Player Matchup

Shiva
Shiva
Gold II
Cgom07
Shiva
Gold II
Level 145
God Stats
0W - 2L
1,508 SR
Queue Stats
75W - 75L
1,721 MMR
Solo
Chronos
Chronos
Diamond IV
IcometowinGG
Chronos
Diamond IV
Level 96
God Stats
0W - 3L
1,507 SR
Queue Stats
153W - 143L
2,109 MMR
Solo
Horus
Horus
Diamond V
LaFlamma__
Horus
Diamond V
Level 154
God Stats
2W - 1L
1,847 SR
Queue Stats
476W - 480L
2,141 MMR
Solo
Thanatos
Thanatos
Masters
SexyMexі
Thanatos
Masters
Level 170
God Stats
2W - 1L
1,853 SR
Queue Stats
134W - 93L
2,416 MMR
Solo
Tiamat
Tiamat
Diamond II
VIK27
Tiamat
Diamond II
Level 157
God Stats
12W - 20L
1,602 SR
Queue Stats
722W - 743L
2,266 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 144
1,663 SR
2,131 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 120
1,541 SR
1,881 MMR
Janus
Janus
Masters
 
Janus
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Gold I
 
Medusa
Gold I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Platinum IV
Copperlord22
King Arthur
Platinum IV
Level 107
God Stats
3W - 3L
1,404 SR
Queue Stats
80W - 71L
1,865 MMR
Solo
Baron Samedi
Baron Samedi
Platinum I
RelaxedFacts
Baron Samedi
Platinum I
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 108L
2,073 MMR
Solo
Loki
Loki
Diamond I
Sjael
Loki
Diamond I
Level 160
God Stats
23W - 12L
1,800 SR
Queue Stats
142W - 86L
2,464 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Cgom07
Shiva
12
0 / 3 / 1
7,088
545
8,989
15,126
10,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos
IcometowinGG
Chronos
12
0 / 3 / 1
6,734
518
5,289
11,053
4,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
7
0 / 3 / 1
5,323
409
2,764
11,101
8,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
SexyMexі
Thanatos
13
4 / 5 / 1
7,555
581
8,312
13,503
5,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
VIK27
Tiamat
13
2 / 3 / 0
7,313
563
3,095
6,866
2,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
MartichorasKaliSun Wukong

VS

Bans
SusanoAo KuangBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
7 / 2 / 2
8,221
632
8,384
8,128
2,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
 
Medusa
11
0 / 1 / 3
5,961
459
5,388
6,395
2,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
Copperlord22
King Arthur
13
3 / 1 / 0
7,813
601
8,962
13,683
10,398
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Baron Samedi
RelaxedFacts
Baron Samedi
11
1 / 0 / 5
6,780
522
8,660
9,356
7,537
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Loki
Sjael
Loki
14
6 / 2 / 3
8,182
629
8,772
10,590
3,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
6
Kills
17
17
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
7
2
2
4
W
Medusa
 
Medusa
0
1
3
1.5
L
Shiva
Cgom07
Shiva
0
3
1
0.17
W
King Arthur
Copperlord22
King Arthur
3
1
0
3
L
Chronos
IcometowinGG
Chronos
0
3
1
0.17
L
Horus
0
3
1
0.17
W
Baron Samedi
RelaxedFacts
Baron Samedi
1
0
5
3.5
L
Thanatos
SexyMexі
Thanatos
4
5
1
0.9
W
Loki
Sjael
Loki
6
2
3
3.75
L
Tiamat
VIK27
Tiamat
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,449
Damage
40,166
57,649
Taken
48,152
31,835
Mitigated
26,225
16,524
Healing
15,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
8,384
526
0
2,393
8,128
2,057
0
2,339
5,761
69,573
0
W
Medusa
 
Medusa
5,388
2,263
0
1,016
6,395
2,707
109
1,810
4,585
0
45,497
L
Shiva
Cgom07
Shiva
8,989
2,489
82
3,071
15,126
10,852
0
423
14,677
0
60,142
W
King Arthur
Copperlord22
King Arthur
8,962
1,905
0
5,597
13,683
10,398
50
0
13,683
0
61,594
L
Chronos
IcometowinGG
Chronos
5,289
1,724
0
957
11,053
4,672
60
4,981
6,072
56,439
0
L
Horus
2,764
1,545
347
3,074
11,101
8,330
46
3,824
7,210
0
11,664
W
Baron Samedi
RelaxedFacts
Baron Samedi
8,660
1,814
404
4,432
9,356
7,537
30
3,016
6,340
28,859
0
L
Thanatos
SexyMexі
Thanatos
8,312
2,211
0
7,585
13,503
5,122
182
5,644
7,629
0
55,572
W
Loki
Sjael
Loki
8,772
3,133
0
2,069
10,590
3,526
0
1,167
9,399
0
66,974
L
Tiamat
VIK27
Tiamat
3,095
178
0
1,408
6,866
2,859
1,082
1,683
5,017
54,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,013
Gold Earned
36,957
407
Minions Killed
410
0
Camps Cleared
0
1,255,095
Distance Traveled
1,354,734
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,221
632
106
8
0
296,252
0
W
Medusa
5,961
459
65
5
0
251,405
1
L
Shiva
7,088
545
95
7
0
233,586
3
W
King Arthur
7,813
601
107
8
0
255,782
3
L
Chronos
6,734
518
101
8
0
263,573
2
L
Horus
5,323
409
15
1
0
250,025
5
W
Baron Samedi
6,780
522
40
3
0
236,399
2
L
Thanatos
7,555
581
93
7
0
272,144
0
W
Loki
8,182
629
92
7
0
314,896
0
L
Tiamat
7,313
563
103
8
0
235,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role