Player Matchup

Hades
Hades
Platinum IV
KinG StacKz xX
Hades
Platinum IV
Level 125
God Stats
1W - 2L
1,458 SR
Queue Stats
71W - 68L
1,854 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,458 SR
1,854 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,606 SR
1,836 MMR
He Bo
He Bo
Platinum V
KingCoolie
He Bo
Platinum V
Level 140
God Stats
2W - 1L
1,606 SR
Queue Stats
14W - 7L
1,836 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 0
9,653
878
7,455
16,525
14,234
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
BastetSun WukongChronosFreyaBellona

VS

Bans
PoseidonXbalanqueMartichorasUllrKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
16
4 / 1 / 1
10,667
970
12,437
10,279
5,703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
1
Kills
4
5
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
He Bo
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,455
Damage
12,437
16,525
Taken
10,279
14,234
Mitigated
5,703
4,830
Healing
1,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,455
1,651
0
4,830
16,525
14,234
758
12,886
3,639
46,150
0
W
He Bo
12,437
539
0
1,550
10,279
5,703
442
7,496
2,783
56,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,653
Gold Earned
10,667
111
Minions Killed
108
2
Camps Cleared
8
209,331
Distance Traveled
215,144
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,653
878
111
10
2
209,331
0
W
He Bo
10,667
970
108
10
8
215,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role