Player Matchup

Janus
Janus
 
Janus
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Phenix1717
Ymir
Level 26
God Stats
22W - 19L
1,591 SR
Queue Stats
405W - 433L
1,448 Elo+
Party 2
Susano
Susano
Takoruma
Susano
Level 109
God Stats
1W - 3L
1,391 SR
Queue Stats
217W - 215L
1,463 Elo+
Party 2
Medusa
Medusa
TheDjokerer
Medusa
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 163L
1,419 Elo+
Solo
Scylla
Scylla
rehber09
Scylla
Level 124
God Stats
43W - 44L
1,530 SR
Queue Stats
342W - 334L
1,454 Elo+
Solo
Team Averages
Level 112
1,503 SR
1,457 Elo+

VS

Team Averages
Level 101
1,519 SR
1,519 Elo+
Anubis
Anubis
 
Anubis
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
ButteryPoet
Olorun
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 40L
1,526 Elo+
Party 1
Xing Tian
Xing Tian
Dyllonm
Xing Tian
Level 92
God Stats
12W - 7L
1,541 SR
Queue Stats
102W - 100L
1,585 Elo+
Solo
Danzaburou
Danzaburou
IR I ReMeDy
Danzaburou
Level 105
God Stats
16W - 13L
1,532 SR
Queue Stats
367W - 356L
1,488 Elo+
Party 1
Chang'e
Chang'e
psys_x
Chang'e
Level 155
God Stats
9W - 9L
1,522 SR
Queue Stats
273W - 264L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
0 / 2 / 1
7,015
501
6,013
8,855
3,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 6 / 2
5,890
421
2,144
13,233
9,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Susano
Takoruma
Susano
13
0 / 3 / 1
7,203
515
2,867
13,296
7,947
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
8
0 / 3 / 0
5,249
375
1,902
6,979
2,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
rehber09
Scylla
11
2 / 3 / 0
6,763
483
3,638
5,966
1,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
6 / 0 / 5
8,808
629
11,602
9,597
5,053
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
14
4 / 1 / 4
8,634
617
6,645
8,496
3,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
Dyllonm
Xing Tian
11
3 / 1 / 6
8,105
579
5,158
11,407
9,603
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
IR I ReMeDy
Danzaburou
13
2 / 0 / 3
8,371
598
4,386
4,064
1,561
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
psys_x
Chang'e
15
2 / 0 / 4
9,238
660
7,304
7,516
2,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
2
Kills
17
17
Deaths
2
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
2
1
0.25
W
Anubis
 
Anubis
6
0
5
8.5
W
Olorun
4
1
4
6
W
Xing Tian
Dyllonm
Xing Tian
3
1
6
6
W
Danzaburou
IR I ReMeDy
Danzaburou
2
0
3
3.5
L
0
6
2
0.17
L
Susano
Takoruma
Susano
0
3
1
0.17
L
Medusa
0
3
0
0
W
Chang'e
psys_x
Chang'e
2
0
4
4
L
Scylla
rehber09
Scylla
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,564
Damage
35,095
48,329
Taken
41,080
24,520
Mitigated
22,184
14,044
Healing
20,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,013
362
0
4,139
8,855
3,076
0
5,411
3,444
61,929
0
W
Anubis
 
Anubis
11,602
513
0
5,674
9,597
5,053
75
4,567
5,030
79,656
0
W
Olorun
6,645
4,048
180
2,290
8,496
3,448
2,186
2,655
5,841
67,839
0
W
Xing Tian
Dyllonm
Xing Tian
5,158
840
1,562
2,829
11,407
9,603
104
3,138
8,269
21,424
0
W
Danzaburou
IR I ReMeDy
Danzaburou
4,386
1,000
0
2,061
4,064
1,561
1,248
377
3,687
0
57,267
L
2,144
178
0
770
13,233
9,359
0
9,779
3,454
11,519
0
L
Susano
Takoruma
Susano
2,867
612
0
6,166
13,296
7,947
0
7,900
5,396
0
59,497
L
Medusa
1,902
877
0
1,969
6,979
2,518
0
2,456
4,523
0
20,807
W
Chang'e
psys_x
Chang'e
7,304
177
504
5,526
7,516
2,519
730
1,563
5,953
69,003
0
L
Scylla
rehber09
Scylla
3,638
90
0
1,000
5,966
1,620
0
5,163
803
37,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,120
Gold Earned
43,156
364
Minions Killed
461
0
Camps Cleared
0
1,232,921
Distance Traveled
1,370,576
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,015
501
115
8
0
279,132
0
W
Anubis
8,808
629
104
7
0
279,591
0
W
Olorun
8,634
617
114
8
0
277,128
2
W
Xing Tian
8,105
579
15
1
0
272,130
0
W
Danzaburou
8,371
598
104
7
0
268,033
1
L
Ymir
5,890
421
18
1
0
242,740
0
L
Susano
7,203
515
117
8
0
294,746
2
L
Medusa
5,249
375
39
3
0
162,829
0
W
Chang'e
9,238
660
124
9
0
273,694
0
L
Scylla
6,763
483
75
5
0
253,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role