Player Matchup

Merlin
Merlin
BlndManSees
Merlin
Level 57
God Stats
0W - 3L
1,500 SR
Queue Stats
88W - 94L
1,375 Elo+
Party 2
Medusa
Medusa
Seidr Moon
Medusa
Level 48
God Stats
14W - 9L
1,631 SR
Queue Stats
198W - 204L
1,410 Elo+
Party 2
Yemoja
Yemoja
Stripy0live878
Yemoja
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,377 Elo+
Party 2
Team Averages
Level 55
1,544 SR
1,388 Elo+

VS

Team Averages
Level 70
1,669 SR
1,379 Elo+
Neith
Neith
Mythzor7
Neith
Level 69
God Stats
18W - 14L
1,511 SR
Queue Stats
164W - 176L
1,306 Elo+
Solo
Sol
Sol
Whiteeagle303
Sol
Level 116
God Stats
4W - 2L
1,788 SR
Queue Stats
396W - 394L
1,372 Elo+
Party 1
Kumbhakarna
Kumbhakarna
vintagehun
Kumbhakarna
Level 25
God Stats
8W - 8L
1,709 SR
Queue Stats
366W - 362L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
2 / 3 / 1
11,223
701
17,426
11,453
5,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
Seidr Moon
Medusa
11
0 / 0 / 4
9,792
612
7,209
11,883
5,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 1 / 2
10,470
654
5,081
9,837
13,163
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Mythzor7
Neith
15
1 / 2 / 3
11,714
732
14,953
12,644
5,222
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
3 / 2 / 1
11,723
733
12,998
12,761
5,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
vintagehun
Kumbhakarna
12
0 / 0 / 3
10,218
639
2,476
16,753
17,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
11
4
Kills
4
4
Deaths
4
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
3
1
0.83
W
Neith
Mythzor7
Neith
1
2
3
1.25
L
Medusa
Seidr Moon
Medusa
0
0
4
2
L
2
1
2
3
W
3
2
1
1.75
W
Kumbhakarna
vintagehun
Kumbhakarna
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,716
Damage
30,427
33,173
Taken
42,158
24,524
Mitigated
28,264
8,439
Healing
14,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
17,426
411
0
1,881
11,453
5,910
0
5,446
6,007
67,816
0
W
Neith
Mythzor7
Neith
14,953
5,052
126
5,490
12,644
5,222
1,774
8,455
4,189
0
61,863
L
Medusa
Seidr Moon
Medusa
7,209
3,470
381
3,396
11,883
5,451
54
4,714
7,169
0
28,177
L
5,081
427
1,808
973
9,837
13,163
0
5,256
4,581
17,357
0
W
12,998
2,502
0
5,530
12,761
5,598
1,179
7,121
5,640
69,677
5,315
W
Kumbhakarna
vintagehun
Kumbhakarna
2,476
194
68
2,787
16,753
17,444
201
8,068
8,685
20,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,485
Gold Earned
33,655
163
Minions Killed
206
0
Camps Cleared
0
673,741
Distance Traveled
814,897
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,223
701
111
7
0
253,249
1
W
Neith
11,714
732
84
5
0
237,866
0
L
Medusa
9,792
612
36
2
0
204,522
7
L
Yemoja
10,470
654
16
1
0
215,970
0
W
Sol
11,723
733
103
6
0
281,483
2
W
Kumbhakarna
10,218
639
19
1
0
295,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role