Player Matchup

Sobek
Sobek
AchiiHero
Sobek
Level 109
God Stats
3W - 0L
1,846 SR
Queue Stats
186W - 174L
1,480 Elo+
Solo
He Bo
He Bo
Havï
He Bo
Level 159
God Stats
9W - 4L
1,571 SR
Queue Stats
231W - 227L
1,504 Elo+
Solo
Jormungandr
Jormungandr
T3E2
Jormungandr
Level 109
God Stats
3W - 2L
1,522 SR
Queue Stats
150W - 135L
1,507 Elo+
Solo
Yu Huang
Yu Huang
azhero19
Yu Huang
Level 157
God Stats
6W - 15L
1,175 SR
Queue Stats
1,107W - 1,136L
1,534 Elo+
Solo
Martichoras
Martichoras
chaekhai
Martichoras
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 21L
1,520 Elo+
Solo
Team Averages
Level 111
1,523 SR
1,509 Elo+

VS

Team Averages
Level 123
1,439 SR
1,521 Elo+
Mulan
Mulan
 
Mulan
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Alleinsein
King Arthur
Level 122
God Stats
0W - 2L
1,270 SR
Queue Stats
317W - 307L
1,461 Elo+
Solo
Thor
Thor
FatalВeauty
Thor
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 70L
1,526 Elo+
Party 1
Cthulhu
Cthulhu
Netherblade94
Cthulhu
Level 129
God Stats
3W - 4L
1,426 SR
Queue Stats
432W - 427L
1,573 Elo+
Party 1
Mercury
Mercury
thor0903
Mercury
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
257W - 220L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AchiiHero
Sobek
17
2 / 3 / 11
10,343
796
7,518
17,032
23,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

He Bo
Havï
He Bo
17
8 / 4 / 5
10,018
771
19,478
12,660
5,913
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
T3E2
Jormungandr
17
3 / 4 / 13
9,921
763
14,529
15,986
18,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Yu Huang
azhero19
Yu Huang
17
4 / 2 / 9
9,918
763
14,711
8,400
4,498
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Martichoras
chaekhai
Martichoras
16
4 / 4 / 9
9,841
757
16,482
15,292
9,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
17
5 / 5 / 6
9,860
758
11,326
18,925
12,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
Alleinsein
King Arthur
14
0 / 3 / 4
7,637
587
4,208
15,080
12,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

16
3 / 6 / 7
9,252
712
8,244
16,539
6,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
17
7 / 3 / 7
10,824
833
25,101
17,261
15,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
thor0903
Mercury
16
1 / 4 / 8
8,732
672
8,636
12,039
5,005
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
48
21
Kills
16
17
Deaths
21
47
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
5
5
6
1.6
W
Sobek
AchiiHero
Sobek
2
3
11
2.5
L
King Arthur
Alleinsein
King Arthur
0
3
4
0.67
L
3
6
7
1.08
W
He Bo
Havï
He Bo
8
4
5
2.63
L
Cthulhu
7
3
7
3.5
W
Jormungandr
T3E2
Jormungandr
3
4
13
2.38
W
Yu Huang
azhero19
Yu Huang
4
2
9
4.25
W
Martichoras
chaekhai
Martichoras
4
4
9
2.13
L
Mercury
thor0903
Mercury
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,718
Damage
57,515
69,370
Taken
79,844
61,617
Mitigated
52,425
15,949
Healing
27,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
11,326
1,880
767
2,830
18,925
12,157
0
13,516
5,190
0
19,681
W
Sobek
AchiiHero
Sobek
7,518
488
1,314
2,978
17,032
23,220
63
5,034
11,696
10,772
344
L
King Arthur
Alleinsein
King Arthur
4,208
294
2,350
4,028
15,080
12,655
111
9,541
5,081
0
8,715
L
8,244
980
395
2,312
16,539
6,817
0
12,028
3,991
0
17,298
W
He Bo
Havï
He Bo
19,478
712
2,545
1,479
12,660
5,913
302
3,682
8,894
33,182
0
L
Cthulhu
25,101
497
5,292
4,578
17,261
15,791
0
9,270
7,667
40,597
1,606
W
Jormungandr
T3E2
Jormungandr
14,529
3,486
270
1,633
15,986
18,634
270
4,857
10,772
28,498
0
W
Yu Huang
azhero19
Yu Huang
14,711
1,270
930
1,682
8,400
4,498
337
3,518
4,882
28,588
0
W
Martichoras
chaekhai
Martichoras
16,482
4,122
409
2,709
15,292
9,352
46
6,404
8,797
0
29,990
L
Mercury
thor0903
Mercury
8,636
2,252
1,969
2,606
12,039
5,005
0
9,926
2,023
0
20,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,041
Gold Earned
46,305
137
Minions Killed
114
0
Camps Cleared
0
1,140,140
Distance Traveled
1,243,332
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,860
758
20
2
0
226,875
0
W
Sobek
10,343
796
3
0
0
242,460
0
L
King Arthur
7,637
587
12
1
0
266,910
0
L
Thor
9,252
712
28
2
0
196,190
0
W
He Bo
10,018
771
36
3
0
215,853
0
L
Cthulhu
10,824
833
34
3
0
264,420
0
W
Jormungandr
9,921
763
26
2
0
222,652
0
W
Yu Huang
9,918
763
37
3
0
256,128
0
W
Martichoras
9,841
757
35
3
0
203,047
0
L
Mercury
8,732
672
20
2
0
288,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role