
PopeJosh
Ix Chel
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Olorun
Olorun
Tmooch
Olorun
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 29
1,482 SR
1,407 Elo+

VS

Team Averages
Level 60
1,434 SR
1,446 Elo+
Mercury
Mercury
 
Mercury
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
MrWalliz
Kukulkan
Level 18
God Stats
0W - 3L
1,154 SR
Queue Stats
11W - 20L
1,335 Elo+
Solo
Tsukuyomi
Tsukuyomi
YOKOUL
Tsukuyomi
Level 97
God Stats
1W - 2L
1,516 SR
Queue Stats
314W - 363L
1,450 Elo+
Solo
Bacchus
Bacchus
kingbregmon
Bacchus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 132L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Argoa
Sun Wukong
15
5 / 1 / 10
8,593
859
8,131
10,436
12,275
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Surtr
Ckhrono
Surtr
14
1 / 1 / 10
7,986
799
6,300
9,745
9,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
14
3 / 2 / 5
7,659
766
5,589
11,169
4,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Ix Chel
PopeJosh
Ix Chel
15
6 / 3 / 10
8,610
861
13,678
8,717
3,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Olorun
Tmooch
Olorun
15
6 / 1 / 9
8,820
882
14,442
6,977
3,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
4 / 3 / 1
8,027
803
5,905
8,701
3,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
 
Charybdis
13
2 / 4 / 2
7,187
719
6,373
11,241
4,571
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
MrWalliz
Kukulkan
15
2 / 2 / 3
7,932
793
7,061
8,532
3,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
YOKOUL
Tsukuyomi
11
0 / 9 / 3
6,554
655
7,123
13,911
5,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bacchus
kingbregmon
Bacchus
13
0 / 3 / 6
7,147
715
8,048
12,356
14,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
23
21
Kills
8
8
Deaths
21
44
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
3
1
1.5
L
Charybdis
 
Charybdis
2
4
2
0.75
W
Sun Wukong
Argoa
Sun Wukong
5
1
10
10
W
Surtr
Ckhrono
Surtr
1
1
10
6
W
Chang'e
3
2
5
2.75
L
Kukulkan
MrWalliz
Kukulkan
2
2
3
1.75
W
Ix Chel
PopeJosh
Ix Chel
6
3
10
3.67
W
Olorun
Tmooch
Olorun
6
1
9
10.5
L
Tsukuyomi
YOKOUL
Tsukuyomi
0
9
3
0.17
L
Bacchus
kingbregmon
Bacchus
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,140
Damage
34,510
47,044
Taken
54,741
32,981
Mitigated
31,615
17,495
Healing
5,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,905
1,549
0
0
8,701
3,944
674
5,121
3,422
0
19,033
L
Charybdis
 
Charybdis
6,373
2,165
0
1,750
11,241
4,571
505
6,126
4,884
0
18,383
W
Sun Wukong
Argoa
Sun Wukong
8,131
1,816
0
2,333
10,436
12,275
236
3,624
6,770
0
20,223
W
Surtr
Ckhrono
Surtr
6,300
1,943
0
1,317
9,745
9,349
44
2,143
7,475
797
24,942
W
Chang'e
5,589
901
4,175
5,183
11,169
4,450
188
4,006
6,821
23,220
0
L
Kukulkan
MrWalliz
Kukulkan
7,061
657
0
0
8,532
3,542
147
5,823
2,479
28,939
0
W
Ix Chel
PopeJosh
Ix Chel
13,678
1,565
412
1,793
8,717
3,698
549
2,328
6,216
26,238
0
W
Olorun
Tmooch
Olorun
14,442
8,442
45
2,237
6,977
3,209
2,665
1,932
4,915
37,596
0
L
Tsukuyomi
YOKOUL
Tsukuyomi
7,123
1,933
0
335
13,911
5,444
318
9,059
4,419
0
13,462
L
Bacchus
kingbregmon
Bacchus
8,048
377
0
2,960
12,356
14,114
0
6,860
5,034
19,670
262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,668
Gold Earned
36,847
185
Minions Killed
161
0
Camps Cleared
0
1,033,467
Distance Traveled
1,008,748
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,027
803
42
4
0
221,729
0
L
Charybdis
7,187
719
26
3
0
185,531
0
W
Sun Wukong
8,593
859
20
2
0
232,330
0
W
Surtr
7,986
799
40
4
0
197,019
0
W
Chang'e
7,659
766
36
4
0
209,500
0
L
Kukulkan
7,932
793
60
6
0
210,008
0
W
Ix Chel
8,610
861
45
5
0
208,995
0
W
Olorun
8,820
882
44
4
0
185,623
0
L
Tsukuyomi
6,554
655
15
2
0
174,296
0
L
Bacchus
7,147
715
18
2
0
217,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role