Player Matchup

Ravana
Ravana
Masters
 
Ravana
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ishtar
Ishtar
Platinum II
DestroyerViZs
Ishtar
Platinum II
Level 155
God Stats
22W - 13L
1,595 SR
Queue Stats
926W - 923L
1,871 MMR
Solo
Shiva
Shiva
Masters
JugadorTaktiko
Shiva
Masters
Level 160
God Stats
136W - 98L
1,650 SR
Queue Stats
750W - 694L
2,768 MMR
Party 1
Chronos
Chronos
Diamond V
MrsPotatoHead
Chronos
Diamond V
Level 128
God Stats
2W - 3L
1,359 SR
Queue Stats
74W - 53L
2,085 MMR
Solo
Bacchus
Bacchus
Platinum I
Radanomon
Bacchus
Platinum I
Level 166
God Stats
2W - 1L
1,606 SR
Queue Stats
234W - 200L
1,978 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 153
1,542 SR
2,040 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 135
1,686 SR
1,966 MMR
Chernobog
Chernobog
Masters
 
Chernobog
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Platinum V
 
Hun Batz
Platinum V
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Masters
GetFisher
Thor
Masters
Level 203
God Stats
29W - 7L
1,926 SR
Queue Stats
171W - 154L
2,517 MMR
Solo
Zhong Kui
Zhong Kui
Platinum I
Zoepasfutfut
Zhong Kui
Platinum I
Level 58
God Stats
110W - 80L
1,638 SR
Queue Stats
186W - 168L
2,029 MMR
Solo
Odin
Odin
Diamond II
telekton
Odin
Diamond II
Level 158
God Stats
35W - 14L
1,866 SR
Queue Stats
422W - 392L
2,283 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
6
0 / 0 / 0
3,331
666
0
2,409
802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
1 / 2 / 1
3,453
691
1,888
3,630
1,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 0 / 0
4,315
863
1,492
2,728
1,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
7
0 / 0 / 0
3,889
778
927
1,133
330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bacchus
Radanomon
Bacchus
5
1 / 0 / 1
3,661
732
1,954
4,112
2,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
JormungandrMartichorasFreyaSun WukongKali

VS

Bans
LokiAo KuangBaba YagaKuzenboSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
5
0 / 2 / 2
3,196
639
3,141
3,471
1,019
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hun Batz
 
Hun Batz
3
0 / 1 / 0
2,704
541
272
2,311
550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
7
0 / 0 / 0
3,829
766
1,012
2,485
748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
Zoepasfutfut
Zhong Kui
7
0 / 0 / 0
3,775
755
789
2,707
1,814
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Odin
5
2 / 0 / 0
3,638
728
1,817
2,975
1,471
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
3
Kills
2
2
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
0
0
0
0
L
Chernobog
 
Chernobog
0
2
2
0.5
L
Hun Batz
 
Hun Batz
0
1
0
0
W
1
2
1
0.75
L
Thor
0
0
0
0
W
1
0
0
1
W
Chronos
0
0
0
0
W
Bacchus
Radanomon
Bacchus
1
0
1
1.5
L
Zhong Kui
Zoepasfutfut
Zhong Kui
0
0
0
0
L
Odin
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,261
Damage
7,031
14,012
Taken
13,949
6,053
Mitigated
5,602
5,202
Healing
6,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
0
0
0
787
2,409
802
0
381
2,028
0
23,678
L
Chernobog
 
Chernobog
3,141
2,280
0
1,200
3,471
1,019
0
1,135
2,336
0
20,660
L
Hun Batz
 
Hun Batz
272
181
0
892
2,311
550
0
0
2,311
0
3,284
W
1,888
1,315
0
1,307
3,630
1,206
0
0
3,630
0
18,362
L
Thor
1,012
274
0
1,184
2,485
748
0
0
2,485
0
24,198
W
1,492
829
0
422
2,728
1,209
0
0
2,728
0
25,429
W
Chronos
927
503
0
466
1,133
330
0
408
725
24,593
0
W
Bacchus
Radanomon
Bacchus
1,954
627
0
2,220
4,112
2,506
0
0
4,112
5,798
0
L
Zhong Kui
Zoepasfutfut
Zhong Kui
789
69
0
2,052
2,707
1,814
0
927
1,780
24,448
0
L
Odin
1,817
588
0
1,314
2,975
1,471
0
819
2,156
0
5,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,649
Gold Earned
17,142
199
Minions Killed
150
0
Camps Cleared
0
541,359
Distance Traveled
425,266
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
3,331
666
44
9
0
137,110
0
L
Chernobog
3,196
639
31
6
0
78,194
0
L
Hun Batz
2,704
541
8
2
0
65,342
0
W
Ishtar
3,453
691
41
8
0
86,514
0
L
Thor
3,829
766
53
11
0
90,308
0
W
Shiva
4,315
863
58
12
0
107,982
0
W
Chronos
3,889
778
52
10
0
105,493
1
W
Bacchus
3,661
732
4
1
0
104,260
0
L
Zhong Kui
3,775
755
49
10
0
94,618
1
L
Odin
3,638
728
9
2
0
96,804
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role