Player Matchup

Morgan Le Fay
Morgan Le Fay
Grandmaster
Helerine
Morgan Le Fay
Grandmaster
Level 205
God Stats
18W - 0L
2,189 SR
Queue Stats
191W - 10L
3,500 MMR
Solo
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 205
2,189 SR
3,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 108
1,500 SR
1,500 MMR
Baron Samedi
Baron Samedi
Bronze III
KdenKing
Baron Samedi
Bronze III
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Helerine
Morgan Le Fay
17
11 / 1 / 0
12,158
1,216
15,252
8,194
5,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
AnhurBakasuraMartichorasHerculesRavana

VS

Bans
HadesKaliCu ChulainnBastetChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KdenKing
Baron Samedi
12
1 / 11 / 0
8,581
858
4,243
16,990
13,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
11
Kills
1
1
Deaths
11
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Helerine
Morgan Le Fay
11
1
0
11
L
Baron Samedi
KdenKing
Baron Samedi
1
11
0
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,252
Damage
4,243
8,194
Taken
16,990
5,147
Mitigated
13,334
936
Healing
1,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Helerine
Morgan Le Fay
15,252
1,903
0
936
8,194
5,147
1,253
4,388
3,806
67,256
0
L
Baron Samedi
KdenKing
Baron Samedi
4,243
140
0
1,073
16,990
13,334
0
15,351
1,639
35,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,158
Gold Earned
8,581
108
Minions Killed
62
9
Camps Cleared
0
215,432
Distance Traveled
160,903
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,158
1,216
108
11
9
215,432
0
L
Baron Samedi
8,581
858
62
6
0
160,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role