Player Matchup

Izanami
Izanami
Platinum V
Papasote way
Izanami
Platinum V
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 85L
1,651 MMR
Party 2
Scylla
Scylla
Gold II
funkynutz21
Scylla
Gold II
Level 124
God Stats
13W - 19L
1,439 SR
Queue Stats
30W - 35L
1,474 MMR
Party 2
Fenrir
Fenrir
Gold III
gcj07
Fenrir
Gold III
Level 190
God Stats
3W - 3L
1,506 SR
Queue Stats
23W - 26L
1,718 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 150
1,482 SR
1,614 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 157
1,654 SR
1,523 MMR
Morgan Le Fay
Morgan Le Fay
Diamond III
 
Morgan Le Fay
Diamond III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold III
JeffreyJoey
Hercules
Gold III
Level 156
God Stats
28W - 21L
1,648 SR
Queue Stats
40W - 35L
1,656 MMR
Party 1
Heimdallr
Heimdallr
Silver I
xXSupportGod69Xx
Heimdallr
Silver I
Level 157
God Stats
3W - 3L
1,814 SR
Queue Stats
38W - 34L
1,411 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Papasote way
Izanami
12
0 / 7 / 1
9,446
675
6,240
12,356
4,601
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
11
0 / 5 / 0
9,007
643
5,424
13,171
4,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
gcj07
Fenrir
12
2 / 3 / 0
9,682
692
5,454
14,476
13,754
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
CharonAchillesHorusNe ZhaMartichoras

VS

Bans
AtlasAh Muzen CabCabrakanSkadiSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
5 / 1 / 8
11,875
848
16,887
9,555
5,451
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
JeffreyJoey
Hercules
13
5 / 1 / 5
11,060
790
8,037
10,337
11,212
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heimdallr
14
5 / 0 / 9
11,199
800
10,701
7,670
3,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
2
Kills
15
15
Deaths
2
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
5
1
8
9
W
Hercules
JeffreyJoey
Hercules
5
1
5
7.5
L
Izanami
Papasote way
Izanami
0
7
1
0.07
L
Scylla
0
5
0
0
L
Fenrir
gcj07
Fenrir
2
3
0
0.67
W
Heimdallr
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,118
Damage
35,625
40,003
Taken
27,562
22,692
Mitigated
19,872
2,831
Healing
8,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
16,887
1,194
0
3,675
9,555
5,451
458
3,056
6,499
67,405
0
W
Hercules
JeffreyJoey
Hercules
8,037
2,225
0
3,484
10,337
11,212
430
2,557
7,780
0
33,902
L
Izanami
Papasote way
Izanami
6,240
3,638
0
691
12,356
4,601
0
3,744
8,047
0
36,333
L
Scylla
5,424
492
65
1,101
13,171
4,337
0
4,782
7,692
39,079
0
L
Fenrir
gcj07
Fenrir
5,454
815
0
974
14,476
13,754
0
6,188
7,003
0
13,086
W
Heimdallr
10,701
4,406
0
858
7,670
3,209
1,811
917
6,753
0
42,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,135
Gold Earned
34,134
135
Minions Killed
176
0
Camps Cleared
0
771,334
Distance Traveled
794,833
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,875
848
91
7
0
284,303
0
W
Hercules
11,060
790
42
3
0
276,702
3
L
Izanami
9,446
675
68
5
0
257,865
0
L
Scylla
9,007
643
51
4
0
254,453
0
L
Fenrir
9,682
692
16
1
0
259,016
2
W
Heimdallr
11,199
800
43
3
0
233,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role