Player Matchup

Merlin
Merlin
Gold I
berlang
Merlin
Gold I
Level 81
God Stats
1W - 0L
1,686 SR
Queue Stats
36W - 28L
1,418 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 81
1,686 SR
1,418 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 146
1,478 SR
1,009 MMR
Erlang Shen
Erlang Shen
Silver II
WolfsRain__
Erlang Shen
Silver II
Level 146
God Stats
249W - 291L
1,478 SR
Queue Stats
336W - 508L
1,009 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
berlang
Merlin
20
3 / 1 / 0
19,871
994
29,988
15,731
17,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
BakasuraKaliBastetChronosAnubis

VS

Bans
KukulkanHadesAh Muzen CabUllrMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
WolfsRain__
Erlang Shen
20
1 / 3 / 0
16,518
826
9,507
36,036
42,477
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
WolfsRain__
Erlang Shen
1
3
0
0.33
W
Merlin
berlang
Merlin
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,988
Damage
9,507
15,731
Taken
36,036
17,893
Mitigated
42,477
3,055
Healing
5,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
WolfsRain__
Erlang Shen
9,507
4,667
0
5,670
36,036
42,477
0
30,480
5,556
0
87,709
W
Merlin
berlang
Merlin
29,988
2,899
0
3,055
15,731
17,893
891
419
15,312
150,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,871
Gold Earned
16,518
236
Minions Killed
154
10
Camps Cleared
5
352,150
Distance Traveled
424,043
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
16,518
826
154
8
5
424,043
0
W
Merlin
19,871
994
236
12
10
352,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role