Player Matchup

Skadi
Skadi
 
Skadi
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Element_White15
Zhong Kui
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
155W - 130L
1,626 Elo+
Party 2
Martichoras
Martichoras
NutSweat
Martichoras
Level 67
God Stats
13W - 15L
1,504 SR
Queue Stats
167W - 168L
1,598 Elo+
Party 2
Arachne
Arachne
Ziex37
Arachne
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 97L
1,516 Elo+
Party 2
Cthulhu
Cthulhu
iisooshii
Cthulhu
Level 17
God Stats
13W - 11L
1,325 SR
Queue Stats
15W - 21L
1,360 Elo+
Party 2
Team Averages
Level 75
1,466 SR
1,520 Elo+

VS

Team Averages
Level 93
1,646 SR
1,489 Elo+
Hachiman
Hachiman
Dweeberz
Hachiman
Level 140
God Stats
3W - 4L
1,318 SR
Queue Stats
130W - 114L
1,540 Elo+
Solo
Bacchus
Bacchus
Loims
Bacchus
Level 26
God Stats
2W - 2L
1,670 SR
Queue Stats
6W - 8L
1,482 Elo+
Party 1
Ravana
Ravana
PenkPenes9669
Ravana
Level 138
God Stats
7W - 4L
1,871 SR
Queue Stats
198W - 181L
1,541 Elo+
Party 1
Odin
Odin
PlapticularPie
Odin
Level 124
God Stats
1W - 1L
1,764 SR
Queue Stats
27W - 33L
1,460 Elo+
Party 1
Chang'e
Chang'e
ShowerWithDong
Chang'e
Level 36
God Stats
1W - 1L
1,608 SR
Queue Stats
10W - 5L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
7
0 / 2 / 0
4,492
449
1,071
4,936
1,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
Element_White15
Zhong Kui
11
1 / 0 / 1
6,424
642
6,319
7,393
5,523
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Martichoras
NutSweat
Martichoras
11
3 / 1 / 0
6,200
620
5,100
5,555
2,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Arachne
Ziex37
Arachne
9
2 / 1 / 2
5,494
549
2,029
7,929
2,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
iisooshii
Cthulhu
7
0 / 0 / 1
4,943
494
1,026
4,615
2,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Dweeberz
Hachiman
10
1 / 1 / 1
5,455
546
3,319
3,387
1,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Loims
Bacchus
8
1 / 0 / 1
5,374
537
2,863
3,769
3,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 1 / 1
5,458
546
4,147
5,005
2,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 1 / 0
4,579
458
2,981
7,018
3,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

9
1 / 3 / 1
5,415
542
3,084
7,508
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
6
Kills
4
4
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
0
2
0
0
L
Hachiman
Dweeberz
Hachiman
1
1
1
1.5
W
Zhong Kui
Element_White15
Zhong Kui
1
0
1
1.5
L
Bacchus
Loims
Bacchus
1
0
1
1.5
W
Martichoras
NutSweat
Martichoras
3
1
0
3
L
1
1
1
1.5
L
0
1
0
0
L
1
3
1
0.5
W
Arachne
Ziex37
Arachne
2
1
2
3
W
Cthulhu
iisooshii
Cthulhu
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,545
Damage
16,394
30,428
Taken
26,687
14,447
Mitigated
12,456
12,484
Healing
6,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
1,071
99
0
562
4,936
1,549
0
1,904
3,032
0
24,855
L
Hachiman
Dweeberz
Hachiman
3,319
1,071
0
1,494
3,387
1,127
0
654
2,733
0
40,063
W
Zhong Kui
Element_White15
Zhong Kui
6,319
1,149
0
6,134
7,393
5,523
891
369
7,024
49,807
0
L
Bacchus
Loims
Bacchus
2,863
370
0
1,056
3,769
3,364
0
372
3,397
14,918
0
W
Martichoras
NutSweat
Martichoras
5,100
1,518
0
1,660
5,555
2,174
0
2,003
3,552
0
41,293
L
4,147
1,515
0
1,189
5,005
2,178
0
1,514
3,491
0
42,444
L
2,981
597
0
500
7,018
3,407
0
4,203
2,815
0
21,436
L
3,084
364
187
2,070
7,508
2,380
0
602
6,906
28,716
0
W
Arachne
Ziex37
Arachne
2,029
1,439
0
2,244
7,929
2,707
0
970
6,959
0
33,423
W
Cthulhu
iisooshii
Cthulhu
1,026
32
670
1,214
4,615
2,494
0
701
3,914
14,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,553
Gold Earned
26,281
281
Minions Killed
271
0
Camps Cleared
0
988,625
Distance Traveled
952,679
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
4,492
449
46
5
0
190,179
4
L
Hachiman
5,455
546
86
9
0
179,530
4
W
Zhong Kui
6,424
642
97
10
0
182,177
0
L
Bacchus
5,374
537
14
1
0
222,703
3
W
Martichoras
6,200
620
64
6
0
207,727
0
L
Ravana
5,458
546
67
7
0
184,599
2
L
Odin
4,579
458
40
4
0
177,153
0
L
Chang'e
5,415
542
64
6
0
188,694
3
W
Arachne
5,494
549
54
5
0
226,046
0
W
Cthulhu
4,943
494
20
2
0
182,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role