Player Matchup

Sol
Sol
 
Sol
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
 
Xbalanque
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
RagnarFHN
Zeus
Level 87
God Stats
3W - 3L
1,272 SR
Queue Stats
89W - 73L
1,381 Elo+
Party 2
Nemesis
Nemesis
Victorr2199
Nemesis
Level 40
God Stats
4W - 4L
1,500 SR
Queue Stats
57W - 56L
1,330 Elo+
Party 2
Jormungandr
Jormungandr
fatdustywood
Jormungandr
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
84W - 79L
1,480 Elo+
Party 2
Team Averages
Level 80
1,454 SR
1,438 Elo+

VS

Team Averages
Level 84
1,470 SR
1,325 Elo+
Chaac
Chaac
Ailuu
Chaac
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,170 Elo+
Solo
Arachne
Arachne
CVisions6149
Arachne
Level 78
God Stats
2W - 1L
1,582 SR
Queue Stats
4W - 5L
1,317 Elo+
Party 1
Hades
Hades
ChaseDemToes
Hades
Level 85
God Stats
2W - 5L
1,500 SR
Queue Stats
240W - 246L
1,433 Elo+
Party 3
Terra
Terra
MCtheFurious
Terra
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
65W - 68L
1,438 Elo+
Party 3
Artemis
Artemis
Papi Bubbaloo
Artemis
Level 101
God Stats
1W - 0L
1,266 SR
Queue Stats
4W - 6L
1,268 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 5 / 1
7,368
526
5,559
11,929
4,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
 
Xbalanque
11
3 / 5 / 3
7,243
517
5,775
11,356
3,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zeus
10
0 / 7 / 0
6,355
454
1,062
7,849
2,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Victorr2199
Nemesis
12
2 / 1 / 5
7,510
536
6,604
10,826
4,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
fatdustywood
Jormungandr
11
3 / 1 / 4
7,767
555
4,900
9,590
8,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ailuu
Chaac
13
4 / 1 / 1
7,355
525
9,396
11,179
7,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
CVisions6149
Arachne
11
5 / 1 / 5
7,619
544
6,043
9,669
3,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
8 / 0 / 2
8,469
605
8,444
8,455
4,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 2 / 8
6,153
440
2,729
9,870
6,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
11
0 / 4 / 0
6,858
490
2,693
9,647
3,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
34
8
Kills
18
19
Deaths
8
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
1
0.1
L
Xbalanque
 
Xbalanque
3
5
3
0.9
W
Chaac
Ailuu
Chaac
4
1
1
4.5
W
Arachne
CVisions6149
Arachne
5
1
5
7.5
W
8
0
2
9
W
1
2
8
2.5
W
Artemis
0
4
0
0
L
Zeus
0
7
0
0
L
Nemesis
Victorr2199
Nemesis
2
1
5
4.5
L
Jormungandr
fatdustywood
Jormungandr
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,900
Damage
29,305
51,550
Taken
48,820
24,721
Mitigated
26,703
10,789
Healing
13,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,559
1,950
0
4,552
11,929
4,951
780
1,996
9,933
51,466
6,711
L
Xbalanque
 
Xbalanque
5,775
2,828
0
3,182
11,356
3,892
731
1,045
10,311
0
46,096
W
Chaac
Ailuu
Chaac
9,396
1,532
0
3,393
11,179
7,986
0
3,491
7,688
0
57,333
W
Arachne
CVisions6149
Arachne
6,043
5,092
116
953
9,669
3,551
215
883
8,786
0
40,554
W
8,444
480
0
5,331
8,455
4,864
0
1,698
6,757
57,180
0
W
2,729
309
395
2,019
9,870
6,534
0
2,369
7,501
14,986
0
W
Artemis
2,693
401
0
1,580
9,647
3,768
757
2,744
6,902
0
46,252
L
Zeus
1,062
262
0
550
7,849
2,720
113
4,396
3,453
26,739
0
L
Nemesis
Victorr2199
Nemesis
6,604
2,728
0
1,379
10,826
4,390
0
2,345
8,481
0
44,962
L
Jormungandr
fatdustywood
Jormungandr
4,900
1,768
0
1,126
9,590
8,768
314
1,391
8,199
31,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,243
Gold Earned
36,454
308
Minions Killed
332
0
Camps Cleared
0
1,281,183
Distance Traveled
1,269,439
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,368
526
80
6
0
197,151
0
L
Xbalanque
7,243
517
65
5
0
260,625
0
W
Chaac
7,355
525
88
6
0
279,333
2
W
Arachne
7,619
544
51
4
0
277,140
0
W
Hades
8,469
605
86
6
0
218,017
0
W
Terra
6,153
440
27
2
0
278,499
0
W
Artemis
6,858
490
80
6
0
216,450
0
L
Zeus
6,355
454
46
3
0
239,624
0
L
Nemesis
7,510
536
67
5
0
317,342
0
L
Jormungandr
7,767
555
50
4
0
266,441
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role