Player Matchup

Janus
Janus
Gold II
Dr Rush King
Janus
Gold II
Level 162
God Stats
8W - 5L
1,546 SR
Queue Stats
176W - 182L
1,498 MMR
Solo
Hun Batz
Hun Batz
Gold III
IsItzMagic
Hun Batz
Gold III
Level 137
God Stats
3W - 0L
1,622 SR
Queue Stats
66W - 61L
1,464 MMR
Solo
Charybdis
Charybdis
Gold III
Ravnos05
Charybdis
Gold III
Level 147
God Stats
2W - 1L
1,603 SR
Queue Stats
73W - 82L
1,446 MMR
Party 2
Cernunnos
Cernunnos
Gold III
TIOMEN7
Cernunnos
Gold III
Level 109
God Stats
5W - 3L
1,563 SR
Queue Stats
88W - 87L
1,492 MMR
Solo
Bacchus
Bacchus
Gold III
Veeloy
Bacchus
Gold III
Level 209
God Stats
5W - 5L
1,567 SR
Queue Stats
745W - 752L
1,446 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 153
1,580 SR
1,469 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,473 SR
1,477 MMR
Hel
Hel
Gold IV
 
Hel
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver IV
BlameSolo
Ares
Silver IV
Level 69
God Stats
2W - 5L
1,115 SR
Queue Stats
18W - 15L
1,445 MMR
Solo
He Bo
He Bo
Gold I
TheProcess2020
He Bo
Gold I
Level 131
God Stats
2W - 1L
1,598 SR
Queue Stats
161W - 161L
1,662 MMR
Party 1
Thanatos
Thanatos
Bronze III
halfdevil72
Thanatos
Bronze III
Level 119
God Stats
0W - 3L
1,500 SR
Queue Stats
167W - 209L
1,443 MMR
Solo
Fenrir
Fenrir
Gold V
xXSosaBeSellinXx
Fenrir
Gold V
Level 87
God Stats
2W - 2L
1,653 SR
Queue Stats
273W - 283L
1,336 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
6,040
604
3,415
1,642
441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
IsItzMagic
Hun Batz
11
4 / 0 / 4
6,245
625
5,025
6,869
2,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
Ravnos05
Charybdis
10
1 / 1 / 1
6,127
613
2,665
6,412
4,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
TIOMEN7
Cernunnos
9
1 / 0 / 2
5,865
587
4,052
3,657
1,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Veeloy
Bacchus
8
1 / 0 / 6
5,697
570
4,199
6,361
6,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Ao KuangShivaSkadiMartichoras

VS

Bans
CharonThorMerlinAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
0 / 2 / 0
5,221
522
2,050
7,529
2,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
9
1 / 1 / 0
5,293
529
4,656
6,588
4,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

8
0 / 2 / 0
4,877
488
1,657
5,127
1,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
halfdevil72
Thanatos
7
0 / 4 / 0
4,532
453
1,698
6,593
2,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 2 / 0
4,939
494
1,386
7,632
3,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
1
10
Kills
1
1
Deaths
11
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
2
0
0
L
Ares
1
1
0
1
W
3
0
0
3
W
Hun Batz
IsItzMagic
Hun Batz
4
0
4
6
W
Charybdis
Ravnos05
Charybdis
1
1
1
1.5
W
Cernunnos
TIOMEN7
Cernunnos
1
0
2
2
L
0
2
0
0
W
Bacchus
Veeloy
Bacchus
1
0
6
4
L
Thanatos
halfdevil72
Thanatos
0
4
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,356
Damage
11,447
24,941
Taken
33,469
14,388
Mitigated
14,184
11,453
Healing
11,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,050
169
499
3,402
7,529
2,693
0
3,885
3,644
36,947
0
L
Ares
4,656
177
0
1,802
6,588
4,538
0
0
6,161
24,231
62
W
3,415
85
0
750
1,642
441
120
580
1,062
50,033
0
W
Hun Batz
IsItzMagic
Hun Batz
5,025
1,991
0
4,683
6,869
2,620
0
1,732
5,101
0
40,890
W
Charybdis
Ravnos05
Charybdis
2,665
1,471
0
857
6,412
4,021
188
4,110
1,986
0
34,819
W
Cernunnos
TIOMEN7
Cernunnos
4,052
1,515
0
2,259
3,657
1,280
583
677
2,980
0
39,228
L
1,657
81
0
1,304
5,127
1,373
0
835
4,292
25,595
0
W
Bacchus
Veeloy
Bacchus
4,199
1,110
0
2,904
6,361
6,026
0
818
5,511
16,744
0
L
Thanatos
halfdevil72
Thanatos
1,698
521
0
3,019
6,593
2,571
0
944
5,649
0
23,642
L
1,386
405
0
1,379
7,632
3,009
0
1,950
5,682
0
27,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,974
Gold Earned
24,862
296
Minions Killed
278
0
Camps Cleared
0
1,005,230
Distance Traveled
940,341
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,221
522
77
8
0
200,176
2
L
Ares
5,293
529
44
4
0
186,762
1
W
Janus
6,040
604
86
9
0
193,220
0
W
Hun Batz
6,245
625
68
7
0
222,295
1
W
Charybdis
6,127
613
58
6
0
167,254
0
W
Cernunnos
5,865
587
63
6
0
185,492
5
L
He Bo
4,877
488
56
6
0
209,465
0
W
Bacchus
5,697
570
21
2
0
236,969
1
L
Thanatos
4,532
453
46
5
0
161,316
0
L
Fenrir
4,939
494
55
6
0
182,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role