Player Matchup

Anhur
Anhur
Platinum II
Kotletteknacker
Anhur
Platinum II
Level 124
God Stats
6W - 2L
1,683 SR
Queue Stats
114W - 85L
1,905 MMR
Party 1
Charon
Charon
Platinum II
MurksmannnNOT
Charon
Platinum II
Level 155
God Stats
9W - 3L
1,704 SR
Queue Stats
114W - 85L
1,905 MMR
Party 1
Cthulhu
Cthulhu
Platinum II
ShiKuroTenno
Cthulhu
Platinum II
Level 120
God Stats
6W - 2L
1,446 SR
Queue Stats
114W - 85L
1,905 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 133
1,611 SR
1,905 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 143
1,506 SR
1,844 MMR
Bacchus
Bacchus
Platinum IV
CBG22
Bacchus
Platinum IV
Level 148
God Stats
3W - 7L
1,560 SR
Queue Stats
96W - 94L
1,810 MMR
Party 2
Xbalanque
Xbalanque
Platinum I
Dentos
Xbalanque
Platinum I
Level 141
God Stats
14W - 14L
1,612 SR
Queue Stats
81W - 87L
1,911 MMR
Solo
Freya
Freya
Platinum IV
Loopixe
Freya
Platinum IV
Level 140
God Stats
6W - 7L
1,347 SR
Queue Stats
96W - 94L
1,810 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 1 / 7
11,926
994
17,997
10,760
5,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 2 / 13
10,049
837
12,065
16,359
14,190
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
ShiKuroTenno
Cthulhu
13
4 / 1 / 14
10,206
851
12,164
13,601
14,079
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
SobekKuzenboGebMorgan Le FayAtlas

VS

Bans
ThothIx ChelHachimanPersephoneMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CBG22
Bacchus
11
2 / 6 / 2
9,261
772
6,448
19,150
22,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
Dentos
Xbalanque
13
2 / 5 / 1
10,063
839
12,831
15,693
6,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Freya
Loopixe
Freya
10
0 / 8 / 1
8,030
669
6,312
13,209
4,508
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
8
19
Kills
4
4
Deaths
19
34
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
CBG22
Bacchus
2
6
2
0.5
L
Xbalanque
Dentos
Xbalanque
2
5
1
0.5
W
12
1
7
15.5
L
Freya
Loopixe
Freya
0
8
1
0.06
W
3
2
13
4.75
W
Cthulhu
ShiKuroTenno
Cthulhu
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,226
Damage
25,591
40,720
Taken
48,052
33,568
Mitigated
33,207
13,662
Healing
7,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
CBG22
Bacchus
6,448
1,065
0
3,806
19,150
22,462
0
8,407
10,743
16,958
0
L
Xbalanque
Dentos
Xbalanque
12,831
6,796
0
2,599
15,693
6,237
0
8,665
7,028
0
46,152
W
17,997
9,819
0
4,305
10,760
5,299
2,105
3,433
7,327
0
76,190
L
Freya
Loopixe
Freya
6,312
1,685
0
1,429
13,209
4,508
0
5,132
8,077
19,279
0
W
12,065
1,532
0
4,027
16,359
14,190
176
6,103
10,256
30,763
1,117
W
Cthulhu
ShiKuroTenno
Cthulhu
12,164
495
768
4,562
13,601
14,079
29
3,517
10,084
35,893
1,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,181
Gold Earned
27,354
161
Minions Killed
93
0
Camps Cleared
0
725,356
Distance Traveled
651,529
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,261
772
16
1
0
220,838
3
L
Xbalanque
10,063
839
59
5
0
219,904
0
W
Anhur
11,926
994
93
8
0
234,684
0
L
Freya
8,030
669
18
2
0
210,787
0
W
Charon
10,049
837
28
2
0
235,111
0
W
Cthulhu
10,206
851
40
3
0
255,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role