Player Matchup

Kuzenbo
Kuzenbo
I Goat Nut I
Kuzenbo
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,467 Elo+
Party 2
Anhur
Anhur
King-Of-The-mice
Anhur
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,436 Elo+
Party 2
Vulcan
Vulcan
WR1snipes
Vulcan
Level 29
God Stats
1W - 2L
1,257 SR
Queue Stats
8W - 8L
1,506 Elo+
Party 2
Team Averages
Level 62
1,419 SR
1,470 Elo+

VS

Team Averages
Level 57
1,536 SR
1,392 Elo+
Gilgamesh
Gilgamesh
NamelessStew528
Gilgamesh
Level 83
God Stats
6W - 2L
1,713 SR
Queue Stats
177W - 173L
1,394 Elo+
Party 1
Cerberus
Cerberus
NotAsmodai
Cerberus
Level 21
God Stats
5W - 11L
1,584 SR
Queue Stats
107W - 95L
1,393 Elo+
Party 1
Hou Yi
Hou Yi
OscarSanchez28
Hou Yi
Level 68
God Stats
9W - 12L
1,310 SR
Queue Stats
54W - 64L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
I Goat Nut I
Kuzenbo
8
0 / 3 / 1
7,495
681
6,575
10,922
12,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
2 / 4 / 1
8,644
786
8,625
8,380
4,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Vulcan
WR1snipes
Vulcan
11
1 / 4 / 1
8,340
758
13,695
6,019
2,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
NamelessStew528
Gilgamesh
12
5 / 1 / 6
9,224
839
9,644
15,103
8,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
NotAsmodai
Cerberus
10
0 / 2 / 9
7,951
723
4,906
11,514
9,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
6 / 0 / 5
9,327
848
5,680
9,604
3,137
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
11
11
Deaths
3
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
I Goat Nut I
Kuzenbo
0
3
1
0.17
L
2
4
1
0.63
W
Gilgamesh
NamelessStew528
Gilgamesh
5
1
6
8
W
Cerberus
NotAsmodai
Cerberus
0
2
9
2.25
W
6
0
5
8.5
L
Vulcan
WR1snipes
Vulcan
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,895
Damage
20,230
25,321
Taken
36,221
19,302
Mitigated
20,275
1,737
Healing
6,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
I Goat Nut I
Kuzenbo
6,575
2,051
0
806
10,922
12,731
0
2,781
7,927
11,093
323
L
8,625
5,727
0
778
8,380
4,307
930
1,110
7,182
0
32,561
W
Gilgamesh
NamelessStew528
Gilgamesh
9,644
3,165
297
2,035
15,103
8,095
0
8,761
5,634
0
28,243
W
Cerberus
NotAsmodai
Cerberus
4,906
429
471
1,343
11,514
9,043
98
5,448
5,412
23,199
0
W
5,680
1,977
0
2,370
9,604
3,137
112
4,347
4,945
0
39,957
L
Vulcan
WR1snipes
Vulcan
13,695
4,386
0
153
6,019
2,264
0
861
5,008
38,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,479
Gold Earned
26,502
102
Minions Killed
173
0
Camps Cleared
0
549,992
Distance Traveled
627,334
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,495
681
11
1
0
179,466
4
L
Anhur
8,644
786
40
4
0
164,330
1
W
Gilgamesh
9,224
839
32
3
0
229,164
0
W
Cerberus
7,951
723
78
7
0
195,297
0
W
Hou Yi
9,327
848
63
6
0
202,873
0
L
Vulcan
8,340
758
51
5
0
206,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role