Player Matchup

Raijin
Raijin
Claydrenn
Raijin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,449 Elo+
Party 1
Sun Wukong
Sun Wukong
G0ld3nsun
Sun Wukong
Level 107
God Stats
7W - 6L
1,644 SR
Queue Stats
467W - 440L
1,480 Elo+
Solo
Medusa
Medusa
Panjaker
Medusa
Level 100
God Stats
1W - 4L
1,441 SR
Queue Stats
260W - 237L
1,521 Elo+
Solo
Cu Chulainn
Cu Chulainn
QRCaugustus
Cu Chulainn
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 98L
1,415 Elo+
Party 1
Fenrir
Fenrir
Serenebeast1
Fenrir
Level 124
God Stats
9W - 15L
1,481 SR
Queue Stats
616W - 582L
1,452 Elo+
Party 1
Team Averages
Level 92
1,513 SR
1,464 Elo+

VS

Team Averages
Level 104
1,537 SR
1,510 Elo+
Osiris
Osiris
 
Osiris
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
ADaveyFor3
Bacchus
Level 64
God Stats
12W - 10L
1,556 SR
Queue Stats
53W - 59L
1,487 Elo+
Party 2
Merlin
Merlin
Ramosua
Merlin
Level 136
God Stats
5W - 3L
1,389 SR
Queue Stats
343W - 332L
1,521 Elo+
Party 2
Thanatos
Thanatos
SpeedStickGamer
Thanatos
Level 115
God Stats
11W - 4L
1,716 SR
Queue Stats
154W - 150L
1,505 Elo+
Party 2
Zeus
Zeus
kidkuizine
Zeus
Level 78
God Stats
53W - 57L
1,524 SR
Queue Stats
143W - 133L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Claydrenn
Raijin
8
0 / 6 / 1
4,938
449
3,191
8,180
2,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
G0ld3nsun
Sun Wukong
12
1 / 1 / 0
7,034
639
5,004
9,046
5,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Panjaker
Medusa
11
1 / 2 / 0
5,966
542
5,347
6,987
2,508
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
QRCaugustus
Cu Chulainn
12
1 / 0 / 1
6,515
592
3,340
9,453
4,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
8
0 / 3 / 1
4,715
429
2,793
10,811
6,118
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
0 / 1 / 1
6,024
548
3,609
9,415
9,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
ADaveyFor3
Bacchus
10
1 / 0 / 4
6,146
559
3,201
9,477
8,038
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
Ramosua
Merlin
12
3 / 1 / 3
7,167
652
7,126
6,860
2,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thanatos
12
6 / 0 / 4
6,981
635
7,678
9,886
3,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 1 / 2
6,148
559
7,065
5,307
1,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
12
12
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
1
1
0.5
W
Bacchus
ADaveyFor3
Bacchus
1
0
4
3
L
Raijin
Claydrenn
Raijin
0
6
1
0.08
L
Sun Wukong
G0ld3nsun
Sun Wukong
1
1
0
1
L
Medusa
Panjaker
Medusa
1
2
0
0.5
L
Cu Chulainn
QRCaugustus
Cu Chulainn
1
0
1
1.5
W
Merlin
Ramosua
Merlin
3
1
3
4.5
L
Fenrir
0
3
1
0.17
W
Thanatos
6
0
4
8
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,675
Damage
28,679
44,477
Taken
40,945
20,181
Mitigated
25,763
12,077
Healing
17,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
3,609
1,098
0
2,587
9,415
9,486
0
0
9,415
0
37,569
W
Bacchus
ADaveyFor3
Bacchus
3,201
393
1,506
3,494
9,477
8,038
0
682
8,795
20,334
0
L
Raijin
Claydrenn
Raijin
3,191
189
0
746
8,180
2,467
0
4,119
4,061
22,672
0
L
Sun Wukong
G0ld3nsun
Sun Wukong
5,004
204
0
3,634
9,046
5,082
0
0
8,368
0
51,039
L
Medusa
Panjaker
Medusa
5,347
2,182
0
2,287
6,987
2,508
0
3,839
3,148
0
47,962
L
Cu Chulainn
QRCaugustus
Cu Chulainn
3,340
539
0
3,053
9,453
4,006
0
3,328
6,125
0
57,760
W
Merlin
Ramosua
Merlin
7,126
753
0
2,199
6,860
2,621
681
1,914
4,946
56,065
0
L
Fenrir
2,793
1,081
0
2,357
10,811
6,118
0
6,106
4,705
0
13,322
W
Thanatos
7,678
1,203
0
6,652
9,886
3,933
0
595
9,291
0
50,636
W
7,065
819
0
569
5,307
1,685
55
0
5,307
45,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,168
Gold Earned
32,466
326
Minions Killed
323
0
Camps Cleared
0
1,122,217
Distance Traveled
1,202,084
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,024
548
58
5
0
224,213
1
W
Bacchus
6,146
559
20
2
0
249,368
6
L
Raijin
4,938
449
36
3
0
181,722
0
L
Sun Wukong
7,034
639
88
8
0
229,628
2
L
Medusa
5,966
542
78
7
0
215,323
2
L
Cu Chulainn
6,515
592
97
9
0
253,757
1
W
Merlin
7,167
652
102
9
0
216,081
0
L
Fenrir
4,715
429
27
2
0
241,787
2
W
Thanatos
6,981
635
70
6
0
271,457
0
W
Zeus
6,148
559
73
7
0
240,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role