Player Matchup

Charon
Charon
Cahir4312
Charon
Level 111
God Stats
0W - 3L
1,518 SR
Queue Stats
64W - 76L
1,375 Elo+
Solo
Ishtar
Ishtar
Gg5grain
Ishtar
Level 42
God Stats
4W - 2L
1,656 SR
Queue Stats
9W - 12L
1,375 Elo+
Solo
Tiamat
Tiamat
Itsqueenmini
Tiamat
Level 143
God Stats
3W - 3L
1,762 SR
Queue Stats
339W - 317L
1,455 Elo+
Party 1
Mercury
Mercury
XXBOXX SHUT OFF
Mercury
Level 125
God Stats
1W - 8L
1,214 SR
Queue Stats
227W - 219L
1,446 Elo+
Party 1
Surtr
Surtr
dedman1908
Surtr
Level 84
God Stats
3W - 7L
1,348 SR
Queue Stats
27W - 35L
1,313 Elo+
Solo
Team Averages
Level 101
1,500 SR
1,393 Elo+

VS

Team Averages
Level 52
1,561 SR
1,402 Elo+
Ah Puch
Ah Puch
Awesomefirestorm
Ah Puch
Level 18
God Stats
3W - 0L
1,506 SR
Queue Stats
7W - 10L
1,402 Elo+
Party 2
Sobek
Sobek
LebrolHorse
Sobek
Level 100
God Stats
1W - 0L
1,769 SR
Queue Stats
15W - 14L
1,448 Elo+
Party 2
Anubis
Anubis
NAoyan_suki
Anubis
Level 47
God Stats
6W - 1L
1,735 SR
Queue Stats
66W - 67L
1,367 Elo+
Solo
Hun Batz
Hun Batz
RaFatBaby
Hun Batz
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,484 Elo+
Party 2
Ishtar
Ishtar
Renkkoo
Ishtar
Level 18
God Stats
1W - 3L
1,293 SR
Queue Stats
10W - 11L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Cahir4312
Charon
13
1 / 6 / 1
8,274
487
4,343
15,575
12,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
Gg5grain
Ishtar
8
0 / 6 / 0
6,019
354
4,208
7,881
2,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
14
2 / 3 / 2
8,659
509
8,029
11,596
7,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
6 / 3 / 3
9,804
577
8,956
16,085
6,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Surtr
16
5 / 2 / 0
9,634
567
8,330
15,763
13,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 0
8,379
493
9,580
12,253
4,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
6 / 0 / 9
9,726
572
6,185
13,258
16,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
15
2 / 5 / 0
9,148
538
7,873
12,279
6,631
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
RaFatBaby
Hun Batz
15
1 / 1 / 2
9,024
531
4,541
9,867
4,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ishtar
Renkkoo
Ishtar
15
8 / 1 / 6
10,163
598
14,702
11,556
5,170
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
14
Kills
20
20
Deaths
14
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
7
0
0.43
L
Charon
Cahir4312
Charon
1
6
1
0.25
L
Ishtar
Gg5grain
Ishtar
0
6
0
0
L
Tiamat
2
3
2
1
W
6
0
9
10.5
W
Anubis
2
5
0
0.4
W
Hun Batz
RaFatBaby
Hun Batz
1
1
2
2
W
Ishtar
Renkkoo
Ishtar
8
1
6
11
L
6
3
3
2.5
L
Surtr
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,866
Damage
42,881
66,900
Taken
59,213
42,225
Mitigated
36,646
10,624
Healing
15,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,580
439
0
55
12,253
4,589
169
6,166
6,087
42,512
0
L
Charon
Cahir4312
Charon
4,343
255
0
1,128
15,575
12,207
0
3,044
12,531
41,927
0
L
Ishtar
Gg5grain
Ishtar
4,208
2,121
0
766
7,881
2,677
0
1,388
6,493
0
23,013
L
Tiamat
8,029
546
0
1,758
11,596
7,666
702
7,467
4,129
55,202
0
W
6,185
820
0
4,267
13,258
16,146
595
2,172
11,086
31,998
0
W
Anubis
7,873
255
0
4,516
12,279
6,631
0
327
11,952
72,661
0
W
Hun Batz
RaFatBaby
Hun Batz
4,541
985
0
375
9,867
4,110
291
1,803
8,064
0
75,033
W
Ishtar
Renkkoo
Ishtar
14,702
9,900
0
6,002
11,556
5,170
2,403
2,290
9,266
0
68,728
L
8,956
5,391
0
5,224
16,085
6,529
669
3,773
12,312
0
59,538
L
Surtr
8,330
2,163
0
1,748
15,763
13,146
126
7,966
7,797
1,016
61,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,390
Gold Earned
46,440
354
Minions Killed
462
0
Camps Cleared
0
1,504,811
Distance Traveled
1,559,391
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,379
493
69
4
0
293,463
0
L
Charon
8,274
487
54
3
0
332,231
0
L
Ishtar
6,019
354
31
2
0
172,500
0
L
Tiamat
8,659
509
97
6
0
281,372
4
W
Sobek
9,726
572
39
2
0
312,837
0
W
Anubis
9,148
538
127
7
0
264,203
1
W
Hun Batz
9,024
531
138
8
0
356,925
3
W
Ishtar
10,163
598
89
5
0
331,963
0
L
Mercury
9,804
577
87
5
0
396,543
0
L
Surtr
9,634
567
85
5
0
322,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role