Player Matchup

Arachne
Arachne
Kingmorrow
Arachne
Level 82
God Stats
3W - 4L
1,593 SR
Queue Stats
14W - 20L
1,406 Elo+
Party 2
Sun Wukong
Sun Wukong
KyngxKL
Sun Wukong
Level 68
God Stats
1W - 2L
1,295 SR
Queue Stats
45W - 57L
1,436 Elo+
Party 2
Cupid
Cupid
NthBangbros24
Cupid
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,457 Elo+
Party 2
Artio
Artio
Shadow2xx4
Artio
Level 85
God Stats
0W - 1L
1,519 SR
Queue Stats
18W - 18L
1,495 Elo+
Party 2
Anubis
Anubis
underdog83
Anubis
Level 143
God Stats
10W - 8L
1,653 SR
Queue Stats
1,667W - 1,455L
1,652 Elo+
Solo
Team Averages
Level 79
1,512 SR
1,489 Elo+

VS

Team Averages
Level 116
1,461 SR
1,514 Elo+
Achilles
Achilles
BryShark
Achilles
Level 113
God Stats
7W - 4L
1,506 SR
Queue Stats
22W - 18L
1,593 Elo+
Solo
Anhur
Anhur
Stay_IN_School
Anhur
Level 129
God Stats
3W - 5L
1,430 SR
Queue Stats
51W - 38L
1,560 Elo+
Party 1
Ares
Ares
StrangrInMoscow
Ares
Level 144
God Stats
2W - 2L
1,393 SR
Queue Stats
76W - 52L
1,565 Elo+
Party 1
Hera
Hera
Stryker1510
Hera
Level 95
God Stats
7W - 5L
1,425 SR
Queue Stats
146W - 159L
1,432 Elo+
Solo
Mercury
Mercury
im_allwaypassive
Mercury
Level 100
God Stats
4W - 4L
1,553 SR
Queue Stats
154W - 159L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Kingmorrow
Arachne
6
0 / 3 / 0
4,456
446
388
8,401
2,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sun Wukong
KyngxKL
Sun Wukong
8
0 / 1 / 0
4,653
465
1,525
4,728
2,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
0 / 0 / 0
4,299
430
1,010
3,113
655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artio
7
0 / 1 / 0
4,623
462
372
4,591
2,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
underdog83
Anubis
13
9 / 2 / 0
7,545
755
12,007
10,058
4,940
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BryShark
Achilles
12
2 / 0 / 0
6,717
672
4,064
5,788
2,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 0 / 1
6,263
626
2,720
3,577
1,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

10
0 / 2 / 2
5,770
577
2,778
8,670
5,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 4 / 2
6,296
630
3,220
6,977
1,591
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 3 / 0
6,683
668
4,641
8,795
2,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
12
9
Kills
7
7
Deaths
9
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
BryShark
Achilles
2
0
0
2
L
Arachne
Kingmorrow
Arachne
0
3
0
0
L
Sun Wukong
KyngxKL
Sun Wukong
0
1
0
0
L
0
0
0
0
L
Artio
0
1
0
0
W
0
0
1
0.5
W
0
2
2
0.5
W
1
4
2
0.5
W
4
3
0
1.33
L
Anubis
underdog83
Anubis
9
2
0
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,302
Damage
17,423
30,891
Taken
33,807
13,517
Mitigated
13,389
9,995
Healing
9,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BryShark
Achilles
4,064
1,177
0
2,661
5,788
2,491
0
0
5,788
0
36,533
L
Arachne
Kingmorrow
Arachne
388
247
0
853
8,401
2,604
0
393
8,008
0
24,158
L
Sun Wukong
KyngxKL
Sun Wukong
1,525
312
0
1,062
4,728
2,563
0
0
4,728
0
20,053
L
1,010
393
71
1,313
3,113
655
216
510
2,603
0
21,972
L
Artio
372
165
40
1,424
4,591
2,755
0
756
3,835
8,132
0
W
2,720
1,525
0
1,663
3,577
1,164
381
1,049
2,528
0
46,902
W
2,778
145
0
2,204
8,670
5,472
26
3,087
5,583
15,761
0
W
3,220
928
0
1,879
6,977
1,591
470
4,673
2,304
37,661
0
W
4,641
3,180
0
750
8,795
2,671
0
3,570
5,225
0
46,840
L
Anubis
underdog83
Anubis
12,007
451
0
5,232
10,058
4,940
0
4,339
5,719
58,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,576
Gold Earned
31,729
217
Minions Killed
329
0
Camps Cleared
0
834,144
Distance Traveled
967,667
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,717
672
72
7
0
165,272
2
L
Arachne
4,456
446
39
4
0
200,825
0
L
Sun Wukong
4,653
465
34
3
0
147,949
0
L
Cupid
4,299
430
36
4
0
153,723
1
L
Artio
4,623
462
12
1
0
146,042
2
W
Anhur
6,263
626
92
9
0
178,924
0
W
Ares
5,770
577
17
2
0
189,499
2
W
Hera
6,296
630
67
7
0
182,306
0
W
Mercury
6,683
668
81
8
0
251,666
0
L
Anubis
7,545
755
96
10
0
185,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role