Player Matchup

Hercules
Hercules
DrMcDooLittle
Hercules
Level 122
God Stats
3W - 7L
1,265 SR
Queue Stats
192W - 169L
1,487 Elo+
Solo
Tiamat
Tiamat
Vampi_rata94
Tiamat
Level 124
God Stats
2W - 4L
1,333 SR
Queue Stats
142W - 141L
1,463 Elo+
Solo
Mulan
Mulan
Vizard350
Mulan
Level 167
God Stats
14W - 13L
1,557 SR
Queue Stats
352W - 327L
1,530 Elo+
Solo
He Bo
He Bo
fatsdominoo-
He Bo
Level 124
God Stats
8W - 8L
1,407 SR
Queue Stats
247W - 248L
1,416 Elo+
Solo
Sol
Sol
vYeti_-
Sol
Level 143
God Stats
5W - 4L
1,684 SR
Queue Stats
285W - 302L
1,484 Elo+
Solo
Team Averages
Level 136
1,449 SR
1,476 Elo+

VS

Team Averages
Level 95
1,486 SR
1,433 Elo+
Loki
Loki
GagaPP23
Loki
Level 57
God Stats
1W - 2L
1,227 SR
Queue Stats
7W - 10L
1,380 Elo+
Solo
Lancelot
Lancelot
Its Swuggles
Lancelot
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 102L
1,467 Elo+
Solo
Vulcan
Vulcan
SawyerD
Vulcan
Level 64
God Stats
6W - 5L
1,394 SR
Queue Stats
250W - 214L
1,514 Elo+
Solo
Izanami
Izanami
TallBottom
Izanami
Level 97
God Stats
11W - 4L
1,811 SR
Queue Stats
126W - 128L
1,466 Elo+
Solo
Ares
Ares
donutboy10
Ares
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
236W - 231L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DrMcDooLittle
Hercules
7
3 / 1 / 2
4,802
600
3,596
5,279
4,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
8
0 / 1 / 1
4,490
561
1,903
4,846
2,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
Vizard350
Mulan
7
0 / 1 / 0
4,315
539
3,319
4,436
2,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
2 / 2 / 0
4,710
589
2,786
4,924
1,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
7
2 / 2 / 2
4,713
589
3,159
4,241
1,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
9
4 / 1 / 3
5,413
677
4,286
7,089
2,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
Its Swuggles
Lancelot
9
1 / 0 / 0
4,749
594
2,358
6,314
3,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
SawyerD
Vulcan
9
1 / 0 / 1
5,088
636
3,733
2,777
986
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
TallBottom
Izanami
7
0 / 3 / 4
4,302
538
2,363
4,529
1,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

7
1 / 3 / 3
4,722
590
1,918
6,510
4,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
7
Kills
7
7
Deaths
7
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hercules
DrMcDooLittle
Hercules
3
1
2
4
W
Loki
4
1
3
5.5
W
Lancelot
Its Swuggles
Lancelot
1
0
0
1
W
Vulcan
SawyerD
Vulcan
1
0
1
1.5
W
Izanami
TallBottom
Izanami
0
3
4
0.67
L
Tiamat
0
1
1
0.5
L
Mulan
Vizard350
Mulan
0
1
0
0
W
1
3
3
0.83
L
2
2
0
1
L
Sol
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,763
Damage
14,658
23,726
Taken
27,219
11,733
Mitigated
12,756
4,261
Healing
7,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
DrMcDooLittle
Hercules
3,596
1,372
0
1,370
5,279
4,004
23
975
4,240
0
18,992
W
Loki
4,286
1,526
0
3,017
7,089
2,411
0
2,143
4,906
0
30,915
W
Lancelot
Its Swuggles
Lancelot
2,358
398
0
1,250
6,314
3,738
0
0
6,191
0
25,757
W
Vulcan
SawyerD
Vulcan
3,733
685
0
1,127
2,777
986
400
1,586
1,185
36,097
0
W
Izanami
TallBottom
Izanami
2,363
1,814
0
604
4,529
1,341
0
1,599
2,658
0
22,202
L
Tiamat
1,903
125
0
964
4,846
2,431
0
2,344
2,502
24,520
0
L
Mulan
Vizard350
Mulan
3,319
309
0
560
4,436
2,771
0
0
4,436
0
23,050
W
1,918
295
132
1,309
6,510
4,280
0
2,270
3,991
14,217
0
L
2,786
261
0
425
4,924
1,432
54
1,733
3,191
28,220
0
L
Sol
3,159
1,705
0
942
4,241
1,095
420
599
3,642
22,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,030
Gold Earned
24,274
203
Minions Killed
205
0
Camps Cleared
0
720,659
Distance Traveled
881,498
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,802
600
23
3
0
168,103
0
W
Loki
5,413
677
52
7
0
188,165
0
W
Lancelot
4,749
594
45
6
0
168,513
0
W
Vulcan
5,088
636
48
6
0
161,779
1
W
Izanami
4,302
538
40
5
0
179,628
4
L
Tiamat
4,490
561
54
7
0
160,758
0
L
Mulan
4,315
539
39
5
0
99,214
0
W
Ares
4,722
590
20
3
0
183,413
0
L
He Bo
4,710
589
52
7
0
165,696
4
L
Sol
4,713
589
35
4
0
126,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role