Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
E-b-o-b-o-l-a
Baron Samedi
Level 16
God Stats
3W - 10L
1,302 SR
Queue Stats
143W - 189L
1,173 Elo+
Party 2
Odin
Odin
Kernostru
Odin
Level 33
God Stats
1W - 2L
1,224 SR
Queue Stats
99W - 129L
1,173 Elo+
Party 2
Hou Yi
Hou Yi
Noticeluis
Hou Yi
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 33L
1,524 Elo+
Solo
Loki
Loki
Switch2Zero
Loki
Level 58
God Stats
23W - 15L
1,467 SR
Queue Stats
576W - 531L
1,350 Elo+
Solo
Team Averages
Level 66
1,399 SR
1,344 Elo+

VS

Team Averages
Level 69
1,435 SR
1,441 Elo+
Thor
Thor
Cobra Kai7893
Thor
Level 88
God Stats
4W - 3L
1,766 SR
Queue Stats
146W - 131L
1,470 Elo+
Solo
Scylla
Scylla
DermicSand92149
Scylla
Level 67
God Stats
7W - 5L
1,481 SR
Queue Stats
308W - 312L
1,431 Elo+
Solo
Cthulhu
Cthulhu
belmaskill
Cthulhu
Level 60
God Stats
45W - 34L
1,511 SR
Queue Stats
47W - 37L
1,426 Elo+
Solo
Susano
Susano
dups-family
Susano
Level 64
God Stats
25W - 27L
1,284 SR
Queue Stats
175W - 170L
1,419 Elo+
Party 1
Anhur
Anhur
ukoG_3JSS
Anhur
Level 66
God Stats
2W - 1L
1,132 SR
Queue Stats
53W - 47L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
3
0 / 2 / 0
5,541
326
407
4,165
1,220
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Baron Samedi
E-b-o-b-o-l-a
Baron Samedi
13
1 / 5 / 1
7,768
457
3,952
12,001
4,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
12
0 / 3 / 0
7,189
423
2,969
11,282
11,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
Noticeluis
Hou Yi
14
1 / 1 / 1
7,974
469
5,479
7,389
2,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
2 / 3 / 0
9,713
571
7,184
14,964
6,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 1
10,322
607
6,937
9,850
9,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 2 / 6
9,357
550
11,704
5,407
2,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
belmaskill
Cthulhu
15
2 / 1 / 6
8,589
505
6,989
12,417
8,608
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Susano
17
4 / 0 / 1
9,741
573
2,503
11,866
5,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
ukoG_3JSS
Anhur
15
3 / 1 / 2
9,095
535
3,286
9,176
4,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
4
Kills
14
14
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
2
0
0
W
2
0
1
2.5
W
3
2
6
3
L
Baron Samedi
E-b-o-b-o-l-a
Baron Samedi
1
5
1
0.3
L
Odin
0
3
0
0
L
Hou Yi
Noticeluis
Hou Yi
1
1
1
1.5
L
2
3
0
0.67
W
Cthulhu
belmaskill
Cthulhu
2
1
6
5
W
Susano
4
0
1
4.5
W
Anhur
ukoG_3JSS
Anhur
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,991
Damage
31,419
49,801
Taken
48,716
26,156
Mitigated
30,266
13,431
Healing
15,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
407
66
468
1,068
4,165
1,220
0
741
3,424
4,250
0
W
6,937
1,102
0
675
9,850
9,491
156
884
8,966
125
82,116
W
11,704
1,835
0
250
5,407
2,334
1,657
2,423
2,984
63,015
0
L
Baron Samedi
E-b-o-b-o-l-a
Baron Samedi
3,952
164
68
1,921
12,001
4,286
0
9,016
2,985
45,817
0
L
Odin
2,969
509
0
0
11,282
11,189
0
975
10,307
3,143
31,315
L
Hou Yi
Noticeluis
Hou Yi
5,479
1,882
0
2,291
7,389
2,692
0
2,978
4,411
0
50,804
L
7,184
2,520
0
7,615
14,964
6,769
0
5,108
9,856
0
102,966
W
Cthulhu
belmaskill
Cthulhu
6,989
552
88
2,418
12,417
8,608
731
1,219
11,198
40,365
0
W
Susano
2,503
551
0
6,924
11,866
5,754
0
657
11,209
0
82,875
W
Anhur
ukoG_3JSS
Anhur
3,286
1,369
0
4,713
9,176
4,079
1,380
419
8,757
0
54,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,185
Gold Earned
47,104
375
Minions Killed
511
0
Camps Cleared
0
1,339,342
Distance Traveled
1,701,711
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,541
326
0
0
0
72,902
0
W
Thor
10,322
607
152
9
0
280,541
0
W
Scylla
9,357
550
112
7
0
299,462
0
L
Baron Samedi
7,768
457
68
4
0
289,793
0
L
Odin
7,189
423
52
3
0
300,203
0
L
Hou Yi
7,974
469
86
5
0
305,992
0
L
Loki
9,713
571
169
10
0
370,452
2
W
Cthulhu
8,589
505
41
2
0
354,405
0
W
Susano
9,741
573
116
7
0
436,768
3
W
Anhur
9,095
535
90
5
0
330,535
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role