Player Matchup

Merlin
Merlin
 
Merlin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
duckiedabaddie
Izanami
Level 3
God Stats
0W - 2L
1,508 SR
Queue Stats
0W - 2L
1,291 Elo+
Party 1
Chaac
Chaac
hungryboiii
Chaac
Level 125
God Stats
0W - 1L
1,791 SR
Queue Stats
0W - 2L
1,291 Elo+
Party 1
Team Averages
Level 94
1,600 SR
1,361 Elo+

VS

Team Averages
Level 69
1,499 SR
1,302 Elo+
Nox
Nox
CursedJonathan
Nox
Level 105
God Stats
45W - 48L
1,438 SR
Queue Stats
105W - 119L
1,275 Elo+
Solo
Odin
Odin
ZMO_KILLED_U
Odin
Level 34
God Stats
10W - 8L
1,697 SR
Queue Stats
148W - 145L
1,303 Elo+
Solo
Artemis
Artemis
isboii
Artemis
Level 69
God Stats
77W - 78L
1,361 SR
Queue Stats
80W - 81L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 0 / 0
6,635
664
4,971
3,331
1,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 1 / 0
6,741
674
1,306
6,169
2,204
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 0
6,555
656
3,585
7,255
5,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
7,145
715
6,200
5,317
2,196
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 0 / 3
6,933
693
2,536
5,786
4,748
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
isboii
Artemis
11
2 / 0 / 1
7,610
761
4,667
4,510
1,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
9
0
Kills
3
3
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
0
0
0
W
1
0
2
2
W
0
0
3
1.5
L
0
1
0
0
L
0
2
0
0
W
Artemis
isboii
Artemis
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,862
Damage
13,403
16,755
Taken
15,613
9,590
Mitigated
8,818
1,402
Healing
1,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,971
106
0
226
3,331
1,932
0
1,396
1,935
25,016
1,810
W
6,200
260
0
1,098
5,317
2,196
614
2,184
3,133
23,584
0
W
2,536
194
0
0
5,786
4,748
0
2,033
3,753
0
20,100
L
1,306
879
0
0
6,169
2,204
0
2,552
3,617
0
24,479
L
3,585
195
0
1,176
7,255
5,454
0
2,793
4,462
0
10,980
W
Artemis
isboii
Artemis
4,667
1,641
0
368
4,510
1,874
972
1,420
3,090
0
25,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,931
Gold Earned
21,688
96
Minions Killed
95
0
Camps Cleared
0
467,049
Distance Traveled
520,357
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,635
664
38
4
0
148,832
0
W
Nox
7,145
715
32
3
0
185,128
0
W
Odin
6,933
693
31
3
0
187,501
0
L
Izanami
6,741
674
45
5
0
140,958
0
L
Chaac
6,555
656
13
1
0
177,259
3
W
Artemis
7,610
761
32
3
0
147,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role