Player Matchup

Horus
Horus
Asunace
Horus
Level 120
God Stats
5W - 1L
1,708 SR
Queue Stats
196W - 181L
1,546 Elo+
Party 2
Bakasura
Bakasura
HeadPatEnjoyer
Bakasura
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 18L
1,494 Elo+
Solo
Ishtar
Ishtar
OG Tote One
Ishtar
Level 103
God Stats
3W - 1L
1,698 SR
Queue Stats
239W - 215L
1,554 Elo+
Solo
Sol
Sol
PolarPack
Sol
Level 64
God Stats
73W - 43L
1,651 SR
Queue Stats
391W - 357L
1,536 Elo+
Party 2
Zhong Kui
Zhong Kui
thouxanbansean
Zhong Kui
Level 65
God Stats
1W - 0L
1,701 SR
Queue Stats
106W - 53L
1,722 Elo+
Solo
Team Averages
Level 79
1,652 SR
1,570 Elo+

VS

Team Averages
Level 114
1,505 SR
1,581 Elo+
Izanami
Izanami
Tenkι
Izanami
Level 118
God Stats
1W - 4L
1,644 SR
Queue Stats
54W - 35L
1,615 Elo+
Solo
Nemesis
Nemesis
Tozuh
Nemesis
Level 120
God Stats
0W - 3L
1,208 SR
Queue Stats
211W - 192L
1,559 Elo+
Party 1
Fenrir
Fenrir
ll LilStorm ll
Fenrir
Level 126
God Stats
12W - 15L
1,536 SR
Queue Stats
279W - 257L
1,571 Elo+
Solo
Janus
Janus
roberthepotato_
Janus
Level 79
God Stats
3W - 11L
1,484 SR
Queue Stats
78W - 69L
1,610 Elo+
Party 1
Cthulhu
Cthulhu
scorp07in
Cthulhu
Level 127
God Stats
3W - 1L
1,654 SR
Queue Stats
147W - 137L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Asunace
Horus
6
2 / 2 / 2
3,873
775
1,101
4,111
2,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
7
1 / 0 / 1
3,939
788
1,628
3,956
1,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ishtar
7
2 / 0 / 1
4,082
816
1,866
2,833
891
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
2 / 0 / 2
4,222
844
2,649
1,295
285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zhong Kui
thouxanbansean
Zhong Kui
7
1 / 0 / 0
3,925
785
2,370
3,013
1,614
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Tenkι
Izanami
6
1 / 1 / 1
3,656
731
1,306
2,346
676
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
Tozuh
Nemesis
6
0 / 1 / 0
3,380
676
1,986
4,974
1,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
1 / 2 / 0
3,510
702
1,375
5,600
1,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 2 / 0
3,445
689
1,387
2,892
762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
scorp07in
Cthulhu
3
0 / 2 / 1
3,026
605
554
2,767
1,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
8
Kills
2
2
Deaths
8
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
Asunace
Horus
2
2
2
1.5
W
Bakasura
1
0
1
1.5
W
Ishtar
2
0
1
2.5
W
2
0
2
3
L
Izanami
Tenkι
Izanami
1
1
1
1.5
L
Nemesis
Tozuh
Nemesis
0
1
0
0
L
1
2
0
0.5
L
0
2
0
0
L
Cthulhu
scorp07in
Cthulhu
0
2
1
0.25
W
Zhong Kui
thouxanbansean
Zhong Kui
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,614
Damage
6,608
15,208
Taken
18,579
6,794
Mitigated
5,762
8,295
Healing
4,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Asunace
Horus
1,101
565
80
1,323
4,111
2,636
0
374
3,737
0
9,344
W
Bakasura
1,628
1,206
0
1,400
3,956
1,368
0
414
3,542
0
17,224
W
Ishtar
1,866
1,586
0
1,924
2,833
891
0
973
1,860
0
22,619
W
2,649
1,766
0
769
1,295
285
728
180
1,115
30,194
0
L
Izanami
Tenkι
Izanami
1,306
840
0
803
2,346
676
0
1,262
1,051
0
22,302
L
Nemesis
Tozuh
Nemesis
1,986
639
0
1,353
4,974
1,508
0
1,942
3,032
0
16,231
L
1,375
632
0
938
5,600
1,649
0
508
4,762
0
16,620
L
1,387
847
0
760
2,892
762
0
0
2,892
21,768
0
L
Cthulhu
scorp07in
Cthulhu
554
256
0
337
2,767
1,167
0
1,307
1,399
2,364
0
W
Zhong Kui
thouxanbansean
Zhong Kui
2,370
634
0
2,799
3,013
1,614
0
0
3,013
22,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,041
Gold Earned
17,017
186
Minions Killed
145
0
Camps Cleared
0
573,160
Distance Traveled
496,356
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
3,873
775
16
3
0
121,434
2
W
Bakasura
3,939
788
50
10
0
145,184
0
W
Ishtar
4,082
816
30
6
0
100,491
2
W
Sol
4,222
844
47
9
0
109,069
0
L
Izanami
3,656
731
44
9
0
102,125
0
L
Nemesis
3,380
676
28
6
0
113,510
0
L
Fenrir
3,510
702
30
6
0
116,719
0
L
Janus
3,445
689
39
8
0
90,095
0
L
Cthulhu
3,026
605
4
1
0
73,907
0
W
Zhong Kui
3,925
785
43
9
0
96,982
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role