Player Matchup

Charon
Charon
 
Charon
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
guncel-fisek
Zeus
Level 158
God Stats
14W - 22L
1,404 SR
Queue Stats
3,303W - 3,410L
1,490 Elo+
Solo
Nemesis
Nemesis
jacmisz
Nemesis
Level 56
God Stats
0W - 3L
1,500 SR
Queue Stats
86W - 74L
1,416 Elo+
Party 2
Achilles
Achilles
late_mansard85
Achilles
Level 78
God Stats
8W - 12L
1,396 SR
Queue Stats
526W - 534L
1,541 Elo+
Solo
Cerberus
Cerberus
orzeszek997
Cerberus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 119L
1,440 Elo+
Party 2
Team Averages
Level 77
1,460 SR
1,477 Elo+

VS

Team Averages
Level 141
1,507 SR
1,458 Elo+
Maui
Maui
 
Maui
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Chicharron568
Ne Zha
Level 154
God Stats
13W - 16L
1,366 SR
Queue Stats
943W - 974L
1,545 Elo+
Solo
Kukulkan
Kukulkan
Djafchyma974
Kukulkan
Level 145
God Stats
25W - 9L
1,638 SR
Queue Stats
582W - 584L
1,425 Elo+
Party 1
Vulcan
Vulcan
Jeremy 97420
Vulcan
Level 156
God Stats
8W - 5L
1,555 SR
Queue Stats
248W - 257L
1,418 Elo+
Party 1
Achilles
Achilles
rocks97410
Achilles
Level 121
God Stats
8W - 11L
1,477 SR
Queue Stats
577W - 603L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
15
1 / 4 / 6
8,191
683
5,731
13,161
13,795
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
1 / 6 / 3
8,238
687
10,871
12,615
5,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
jacmisz
Nemesis
15
3 / 5 / 2
7,648
637
9,318
13,296
11,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
16
2 / 2 / 2
8,055
671
6,503
12,748
10,730
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Cerberus
orzeszek997
Cerberus
14
4 / 7 / 1
8,433
703
7,377
15,068
14,990
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
16
3 / 3 / 18
9,573
798
6,006
13,304
12,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
6 / 4 / 13
9,499
792
14,545
11,654
6,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Djafchyma974
Kukulkan
17
5 / 0 / 12
10,013
834
9,721
4,935
2,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
16
3 / 1 / 14
9,349
779
19,644
6,829
3,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Achilles
rocks97410
Achilles
16
7 / 3 / 14
9,535
795
8,521
12,380
18,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
95
11
Kills
24
24
Deaths
11
14
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
4
6
1
W
Maui
 
Maui
3
3
18
4
W
6
4
13
3.13
W
Kukulkan
Djafchyma974
Kukulkan
5
0
12
11
W
Vulcan
3
1
14
10
L
1
6
3
0.42
L
Nemesis
jacmisz
Nemesis
3
5
2
0.8
L
Achilles
2
2
2
1.5
L
Cerberus
orzeszek997
Cerberus
4
7
1
0.64
W
Achilles
rocks97410
Achilles
7
3
14
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,800
Damage
58,437
66,888
Taken
49,102
56,713
Mitigated
43,364
16,743
Healing
17,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
5,731
491
850
1,461
13,161
13,795
0
7,841
5,079
22,538
0
W
Maui
 
Maui
6,006
1,088
1,182
3,136
13,304
12,642
0
5,713
7,287
10,329
0
W
14,545
1,650
2,097
2,948
11,654
6,395
181
5,530
5,886
0
29,889
W
Kukulkan
Djafchyma974
Kukulkan
9,721
366
835
1,147
4,935
2,704
474
3,116
1,819
24,178
0
W
Vulcan
19,644
12,082
1,219
1,282
6,829
3,574
377
3,790
2,892
31,451
0
L
10,871
912
0
2,668
12,615
5,514
0
6,695
5,826
29,719
0
L
Nemesis
jacmisz
Nemesis
9,318
1,988
619
1,998
13,296
11,684
0
6,236
6,723
0
13,343
L
Achilles
6,503
750
1,547
5,900
12,748
10,730
0
6,057
6,337
0
15,728
L
Cerberus
orzeszek997
Cerberus
7,377
215
379
1,321
15,068
14,990
0
9,089
5,628
12,382
0
W
Achilles
rocks97410
Achilles
8,521
695
1,134
2,436
12,380
18,049
145
5,830
6,316
647
13,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,565
Gold Earned
47,969
118
Minions Killed
128
0
Camps Cleared
0
1,092,968
Distance Traveled
1,216,349
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,191
683
16
1
0
239,601
0
W
Maui
9,573
798
7
1
0
227,376
0
W
Ne Zha
9,499
792
36
3
0
200,153
0
W
Kukulkan
10,013
834
38
3
0
259,475
0
W
Vulcan
9,349
779
36
3
0
279,543
0
L
Zeus
8,238
687
60
5
0
183,034
0
L
Nemesis
7,648
637
7
1
0
241,896
0
L
Achilles
8,055
671
25
2
0
244,198
0
L
Cerberus
8,433
703
10
1
0
184,239
0
W
Achilles
9,535
795
11
1
0
249,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role