Player Matchup

Scylla
Scylla
NoxiousNacht
Scylla
Level 76
God Stats
9W - 9L
1,586 SR
Queue Stats
246W - 268L
1,516 Elo+
Party 1
Bakasura
Bakasura
Spikejaw
Bakasura
Level 61
God Stats
3W - 8L
1,477 SR
Queue Stats
235W - 243L
1,488 Elo+
Party 1
Ymir
Ymir
exsandooos
Ymir
Level 140
God Stats
1W - 2L
1,172 SR
Queue Stats
91W - 91L
1,452 Elo+
Solo
Amaterasu
Amaterasu
liljelli
Amaterasu
Level 125
God Stats
5W - 8L
1,402 SR
Queue Stats
329W - 343L
1,543 Elo+
Party 1
Danzaburou
Danzaburou
ripthemapart_
Danzaburou
Level 108
God Stats
8W - 4L
1,718 SR
Queue Stats
180W - 169L
1,510 Elo+
Solo
Team Averages
Level 102
1,471 SR
1,502 Elo+

VS

Team Averages
Level 79
1,546 SR
1,543 Elo+
Mercury
Mercury
ANUBISTUDIOS
Mercury
Level 100
God Stats
9W - 10L
1,473 SR
Queue Stats
87W - 81L
1,468 Elo+
Solo
Anubis
Anubis
FatdaddyThiccarm
Anubis
Level 145
God Stats
17W - 9L
1,697 SR
Queue Stats
678W - 642L
1,522 Elo+
Solo
Jormungandr
Jormungandr
Gyrthwyrm
Jormungandr
Level 109
God Stats
3W - 3L
1,547 SR
Queue Stats
197W - 219L
1,456 Elo+
Solo
Athena
Athena
Knoxx Doom
Athena
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 45L
1,711 Elo+
Party 2
Cupid
Cupid
Space Makin
Cupid
Level 40
God Stats
37W - 47L
1,513 SR
Queue Stats
80W - 88L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
7 / 1 / 3
9,521
595
13,482
9,176
3,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bakasura
Spikejaw
Bakasura
16
8 / 0 / 1
9,907
619
10,371
12,884
6,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 0 / 4
7,947
497
5,517
10,669
10,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Amaterasu
liljelli
Amaterasu
14
1 / 3 / 4
8,776
549
7,981
16,176
14,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
ripthemapart_
Danzaburou
14
2 / 1 / 4
8,483
530
4,959
8,171
3,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ANUBISTUDIOS
Mercury
14
2 / 3 / 1
8,031
502
6,473
13,066
4,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 4 / 0
8,594
537
6,174
8,035
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Gyrthwyrm
Jormungandr
12
1 / 4 / 2
7,630
477
11,051
15,838
11,565
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
Knoxx Doom
Athena
9
0 / 5 / 0
6,358
397
2,124
14,904
12,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 3 / 0
6,698
419
4,767
8,071
2,667
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
19
Kills
5
5
Deaths
19
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mercury
ANUBISTUDIOS
Mercury
2
3
1
0.83
L
1
4
0
0.25
L
Jormungandr
Gyrthwyrm
Jormungandr
1
4
2
0.5
L
Athena
Knoxx Doom
Athena
0
5
0
0
W
Scylla
7
1
3
8.5
L
1
3
0
0.33
W
Bakasura
Spikejaw
Bakasura
8
0
1
8.5
W
1
0
4
3
W
Amaterasu
liljelli
Amaterasu
1
3
4
1
W
Danzaburou
ripthemapart_
Danzaburou
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,310
Damage
30,589
57,076
Taken
59,914
38,631
Mitigated
35,042
15,780
Healing
10,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
ANUBISTUDIOS
Mercury
6,473
2,236
0
2,653
13,066
4,849
0
5,805
7,031
0
61,669
L
6,174
239
0
2,325
8,035
3,334
636
3,766
3,787
73,975
0
L
Jormungandr
Gyrthwyrm
Jormungandr
11,051
2,833
0
1,864
15,838
11,565
0
2,056
12,844
56,070
0
L
Athena
Knoxx Doom
Athena
2,124
580
0
1,306
14,904
12,627
0
3,477
10,851
13,160
0
W
Scylla
13,482
1,000
0
916
9,176
3,323
782
3,678
5,498
63,562
0
L
4,767
2,497
251
1,896
8,071
2,667
901
3,191
4,190
0
41,291
W
Bakasura
Spikejaw
Bakasura
10,371
6,429
0
5,056
12,884
6,510
0
4,320
8,564
0
79,989
W
5,517
1,101
364
2,524
10,669
10,376
512
1,891
8,778
28,492
0
W
Amaterasu
liljelli
Amaterasu
7,981
2,550
0
4,985
16,176
14,866
543
7,849
8,327
0
59,329
W
Danzaburou
ripthemapart_
Danzaburou
4,959
2,842
0
1,935
8,171
3,556
3,111
1,701
6,470
0
57,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,634
Gold Earned
37,311
474
Minions Killed
409
0
Camps Cleared
0
1,568,642
Distance Traveled
1,498,839
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,031
502
116
7
0
389,427
0
L
Anubis
8,594
537
135
8
0
275,073
1
L
Jormungandr
7,630
477
70
4
0
290,438
2
L
Athena
6,358
397
28
2
0
267,991
0
W
Scylla
9,521
595
107
7
0
301,459
0
L
Cupid
6,698
419
60
4
0
275,910
0
W
Bakasura
9,907
619
143
9
0
404,899
0
W
Ymir
7,947
497
29
2
0
309,186
3
W
Amaterasu
8,776
549
90
6
0
295,253
0
W
Danzaburou
8,483
530
105
7
0
257,845
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role