Player Matchup

Erlang Shen
Erlang Shen
Mariomanzanoo11
Erlang Shen
Level 85
God Stats
2W - 2L
1,556 SR
Queue Stats
31W - 70L
1,324 Elo+
Party 1
Aphrodite
Aphrodite
Ricaardoo_014
Aphrodite
Level 62
God Stats
2W - 3L
1,500 SR
Queue Stats
54W - 128L
1,207 Elo+
Party 1
Apollo
Apollo
Rikisaa_
Apollo
Level 77
God Stats
1W - 0L
1,511 SR
Queue Stats
31W - 78L
1,287 Elo+
Party 1
Sun Wukong
Sun Wukong
X_Ruben001_X
Sun Wukong
Level 110
God Stats
2W - 7L
1,078 SR
Queue Stats
57W - 139L
1,242 Elo+
Party 1
Janus
Janus
Xx-Perii4-xX
Janus
Level 68
God Stats
3W - 12L
1,224 SR
Queue Stats
36W - 60L
1,302 Elo+
Party 1
Team Averages
Level 80
1,374 SR
1,273 Elo+

VS

Team Averages
Level 87
1,637 SR
1,460 Elo+
Anhur
Anhur
 
Anhur
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Alemefraz
Neith
Level 146
God Stats
41W - 45L
1,511 SR
Queue Stats
410W - 395L
1,407 Elo+
Solo
Bellona
Bellona
CATAHAuCAHTA
Bellona
Level 69
God Stats
3W - 2L
1,740 SR
Queue Stats
62W - 61L
1,507 Elo+
Solo
Arachne
Arachne
DirkVanDroge
Arachne
Level 89
God Stats
4W - 4L
1,790 SR
Queue Stats
167W - 149L
1,433 Elo+
Solo
Hera
Hera
TLOU-danicc
Hera
Level 49
God Stats
27W - 17L
1,642 SR
Queue Stats
62W - 67L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Mariomanzanoo11
Erlang Shen
16
4 / 0 / 3
9,570
638
8,618
13,133
6,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Ricaardoo_014
Aphrodite
13
1 / 1 / 5
8,010
534
2,521
10,544
5,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Apollo
Rikisaa_
Apollo
13
2 / 0 / 2
7,581
505
2,361
10,791
4,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
X_Ruben001_X
Sun Wukong
15
3 / 0 / 2
9,586
639
13,328
13,049
12,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 0 / 3
8,662
577
4,581
4,552
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
1 / 3 / 0
7,020
468
6,188
9,380
3,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Alemefraz
Neith
13
0 / 1 / 1
7,257
484
11,806
9,936
4,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
CATAHAuCAHTA
Bellona
12
0 / 3 / 0
7,255
484
7,009
17,389
22,961
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
DirkVanDroge
Arachne
8
0 / 1 / 0
6,140
409
1,126
5,791
1,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 3 / 0
7,765
518
6,006
8,856
3,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
11
Kills
1
1
Deaths
11
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
3
0
0.33
L
Neith
Alemefraz
Neith
0
1
1
0.5
L
Bellona
CATAHAuCAHTA
Bellona
0
3
0
0
L
Arachne
DirkVanDroge
Arachne
0
1
0
0
W
Erlang Shen
Mariomanzanoo11
Erlang Shen
4
0
3
5.5
W
Aphrodite
Ricaardoo_014
Aphrodite
1
1
5
3.5
W
Apollo
Rikisaa_
Apollo
2
0
2
3
L
0
3
0
0
W
Sun Wukong
X_Ruben001_X
Sun Wukong
3
0
2
4
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,409
Damage
32,135
52,069
Taken
51,352
31,615
Mitigated
37,024
24,173
Healing
8,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,188
2,385
0
2,716
9,380
3,561
46
823
8,557
0
47,810
L
Neith
Alemefraz
Neith
11,806
4,437
0
1,865
9,936
4,828
1,138
1,772
8,134
0
64,335
L
Bellona
CATAHAuCAHTA
Bellona
7,009
2,447
0
2,047
17,389
22,961
0
536
16,809
0
46,176
L
Arachne
DirkVanDroge
Arachne
1,126
810
0
1,417
5,791
1,873
0
793
4,862
0
29,237
W
Erlang Shen
Mariomanzanoo11
Erlang Shen
8,618
4,298
34
3,353
13,133
6,841
781
3,025
10,108
0
85,104
W
Aphrodite
Ricaardoo_014
Aphrodite
2,521
876
4,100
6,561
10,544
5,843
922
475
10,069
28,999
0
W
Apollo
Rikisaa_
Apollo
2,361
513
167
3,251
10,791
4,296
2,326
0
10,791
0
52,616
L
6,006
872
0
894
8,856
3,801
12
2,934
5,738
69,125
0
W
Sun Wukong
X_Ruben001_X
Sun Wukong
13,328
3,725
0
4,213
13,049
12,900
614
464
12,585
150
71,533
W
4,581
213
0
2,494
4,552
1,735
392
2,042
2,510
66,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,409
Gold Earned
35,437
505
Minions Killed
422
0
Camps Cleared
0
1,573,540
Distance Traveled
1,302,144
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,020
468
75
5
0
267,377
0
L
Neith
7,257
484
92
6
0
262,774
0
L
Bellona
7,255
484
75
5
0
292,871
2
L
Arachne
6,140
409
50
3
0
185,652
0
W
Erlang Shen
9,570
638
122
8
0
387,391
0
W
Aphrodite
8,010
534
36
2
0
293,862
1
W
Apollo
7,581
505
104
7
0
302,065
0
L
Hera
7,765
518
130
9
0
293,470
0
W
Sun Wukong
9,586
639
119
8
0
298,318
1
W
Janus
8,662
577
124
8
0
291,904
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role