Player Matchup

Sun Wukong
Sun Wukong
BasicDoes
Sun Wukong
Level 20
God Stats
3W - 2L
1,500 SR
Queue Stats
32W - 45L
1,325 Elo+
Party 2
Bakasura
Bakasura
Midobatsu
Bakasura
Level 34
God Stats
12W - 17L
1,257 SR
Queue Stats
86W - 96L
1,353 Elo+
Party 2
Hachiman
Hachiman
NewLimit
Hachiman
Level 54
God Stats
76W - 57L
1,543 SR
Queue Stats
177W - 158L
1,426 Elo+
Party 2
Aphrodite
Aphrodite
Rlyian
Aphrodite
Level 45
God Stats
10W - 5L
1,588 SR
Queue Stats
29W - 32L
1,442 Elo+
Solo
Zhong Kui
Zhong Kui
SCORPIONINJA15
Zhong Kui
Level 48
God Stats
1W - 0L
1,516 SR
Queue Stats
12W - 15L
1,418 Elo+
Solo
Team Averages
Level 40
1,481 SR
1,393 Elo+

VS

Team Averages
Level 70
1,517 SR
1,369 Elo+
Hachiman
Hachiman
Aname531
Hachiman
Level 111
God Stats
1W - 2L
1,430 SR
Queue Stats
153W - 159L
1,474 Elo+
Party 1
Poseidon
Poseidon
BruhWHaT99
Poseidon
Level 68
God Stats
1W - 3L
1,500 SR
Queue Stats
379W - 380L
1,391 Elo+
Solo
Anubis
Anubis
Brutal_Bananna
Anubis
Level 87
God Stats
2W - 3L
1,734 SR
Queue Stats
3W - 17L
1,134 Elo+
Solo
Sylvanus
Sylvanus
DeezusChrist
Sylvanus
Level 22
God Stats
6W - 4L
1,385 SR
Queue Stats
85W - 78L
1,424 Elo+
Party 1
Arachne
Arachne
TZONE31
Arachne
Level 64
God Stats
1W - 2L
1,538 SR
Queue Stats
154W - 166L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BasicDoes
Sun Wukong
18
0 / 8 / 4
11,434
440
5,513
28,769
21,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Midobatsu
Bakasura
20
6 / 5 / 9
14,174
545
15,884
25,749
12,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hachiman
NewLimit
Hachiman
20
14 / 2 / 5
15,492
596
36,251
25,468
11,355
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Rlyian
Aphrodite
18
1 / 0 / 7
12,244
471
4,426
8,413
9,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
SCORPIONINJA15
Zhong Kui
18
5 / 7 / 5
12,485
480
28,456
34,094
23,969
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Aname531
Hachiman
17
0 / 6 / 5
11,235
432
13,977
22,409
9,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
BruhWHaT99
Poseidon
19
10 / 5 / 2
13,627
524
18,671
20,710
8,034
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
10 / 7 / 3
12,521
482
19,184
22,285
12,299
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
DeezusChrist
Sylvanus
16
1 / 4 / 11
10,803
416
14,058
26,630
27,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
TZONE31
Arachne
18
1 / 5 / 8
11,306
435
11,791
29,697
13,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
51
26
Kills
22
22
Deaths
27
30
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Aname531
Hachiman
0
6
5
0.42
W
Sun Wukong
BasicDoes
Sun Wukong
0
8
4
0.25
L
Poseidon
BruhWHaT99
Poseidon
10
5
2
2.2
L
10
7
3
1.64
L
Sylvanus
DeezusChrist
Sylvanus
1
4
11
1.63
W
Bakasura
Midobatsu
Bakasura
6
5
9
2.1
W
Hachiman
NewLimit
Hachiman
14
2
5
8.25
W
Aphrodite
Rlyian
Aphrodite
1
0
7
4.5
W
Zhong Kui
SCORPIONINJA15
Zhong Kui
5
7
5
1.07
L
Arachne
TZONE31
Arachne
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,530
Damage
77,681
122,493
Taken
121,731
78,918
Mitigated
71,426
54,358
Healing
35,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Aname531
Hachiman
13,977
6,187
0
6,122
22,409
9,825
3,375
2,496
19,360
0
95,262
W
Sun Wukong
BasicDoes
Sun Wukong
5,513
389
0
6,547
28,769
21,604
521
17,296
11,473
0
74,643
L
Poseidon
BruhWHaT99
Poseidon
18,671
3,573
0
6,618
20,710
8,034
860
3,714
16,173
127,990
0
L
19,184
828
0
7,734
22,285
12,299
391
9,694
11,810
75,353
0
L
Sylvanus
DeezusChrist
Sylvanus
14,058
3,619
4,109
7,617
26,630
27,373
405
7,683
18,408
54,947
20,675
W
Bakasura
Midobatsu
Bakasura
15,884
9,465
0
6,716
25,749
12,895
864
10,122
15,627
0
101,947
W
Hachiman
NewLimit
Hachiman
36,251
24,220
0
12,128
25,468
11,355
3,601
9,273
16,195
0
132,921
W
Aphrodite
Rlyian
Aphrodite
4,426
658
7,460
5,722
8,413
9,095
159
3,467
4,946
47,715
0
W
Zhong Kui
SCORPIONINJA15
Zhong Kui
28,456
3,361
0
15,785
34,094
23,969
1,523
14,215
19,879
118,592
0
L
Arachne
TZONE31
Arachne
11,791
8,160
0
3,411
29,697
13,895
280
9,295
19,828
0
89,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,829
Gold Earned
59,492
575
Minions Killed
610
0
Camps Cleared
0
2,480,656
Distance Traveled
2,275,014
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
11,235
432
137
5
0
432,131
2
W
Sun Wukong
11,434
440
113
4
0
514,029
0
L
Poseidon
13,627
524
160
6
0
459,332
3
L
Anubis
12,521
482
112
4
0
380,067
0
L
Sylvanus
10,803
416
88
3
0
438,095
0
W
Bakasura
14,174
545
135
5
0
541,705
0
W
Hachiman
15,492
596
163
6
0
484,869
2
W
Aphrodite
12,244
471
59
2
0
534,169
1
W
Zhong Kui
12,485
480
105
4
0
405,884
0
L
Arachne
11,306
435
113
4
0
565,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role