Player Matchup

Achilles
Achilles
InfinityxTwo
Achilles
Level 109
God Stats
0W - 1L
1,744 SR
Queue Stats
11W - 5L
1,700 Elo+
Party 1
Geb
Geb
et_mar_11
Geb
Level 114
God Stats
0W - 1L
1,798 SR
Queue Stats
10W - 2L
1,829 Elo+
Party 1
Cthulhu
Cthulhu
geyecom
Cthulhu
Level 48
God Stats
4W - 2L
1,833 SR
Queue Stats
9W - 3L
1,752 Elo+
Party 1
Team Averages
Level 90
1,792 SR
1,760 Elo+

VS

Team Averages
Level 99
1,557 SR
1,517 Elo+
Thanatos
Thanatos
 
Thanatos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
sharkfin11
Anubis
Level 107
God Stats
7W - 1L
1,672 SR
Queue Stats
26W - 28L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
InfinityxTwo
Achilles
11
4 / 3 / 0
8,004
800
7,666
11,628
9,551
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
0 / 5 / 3
7,032
703
4,195
11,571
6,535
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
geyecom
Cthulhu
8
0 / 6 / 2
6,794
679
6,563
14,351
9,508
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
5 / 1 / 6
8,692
869
9,671
9,595
4,053
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
 
Horus
10
0 / 3 / 13
8,036
804
7,281
12,012
8,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
sharkfin11
Anubis
13
9 / 0 / 4
9,996
1,000
14,187
6,186
3,540
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
4
Kills
14
14
Deaths
4
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
5
1
6
8
W
Horus
 
Horus
0
3
13
2.17
L
Achilles
InfinityxTwo
Achilles
4
3
0
1.33
L
0
5
3
0.3
L
Cthulhu
geyecom
Cthulhu
0
6
2
0.17
W
Anubis
sharkfin11
Anubis
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,424
Damage
31,139
37,550
Taken
27,793
25,594
Mitigated
15,905
2,114
Healing
12,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
9,671
2,532
0
5,682
9,595
4,053
150
3,101
6,494
0
22,558
W
Horus
 
Horus
7,281
4,552
1,396
1,946
12,012
8,312
30
5,072
6,940
0
16,727
L
Achilles
InfinityxTwo
Achilles
7,666
2,246
0
890
11,628
9,551
0
5,573
6,055
0
28,036
L
4,195
615
0
774
11,571
6,535
0
3,762
7,809
18,102
0
L
Cthulhu
geyecom
Cthulhu
6,563
1,112
200
250
14,351
9,508
0
5,592
8,759
17,583
629
W
Anubis
sharkfin11
Anubis
14,187
1,668
0
3,821
6,186
3,540
111
2,290
3,896
56,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,830
Gold Earned
26,724
78
Minions Killed
115
0
Camps Cleared
0
528,296
Distance Traveled
613,948
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,692
869
29
3
0
214,816
0
W
Horus
8,036
804
12
1
0
204,444
0
L
Achilles
8,004
800
46
5
0
179,959
0
L
Geb
7,032
703
17
2
0
173,474
0
L
Cthulhu
6,794
679
15
2
0
174,863
0
W
Anubis
9,996
1,000
74
7
0
194,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role