Player Matchup

Tsukuyomi
Tsukuyomi
Horizons2000513
Tsukuyomi
Level 80
God Stats
4W - 7L
1,587 SR
Queue Stats
14W - 16L
1,436 Elo+
Solo
Cthulhu
Cthulhu
Percychew
Cthulhu
Level 148
God Stats
0W - 4L
1,814 SR
Queue Stats
139W - 187L
1,337 Elo+
Party 1
Chiron
Chiron
XiaoBaiXiaoHe
Chiron
Level 87
God Stats
65W - 99L
1,503 SR
Queue Stats
65W - 99L
1,343 Elo+
Party 1
Team Averages
Level 105
1,635 SR
1,372 Elo+

VS

Team Averages
Level 71
1,512 SR
1,424 Elo+
Sol
Sol
GuessIWent2Far
Sol
Level 62
God Stats
133W - 97L
1,516 SR
Queue Stats
240W - 256L
1,331 Elo+
Solo
Tsukuyomi
Tsukuyomi
SoullReapers
Tsukuyomi
Level 49
God Stats
15W - 17L
1,449 SR
Queue Stats
49W - 59L
1,463 Elo+
Solo
Janus
Janus
yova-senpai
Janus
Level 102
God Stats
30W - 24L
1,571 SR
Queue Stats
141W - 134L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Horizons2000513
Tsukuyomi
13
1 / 4 / 1
10,726
670
10,931
14,941
5,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Percychew
Cthulhu
15
3 / 3 / 4
11,655
728
12,559
15,609
18,462
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

13
3 / 4 / 2
11,150
697
9,175
11,919
4,665
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 2
12,823
801
10,937
10,789
3,272
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
SoullReapers
Tsukuyomi
15
4 / 2 / 7
12,402
775
16,021
20,152
10,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
1 / 3 / 5
11,500
719
8,370
8,516
3,292
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
7
Kills
11
11
Deaths
7
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
6
2
2
3.5
L
Tsukuyomi
Horizons2000513
Tsukuyomi
1
4
1
0.38
L
Cthulhu
Percychew
Cthulhu
3
3
4
1.67
W
Tsukuyomi
SoullReapers
Tsukuyomi
4
2
7
3.75
L
3
4
2
1
W
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,665
Damage
35,328
42,469
Taken
39,457
28,995
Mitigated
16,942
7,898
Healing
7,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,937
1,955
0
3,714
10,789
3,272
801
2,950
7,839
44,583
0
L
Tsukuyomi
Horizons2000513
Tsukuyomi
10,931
1,617
0
1,987
14,941
5,868
0
5,606
9,335
0
49,941
L
Cthulhu
Percychew
Cthulhu
12,559
360
372
3,260
15,609
18,462
0
7,510
8,099
41,958
0
W
Tsukuyomi
SoullReapers
Tsukuyomi
16,021
2,686
369
3,858
20,152
10,378
0
5,102
15,050
99
50,868
L
9,175
1,427
794
1,485
11,919
4,665
39
6,663
5,252
0
29,527
W
8,370
394
0
0
8,516
3,292
225
5,137
3,379
52,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,531
Gold Earned
36,725
148
Minions Killed
190
0
Camps Cleared
0
904,701
Distance Traveled
898,867
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,823
801
58
4
0
294,453
5
L
Tsukuyomi
10,726
670
53
3
0
305,586
1
L
Cthulhu
11,655
728
53
3
0
308,944
0
W
Tsukuyomi
12,402
775
58
4
0
321,896
4
L
Chiron
11,150
697
42
3
0
290,171
0
W
Janus
11,500
719
74
5
0
282,518
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role