Player Matchup

Charon
Charon
BananaKnight243
Charon
Level 83
God Stats
1W - 1L
1,683 SR
Queue Stats
10W - 13L
1,664 Elo+
Party 1
Arachne
Arachne
Loki Jeager
Arachne
Level 98
God Stats
2W - 3L
1,500 SR
Queue Stats
138W - 209L
1,307 Elo+
Party 1
Zhong Kui
Zhong Kui
Shadowhunter421
Zhong Kui
Level 29
God Stats
1W - 5L
1,362 SR
Queue Stats
152W - 228L
1,256 Elo+
Party 1
Team Averages
Level 70
1,515 SR
1,409 Elo+

VS

Team Averages
Level 72
1,438 SR
1,372 Elo+
Achilles
Achilles
KingKenny777
Achilles
Level 67
God Stats
1W - 2L
1,285 SR
Queue Stats
51W - 48L
1,418 Elo+
Solo
Janus
Janus
fyntenalvaccine
Janus
Level 81
God Stats
31W - 41L
1,544 SR
Queue Stats
247W - 308L
1,354 Elo+
Solo
Nu Wa
Nu Wa
thric3cr3amman1
Nu Wa
Level 69
God Stats
5W - 1L
1,485 SR
Queue Stats
42W - 31L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
9,379
670
6,984
14,314
11,598
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
Loki Jeager
Arachne
11
1 / 5 / 1
9,135
653
5,361
14,462
5,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
Shadowhunter421
Zhong Kui
13
0 / 3 / 2
9,611
687
9,052
14,366
9,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
KingKenny777
Achilles
12
1 / 1 / 6
9,694
692
5,870
12,290
16,549
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
4 / 1 / 5
10,715
765
13,637
11,250
4,777
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
5 / 0 / 5
11,105
793
16,192
5,379
2,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
2
Kills
10
10
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Achilles
KingKenny777
Achilles
1
1
6
4
L
Arachne
Loki Jeager
Arachne
1
5
1
0.3
L
Zhong Kui
Shadowhunter421
Zhong Kui
0
3
2
0.33
W
4
1
5
6.5
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,397
Damage
35,699
43,142
Taken
28,919
26,658
Mitigated
23,627
8,093
Healing
4,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,984
866
497
1,227
14,314
11,598
99
9,879
4,435
38,584
0
W
Achilles
KingKenny777
Achilles
5,870
759
399
1,587
12,290
16,549
38
6,659
5,631
0
26,811
L
Arachne
Loki Jeager
Arachne
5,361
2,948
0
2,054
14,462
5,332
152
10,152
4,310
0
23,753
L
Zhong Kui
Shadowhunter421
Zhong Kui
9,052
1,182
0
4,315
14,366
9,728
0
10,046
4,320
51,700
0
W
13,637
940
696
646
11,250
4,777
410
6,795
4,455
45,843
0
W
16,192
5,300
0
841
5,379
2,301
620
2,970
2,409
52,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,125
Gold Earned
31,514
152
Minions Killed
177
0
Camps Cleared
0
733,940
Distance Traveled
786,823
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
9,379
670
42
3
0
230,947
0
W
Achilles
9,694
692
19
1
0
239,555
0
L
Arachne
9,135
653
28
2
0
280,258
0
L
Zhong Kui
9,611
687
82
6
0
222,735
0
W
Janus
10,715
765
81
6
0
285,370
0
W
Nu Wa
11,105
793
77
6
0
261,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role