Player Matchup

Rama
Rama
Bronze III
 
Rama
Bronze III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Gold II
Jorge-Asael
Merlin
Gold II
Level 182
God Stats
11W - 10L
1,788 SR
Queue Stats
139W - 137L
1,475 MMR
Solo
Ares
Ares
Gold IV
KaylowRL
Ares
Gold IV
Level 88
God Stats
0W - 1L
1,255 SR
Queue Stats
98W - 95L
1,471 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
NANTIL
Kuzenbo
Gold II
Level 247
God Stats
5W - 6L
1,497 SR
Queue Stats
369W - 378L
1,475 MMR
Solo
Arachne
Arachne
Bronze V
OnXintric
Arachne
Bronze V
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,446 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 155
1,508 SR
1,473 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 139
1,413 SR
1,464 MMR
Pele
Pele
Bronze III
FarmersOnlyFans
Pele
Bronze III
Level 144
God Stats
1W - 0L
1,192 SR
Queue Stats
4W - 3L
1,454 MMR
Solo
Danzaburou
Danzaburou
Gold I
I9mmpriestI
Danzaburou
Gold I
Level 159
God Stats
1W - 1L
1,174 SR
Queue Stats
81W - 82L
1,442 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
Necroxscythe138
Zhong Kui
Gold IV
Level 103
God Stats
16W - 19L
1,566 SR
Queue Stats
918W - 954L
1,470 MMR
Solo
Janus
Janus
Gold III
Squished Beef
Janus
Gold III
Level 139
God Stats
14W - 14L
1,494 SR
Queue Stats
186W - 195L
1,476 MMR
Solo
Nike
Nike
Gold III
Yo_iM_SmUrF
Nike
Gold III
Level 148
God Stats
149W - 94L
1,638 SR
Queue Stats
342W - 347L
1,480 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
0 / 1 / 1
5,391
490
2,260
6,402
1,985
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
12
0 / 0 / 0
6,191
563
4,233
4,473
1,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
8
0 / 3 / 2
5,012
456
1,821
9,873
5,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kuzenbo
NANTIL
Kuzenbo
11
0 / 2 / 1
6,146
559
2,787
11,851
7,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Arachne
OnXintric
Arachne
9
2 / 5 / 1
5,673
516
4,458
11,040
4,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bans
ThorThanatosMartichorasShiva

VS

Bans
Ao KuangBastetKaliRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 5
6,582
598
4,942
7,813
2,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
I9mmpriestI
Danzaburou
11
1 / 0 / 4
6,789
617
6,487
5,306
1,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
Necroxscythe138
Zhong Kui
11
5 / 1 / 1
6,304
573
7,335
8,954
6,014
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 0 / 1
7,443
677
4,122
3,633
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 1 / 1
7,035
640
6,762
6,652
4,749
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
2
Kills
11
11
Deaths
3
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
1
1
0.5
W
2
1
5
4.5
W
Danzaburou
I9mmpriestI
Danzaburou
1
0
4
3
L
Merlin
0
0
0
0
L
Ares
0
3
2
0.33
L
Kuzenbo
NANTIL
Kuzenbo
0
2
1
0.25
W
Zhong Kui
Necroxscythe138
Zhong Kui
5
1
1
5.5
L
Arachne
OnXintric
Arachne
2
5
1
0.5
W
2
0
1
2.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,559
Damage
29,648
43,639
Taken
32,358
21,314
Mitigated
16,913
12,096
Healing
13,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,260
1,802
0
2,127
6,402
1,985
47
839
5,563
0
38,948
W
4,942
1,143
0
3,795
7,813
2,877
36
2,054
5,759
0
36,939
W
Danzaburou
I9mmpriestI
Danzaburou
6,487
3,565
0
2,773
5,306
1,936
289
806
4,500
0
51,973
L
Merlin
4,233
195
0
750
4,473
1,416
0
994
3,373
61,006
0
L
Ares
1,821
60
0
1,678
9,873
5,784
0
5,181
4,574
10,459
0
L
Kuzenbo
NANTIL
Kuzenbo
2,787
1,011
0
4,302
11,851
7,474
0
505
11,346
37,850
0
W
Zhong Kui
Necroxscythe138
Zhong Kui
7,335
690
0
4,547
8,954
6,014
0
2,114
6,814
39,446
0
L
Arachne
OnXintric
Arachne
4,458
2,884
0
3,239
11,040
4,655
0
3,656
7,326
0
33,725
W
4,122
89
0
250
3,633
1,337
570
1,186
2,447
62,267
0
W
6,762
671
0
1,682
6,652
4,749
0
2,415
3,997
0
54,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,413
Gold Earned
34,153
372
Minions Killed
424
0
Camps Cleared
0
1,072,609
Distance Traveled
1,113,333
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,391
490
78
7
0
210,061
4
W
Pele
6,582
598
68
6
0
243,099
3
W
Danzaburou
6,789
617
84
8
0
209,094
0
L
Merlin
6,191
563
131
12
0
218,896
0
L
Ares
5,012
456
16
1
0
203,399
3
L
Kuzenbo
6,146
559
89
8
0
204,271
3
W
Zhong Kui
6,304
573
48
4
0
210,703
0
L
Arachne
5,673
516
58
5
0
235,982
1
W
Janus
7,443
677
128
12
0
241,896
0
W
Nike
7,035
640
96
9
0
208,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role