Player Matchup

Tyr
Tyr
Denny14
Tyr
Level 126
God Stats
22W - 13L
1,540 SR
Queue Stats
69W - 65L
1,497 Elo+
Party 1
Kuzenbo
Kuzenbo
KovenDryer
Kuzenbo
Level 181
God Stats
5W - 3L
1,691 SR
Queue Stats
414W - 369L
1,527 Elo+
Party 3
Ah Puch
Ah Puch
Lizard_wizard223
Ah Puch
Level 151
God Stats
5W - 5L
1,617 SR
Queue Stats
339W - 311L
1,519 Elo+
Party 3
Izanami
Izanami
Longino7737
Izanami
Level 147
God Stats
12W - 8L
1,603 SR
Queue Stats
209W - 216L
1,479 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ShadierFkey
Tsukuyomi
Level 106
God Stats
63W - 61L
1,536 SR
Queue Stats
293W - 301L
1,440 Elo+
Party 1
Team Averages
Level 142
1,597 SR
1,492 Elo+

VS

Team Averages
Level 60
1,484 SR
1,391 Elo+
Sun Wukong
Sun Wukong
ChickenMilitia
Sun Wukong
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 80L
1,539 Elo+
Solo
Anubis
Anubis
KeOps TvT
Anubis
Level 29
God Stats
2W - 3L
1,329 SR
Queue Stats
13W - 31L
1,173 Elo+
Party 2
Martichoras
Martichoras
Maguito 9MM
Martichoras
Level 31
God Stats
2W - 5L
1,319 SR
Queue Stats
68W - 65L
1,173 Elo+
Party 2
Awilix
Awilix
oOMarcoO
Awilix
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
289W - 254L
1,541 Elo+
Party 4
Maui
Maui
xF Delaroz
Maui
Level 89
God Stats
0W - 3L
1,770 SR
Queue Stats
79W - 68L
1,528 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
13
3 / 3 / 3
8,063
576
10,673
14,017
13,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kuzenbo
KovenDryer
Kuzenbo
12
2 / 1 / 3
7,695
550
5,301
9,376
9,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 1 / 4
7,470
534
8,481
4,972
1,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Longino7737
Izanami
16
3 / 2 / 2
9,294
664
7,421
9,573
4,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
ShadierFkey
Tsukuyomi
12
4 / 3 / 3
7,630
545
6,075
10,608
3,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChickenMilitia
Sun Wukong
13
2 / 5 / 1
8,058
576
10,232
15,134
18,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
KeOps TvT
Anubis
11
1 / 3 / 2
6,409
458
4,609
8,947
3,970
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Martichoras
Maguito 9MM
Martichoras
13
2 / 1 / 1
7,722
552
5,327
5,669
2,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Awilix
oOMarcoO
Awilix
12
3 / 3 / 3
7,350
525
4,437
14,111
5,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 1 / 4
7,025
502
3,950
12,649
10,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
21
12
Kills
10
10
Deaths
13
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ChickenMilitia
Sun Wukong
2
5
1
0.5
W
Tyr
3
3
3
1.5
L
Anubis
KeOps TvT
Anubis
1
3
2
0.67
W
Kuzenbo
KovenDryer
Kuzenbo
2
1
3
3.5
W
0
1
4
2
W
Izanami
Longino7737
Izanami
3
2
2
2
L
Martichoras
Maguito 9MM
Martichoras
2
1
1
2.5
W
Tsukuyomi
ShadierFkey
Tsukuyomi
4
3
3
1.83
L
Awilix
oOMarcoO
Awilix
3
3
3
1.5
L
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,951
Damage
28,555
48,546
Taken
56,510
32,698
Mitigated
40,113
17,556
Healing
13,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ChickenMilitia
Sun Wukong
10,232
1,532
0
3,249
15,134
18,061
0
964
14,144
5,153
62,771
W
Tyr
10,673
1,126
0
5,234
14,017
13,386
0
1,814
12,203
0
53,691
L
Anubis
KeOps TvT
Anubis
4,609
0
0
3,619
8,947
3,970
74
5,131
3,440
40,733
0
W
Kuzenbo
KovenDryer
Kuzenbo
5,301
2,570
0
1,694
9,376
9,403
4
3,133
6,243
17,767
0
W
8,481
374
0
1,539
4,972
1,522
0
2,203
2,769
52,489
0
W
Izanami
Longino7737
Izanami
7,421
4,377
0
4,936
9,573
4,603
930
1,024
8,549
0
99,085
L
Martichoras
Maguito 9MM
Martichoras
5,327
1,863
0
1,264
5,669
2,221
816
1,091
4,540
0
63,145
W
Tsukuyomi
ShadierFkey
Tsukuyomi
6,075
1,404
0
4,153
10,608
3,784
0
2,714
7,894
0
47,255
L
Awilix
oOMarcoO
Awilix
4,437
1,824
0
2,020
14,111
5,694
0
1,454
12,601
0
56,579
L
3,950
935
0
3,510
12,649
10,167
0
4,356
8,003
31,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,152
Gold Earned
36,564
436
Minions Killed
399
0
Camps Cleared
0
1,421,763
Distance Traveled
1,378,989
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,058
576
106
8
0
242,347
4
W
Tyr
8,063
576
78
6
0
250,588
0
L
Anubis
6,409
458
72
5
0
265,918
0
W
Kuzenbo
7,695
550
17
1
0
304,406
4
W
Ah Puch
7,470
534
100
7
0
277,450
0
W
Izanami
9,294
664
178
13
0
264,031
2
L
Martichoras
7,722
552
113
8
0
256,046
0
W
Tsukuyomi
7,630
545
63
5
0
325,288
2
L
Awilix
7,350
525
88
6
0
324,905
1
L
Maui
7,025
502
20
1
0
289,773
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role