Player Matchup

Mercury
Mercury
Alumedy
Mercury
Level 91
God Stats
0W - 1L
1,263 SR
Queue Stats
57W - 48L
1,503 Elo+
Solo
Surtr
Surtr
CraiGrenadier369
Surtr
Level 117
God Stats
16W - 14L
1,642 SR
Queue Stats
152W - 137L
1,477 Elo+
Solo
Fenrir
Fenrir
Mr meeseeks1380
Fenrir
Level 50
God Stats
2W - 4L
1,332 SR
Queue Stats
45W - 55L
1,386 Elo+
Solo
Medusa
Medusa
PurpNastiez
Medusa
Level 129
God Stats
5W - 4L
1,263 SR
Queue Stats
387W - 371L
1,489 Elo+
Party 2
Nu Wa
Nu Wa
oKingSavo
Nu Wa
Level 119
God Stats
2W - 3L
1,397 SR
Queue Stats
160W - 132L
1,558 Elo+
Party 2
Team Averages
Level 101
1,379 SR
1,483 Elo+

VS

Team Averages
Level 113
1,606 SR
1,449 Elo+
Khepri
Khepri
 
Khepri
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
ANAKONDAKILL
Hercules
Level 148
God Stats
5W - 9L
1,834 SR
Queue Stats
243W - 255L
1,512 Elo+
Solo
Xbalanque
Xbalanque
MadUnanimous
Xbalanque
Level 138
God Stats
5W - 6L
1,545 SR
Queue Stats
10W - 12L
1,478 Elo+
Solo
Vulcan
Vulcan
Mercy x Skye
Vulcan
Level 109
God Stats
2W - 0L
1,734 SR
Queue Stats
75W - 74L
1,517 Elo+
Solo
Fenrir
Fenrir
pyrite_Games
Fenrir
Level 43
God Stats
4W - 6L
1,415 SR
Queue Stats
135W - 149L
1,240 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Alumedy
Mercury
8
2 / 2 / 1
5,366
488
2,486
7,641
2,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 3 / 0
5,926
539
4,934
9,014
5,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
0 / 5 / 0
4,713
428
1,543
12,096
7,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
10
1 / 2 / 0
5,535
503
5,013
6,889
2,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
oKingSavo
Nu Wa
11
2 / 0 / 0
6,339
576
6,054
4,153
1,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
8
1 / 1 / 2
5,800
527
1,570
8,331
5,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
ANAKONDAKILL
Hercules
12
2 / 0 / 2
6,887
626
4,705
7,517
5,231
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Xbalanque
MadUnanimous
Xbalanque
10
2 / 0 / 1
6,136
558
6,940
5,083
1,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
10
2 / 2 / 0
5,807
528
5,122
3,891
1,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
7
2 / 3 / 1
5,446
495
2,484
9,015
2,994
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
6
Kills
9
12
Deaths
6
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
1
2
2
W
Hercules
ANAKONDAKILL
Hercules
2
0
2
3
L
Mercury
Alumedy
Mercury
2
2
1
1.25
L
1
3
0
0.33
W
Xbalanque
MadUnanimous
Xbalanque
2
0
1
2.5
W
Vulcan
2
2
0
1
L
0
5
0
0
L
Medusa
1
2
0
0.5
L
Nu Wa
oKingSavo
Nu Wa
2
0
0
2
W
Fenrir
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,030
Damage
20,821
39,793
Taken
33,837
18,982
Mitigated
16,672
7,072
Healing
7,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
1,570
66
0
1,251
8,331
5,177
0
2,176
6,155
16,930
0
W
Hercules
ANAKONDAKILL
Hercules
4,705
665
0
2,152
7,517
5,231
0
365
7,152
0
46,492
L
Mercury
Alumedy
Mercury
2,486
965
0
1,201
7,641
2,321
0
2,504
5,137
0
26,449
L
4,934
1,381
0
3,003
9,014
5,390
0
125
8,889
442
38,761
W
Xbalanque
MadUnanimous
Xbalanque
6,940
4,207
0
2,599
5,083
1,904
752
355
4,728
0
46,415
W
Vulcan
5,122
1,177
0
480
3,891
1,366
0
2,108
1,783
45,646
0
L
1,543
671
0
1,818
12,096
7,510
0
787
11,309
0
19,051
L
Medusa
5,013
1,952
0
800
6,889
2,399
0
871
6,018
0
42,082
L
Nu Wa
oKingSavo
Nu Wa
6,054
1,439
0
250
4,153
1,362
0
2,405
1,748
49,989
0
W
Fenrir
2,484
1,123
0
1,201
9,015
2,994
0
1,168
7,847
0
22,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,879
Gold Earned
30,076
292
Minions Killed
289
0
Camps Cleared
0
1,031,176
Distance Traveled
1,053,732
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
5,800
527
27
2
0
218,442
3
W
Hercules
6,887
626
93
8
0
215,373
0
L
Mercury
5,366
488
49
4
0
242,520
0
L
Surtr
5,926
539
68
6
0
203,991
0
W
Xbalanque
6,136
558
66
6
0
169,047
0
W
Vulcan
5,807
528
67
6
0
223,482
2
L
Fenrir
4,713
428
20
2
0
169,187
0
L
Medusa
5,535
503
69
6
0
212,816
0
L
Nu Wa
6,339
576
86
8
0
202,662
0
W
Fenrir
5,446
495
36
3
0
227,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role