Player Matchup

Fenrir
Fenrir
FeetPrince
Fenrir
Level 46
God Stats
9W - 12L
1,376 SR
Queue Stats
131W - 99L
1,284 Elo+
Party 2
Bacchus
Bacchus
Mg2SiO4
Bacchus
Level 44
God Stats
1W - 0L
1,192 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Anubis
Anubis
chumchum69
Anubis
Level 55
God Stats
51W - 30L
1,795 SR
Queue Stats
88W - 71L
1,355 Elo+
Party 2
Team Averages
Level 48
1,454 SR
1,380 Elo+

VS

Team Averages
Level 33
1,487 SR
1,233 Elo+
Set
Set
IRETROGAMER558I
Set
Level 42
God Stats
2W - 6L
1,258 SR
Queue Stats
201W - 207L
1,313 Elo+
Solo
Cerberus
Cerberus
Internal_Reign
Cerberus
Level 38
God Stats
3W - 4L
1,555 SR
Queue Stats
108W - 149L
1,299 Elo+
Party 1
Fenrir
Fenrir
MidnightHikaru
Fenrir
Level 18
God Stats
12W - 22L
1,648 SR
Queue Stats
32W - 70L
1,089 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FeetPrince
Fenrir
10
7 / 4 / 4
9,309
931
7,973
10,720
4,216
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Mg2SiO4
Bacchus
11
3 / 0 / 9
9,250
925
3,767
3,893
4,518
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
chumchum69
Anubis
11
2 / 4 / 8
8,842
884
11,357
7,642
4,006
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 3
6,699
670
537
951
359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
12
5 / 5 / 3
8,695
870
5,691
13,465
7,005
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 6 / 3
8,232
823
4,927
13,812
8,219
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
12
Kills
8
8
Deaths
12
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
FeetPrince
Fenrir
7
4
4
2.25
L
0
1
3
1.5
L
Cerberus
5
5
3
1.3
W
Bacchus
Mg2SiO4
Bacchus
3
0
9
7.5
L
3
6
3
0.75
W
Anubis
chumchum69
Anubis
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,097
Damage
11,155
22,255
Taken
28,228
12,740
Mitigated
15,583
4,591
Healing
3,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
FeetPrince
Fenrir
7,973
3,208
0
1,667
10,720
4,216
1,116
2,207
8,309
0
23,757
L
537
220
0
0
951
359
0
543
408
0
537
L
Cerberus
5,691
404
5
2,322
13,465
7,005
0
7,694
5,771
32,389
0
W
Bacchus
Mg2SiO4
Bacchus
3,767
502
0
1,721
3,893
4,518
450
1,463
2,430
15,292
0
L
4,927
1,930
0
700
13,812
8,219
0
7,210
6,602
0
13,072
W
Anubis
chumchum69
Anubis
11,357
714
0
1,203
7,642
4,006
1,030
2,509
5,133
34,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,401
Gold Earned
23,626
75
Minions Killed
73
0
Camps Cleared
0
547,776
Distance Traveled
391,510
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,309
931
23
2
0
194,346
1
L
Set
6,699
670
0
0
0
19,064
0
L
Cerberus
8,695
870
59
6
0
188,145
0
W
Bacchus
9,250
925
16
2
0
195,449
0
L
Fenrir
8,232
823
14
1
0
184,301
0
W
Anubis
8,842
884
36
4
0
157,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role