Player Matchup

Hachiman
Hachiman
ColtBrake55
Hachiman
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,216 Elo+
Solo
Tiamat
Tiamat
DarkSquad9
Tiamat
Level 125
God Stats
4W - 6L
1,456 SR
Queue Stats
163W - 178L
1,420 Elo+
Solo
Arachne
Arachne
Sansional8
Arachne
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,255 Elo+
Solo
Hel
Hel
WhiteWidow00971
Hel
Level 92
God Stats
7W - 8L
1,407 SR
Queue Stats
420W - 449L
1,443 Elo+
Party 1
Bacchus
Bacchus
o Go JuS o
Bacchus
Level 109
God Stats
13W - 11L
1,560 SR
Queue Stats
382W - 382L
1,437 Elo+
Party 1
Team Averages
Level 90
1,485 SR
1,354 Elo+

VS

Team Averages
Level 91
1,408 SR
1,450 Elo+
Hel
Hel
AdvancedxHunter
Hel
Level 82
God Stats
2W - 1L
1,191 SR
Queue Stats
126W - 104L
1,408 Elo+
Party 2
Chernobog
Chernobog
ItsZyzzBrah
Chernobog
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 11L
1,551 Elo+
Solo
Susano
Susano
KingShrimp915
Susano
Level 60
God Stats
5W - 1L
1,741 SR
Queue Stats
61W - 58L
1,391 Elo+
Party 2
Camazotz
Camazotz
ThexHollowxLord
Camazotz
Level 127
God Stats
2W - 0L
1,404 SR
Queue Stats
88W - 82L
1,494 Elo+
Solo
Cabrakan
Cabrakan
crazymonkeyjp23
Cabrakan
Level 98
God Stats
2W - 2L
1,204 SR
Queue Stats
501W - 464L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ColtBrake55
Hachiman
10
0 / 3 / 3
9,751
406
5,081
8,211
3,379
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
DarkSquad9
Tiamat
20
4 / 3 / 7
14,312
596
42,692
22,324
16,323
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
Sansional8
Arachne
19
3 / 10 / 6
13,230
551
20,207
36,562
28,037
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
3 / 5 / 6
14,221
593
47,688
30,432
20,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Bacchus
o Go JuS o
Bacchus
20
3 / 5 / 9
14,761
615
34,724
35,679
66,289
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 16
15,556
648
17,414
33,257
22,573
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
ItsZyzzBrah
Chernobog
20
5 / 2 / 17
15,163
632
32,605
21,978
13,075
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
4 / 6 / 15
13,725
572
21,380
31,556
18,212
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Camazotz
20
6 / 3 / 11
14,526
605
22,087
35,039
25,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
20
2 / 1 / 19
13,891
579
19,295
48,136
55,410
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
104
13
Kills
26
26
Deaths
13
31
Assists
78
Player
Kills
Deaths
Assists
KDA
W
9
1
16
17
L
Hachiman
ColtBrake55
Hachiman
0
3
3
0.5
L
Tiamat
DarkSquad9
Tiamat
4
3
7
2.5
W
Chernobog
ItsZyzzBrah
Chernobog
5
2
17
6.75
W
4
6
15
1.92
L
Arachne
Sansional8
Arachne
3
10
6
0.6
W
Camazotz
6
3
11
3.83
L
3
5
6
1.2
W
Cabrakan
2
1
19
11.5
L
Bacchus
o Go JuS o
Bacchus
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

150,392
Damage
112,781
133,208
Taken
169,966
134,583
Mitigated
134,711
52,486
Healing
117,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,414
3,834
44,098
26,935
33,257
22,573
1,425
25,101
8,156
41,235
0
L
Hachiman
ColtBrake55
Hachiman
5,081
2,646
0
0
8,211
3,379
0
2,628
5,583
0
10,812
L
Tiamat
DarkSquad9
Tiamat
42,692
2,731
1,874
4,887
22,324
16,323
0
5,660
16,664
91,410
0
W
Chernobog
ItsZyzzBrah
Chernobog
32,605
18,411
2,718
3,056
21,978
13,075
4,887
17,949
4,029
0
87,574
W
21,380
4,863
2,463
3,944
31,556
18,212
480
22,979
8,577
0
35,055
L
Arachne
Sansional8
Arachne
20,207
11,188
669
8,460
36,562
28,037
0
11,417
25,145
0
35,274
W
Camazotz
22,087
3,659
160
8,913
35,039
25,441
0
27,301
7,738
0
48,902
L
47,688
3,746
13,920
13,467
30,432
20,555
46
6,871
23,561
79,476
0
W
Cabrakan
19,295
991
5,577
19,580
48,136
55,410
648
31,774
16,362
42,185
0
L
Bacchus
o Go JuS o
Bacchus
34,724
1,474
2,572
6,637
35,679
66,289
0
10,133
25,546
53,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,275
Gold Earned
72,861
251
Minions Killed
304
0
Camps Cleared
0
1,883,731
Distance Traveled
2,129,796
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
15,556
648
63
3
0
398,163
0
L
Hachiman
9,751
406
12
1
0
121,506
0
L
Tiamat
14,312
596
95
4
0
442,210
0
W
Chernobog
15,163
632
91
4
0
407,567
0
W
Susano
13,725
572
33
1
0
420,958
0
L
Arachne
13,230
551
31
1
0
431,960
0
W
Camazotz
14,526
605
64
3
0
486,721
0
L
Hel
14,221
593
80
3
0
401,291
0
W
Cabrakan
13,891
579
53
2
0
416,387
0
L
Bacchus
14,761
615
33
1
0
486,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role