Player Matchup

Susano
Susano
Diamond IV
Connor609
Susano
Diamond IV
Level 202
God Stats
2W - 3L
1,583 SR
Queue Stats
133W - 101L
2,106 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum I
Drs87
Sun Wukong
Platinum I
Level 158
God Stats
8W - 4L
1,640 SR
Queue Stats
129W - 106L
1,982 MMR
Party 1
Agni
Agni
Diamond V
IVIastersin
Agni
Diamond V
Level 156
God Stats
11W - 1L
2,105 SR
Queue Stats
132W - 109L
2,028 MMR
Solo
Medusa
Medusa
Diamond V
Relapse510
Medusa
Diamond V
Level 155
God Stats
9W - 10L
1,607 SR
Queue Stats
90W - 86L
2,134 MMR
Solo
Kuzenbo
Kuzenbo
Diamond IV
XGonpachiro
Kuzenbo
Diamond IV
Level 161
God Stats
3W - 8L
1,343 SR
Queue Stats
266W - 272L
2,102 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 166
1,656 SR
2,070 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 130
1,629 SR
2,070 MMR
Bakasura
Bakasura
Diamond IV
BigFattPanda
Bakasura
Diamond IV
Level 128
God Stats
15W - 6L
1,766 SR
Queue Stats
310W - 296L
2,093 MMR
Solo
Charon
Charon
Diamond V
GabeUhtsecs
Charon
Diamond V
Level 127
God Stats
1W - 0L
1,512 SR
Queue Stats
161W - 151L
2,106 MMR
Solo
Hel
Hel
Diamond IV
Wizardcat
Hel
Diamond IV
Level 122
God Stats
25W - 23L
1,610 SR
Queue Stats
91W - 79L
2,138 MMR
Solo
Freya
Freya
Platinum II
caribou316
Freya
Platinum II
Level 148
God Stats
3W - 1L
1,626 SR
Queue Stats
891W - 899L
1,900 MMR
Solo
Lancelot
Lancelot
Diamond III
namechanged9900
Lancelot
Diamond III
Level 123
God Stats
10W - 8L
1,631 SR
Queue Stats
104W - 92L
2,111 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Connor609
Susano
14
1 / 2 / 4
8,154
510
7,617
15,168
6,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sun Wukong
Drs87
Sun Wukong
14
0 / 0 / 1
8,837
552
10,293
16,631
13,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
3 / 5 / 2
8,737
546
8,838
8,989
3,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Medusa
Relapse510
Medusa
14
2 / 3 / 1
8,361
523
7,267
11,144
4,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
XGonpachiro
Kuzenbo
10
1 / 4 / 2
7,214
451
3,433
12,444
11,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Bans
ThanatosAo KuangMartichoras

VS

Bans
KaliThorMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BigFattPanda
Bakasura
15
6 / 0 / 1
9,366
585
8,078
13,603
5,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charon
13
2 / 1 / 8
8,718
545
7,144
14,284
12,887
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
4 / 3 / 1
9,227
577
4,934
10,076
4,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Freya
14
2 / 4 / 5
8,487
530
7,154
14,407
6,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
15
0 / 0 / 0
9,006
563
12,765
15,840
10,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
7
Kills
14
14
Deaths
8
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bakasura
BigFattPanda
Bakasura
6
0
1
6.5
L
Susano
Connor609
Susano
1
2
4
1.5
L
Sun Wukong
Drs87
Sun Wukong
0
0
1
0.5
W
Charon
2
1
8
6
L
3
5
2
0.8
L
Medusa
Relapse510
Medusa
2
3
1
0.83
W
4
3
1
1.5
L
Kuzenbo
XGonpachiro
Kuzenbo
1
4
2
0.5
W
Freya
2
4
5
1.13
W
Lancelot
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,448
Damage
40,075
64,376
Taken
68,210
39,230
Mitigated
40,628
22,302
Healing
25,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
BigFattPanda
Bakasura
8,078
4,858
0
4,984
13,603
5,972
0
1,729
11,874
0
79,213
L
Susano
Connor609
Susano
7,617
2,350
0
8,376
15,168
6,095
0
2,325
12,442
0
71,074
L
Sun Wukong
Drs87
Sun Wukong
10,293
1,687
0
7,158
16,631
13,290
0
335
16,149
0
73,208
W
Charon
7,144
1,239
0
2,102
14,284
12,887
0
3,578
10,603
31,742
0
L
8,838
1,295
0
625
8,989
3,431
0
4,361
4,344
69,019
0
L
Medusa
Relapse510
Medusa
7,267
3,434
0
4,262
11,144
4,727
503
7,490
3,654
0
70,733
W
4,934
78
3,034
4,710
10,076
4,254
0
4,905
5,036
74,582
0
L
Kuzenbo
XGonpachiro
Kuzenbo
3,433
907
0
1,881
12,444
11,687
37
5,379
6,294
21,441
0
W
Freya
7,154
2,273
0
5,980
14,407
6,607
356
1,829
12,502
66,172
0
W
Lancelot
12,765
2,616
0
5,100
15,840
10,908
0
0
15,840
0
81,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,303
Gold Earned
44,804
466
Minions Killed
567
0
Camps Cleared
0
1,652,236
Distance Traveled
1,689,144
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,366
585
148
9
0
364,608
2
L
Susano
8,154
510
95
6
0
376,441
0
L
Sun Wukong
8,837
552
138
9
0
328,183
0
W
Charon
8,718
545
33
2
0
332,453
2
L
Agni
8,737
546
113
7
0
313,165
1
L
Medusa
8,361
523
99
6
0
315,722
0
W
Hel
9,227
577
138
9
0
334,539
5
L
Kuzenbo
7,214
451
21
1
0
318,725
10
W
Freya
8,487
530
111
7
0
303,331
5
W
Lancelot
9,006
563
137
9
0
354,213
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role